First commit

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2026-03-22 00:48:57 -03:00
commit b8713898e5
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core/build.gradle Normal file
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[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
eclipse.project.name = appName + '-core'
dependencies {
api "com.badlogicgames.gdx:gdx:$gdxVersion"
if(enableGraalNative == 'true') {
implementation "io.github.berstanio:gdx-svmhelper-annotations:$graalHelperVersion"
}
}
jar {
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
}

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package io.github.eldek0;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.viewport.StretchViewport;
import com.badlogic.gdx.utils.viewport.Viewport;
import io.github.eldek0.asset.GameAssetManager;
import io.github.eldek0.screen.GameScene;
/** {@link com.badlogic.gdx.ApplicationListener} implementation shared by all platforms. */
public class App extends Game {
public static final GameAssetManager assets = new GameAssetManager();
public static final int SCREEN_WIDTH = 1024;
public static final int SCREEN_HEIGHT = 768;
private GameScene gameScene;
public static OrthographicCamera camera;
public static Viewport viewport;
@Override
public void create() {
camera = new OrthographicCamera();
viewport = new StretchViewport(SCREEN_WIDTH, SCREEN_HEIGHT, camera);
camera.position.set((float) SCREEN_WIDTH /2, (float) SCREEN_HEIGHT /2, 0);
camera.update();
assets.loadGameAssets();
//assets.loadMenuAssets();
assets.finishLoading();
System.out.println("Assets Loaded");
this.setScreen(new GameScene(this));
}
@Override
public void render() {
super.render();
}
@Override
public void dispose() {
if (gameScene != null) {
//gameScene.world.save();
}
}
@Override
public void resize(int width, int height) {
viewport.update(width, height);
}
public static Vector2 convertPosToWorldPos(Vector2 pos) {
Vector3 worldPos = new Vector3(pos.x, pos.y, 0);
camera.unproject(worldPos,
viewport.getScreenX(),
viewport.getScreenY(),
viewport.getScreenWidth(),
viewport.getScreenHeight()
);
return new Vector2(worldPos.x, worldPos.y);
}
}

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package io.github.eldek0.asset;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Texture;
public class GameAssetManager {
private final AssetManager manager = new AssetManager();
// =========================================================
// PATHS — Monitor
// =========================================================
// camera_sprites[0..10] → "sprites/monitor/1.png" .. "sprites/monitor/11.png"
// monitor_button → "sprites/monitor/button.png"
private static final String MONITOR_PATH = "sprites/monitor/";
public static final String MONITOR_BUTTON = MONITOR_PATH + "button.png";
// =========================================================
// PATHS — Office
// =========================================================
private static final String OFFICE_PATH = "sprites/office/";
private static final String OFFICE_INSIDE_PATH = OFFICE_PATH + "inside/";
private static final String OFFICE_HALLWAY_PATH = OFFICE_PATH + "hallway/";
private static final String OFFICE_RVENTS_PATH = OFFICE_PATH + "right_vents/";
private static final String OFFICE_LVENTS_PATH = OFFICE_PATH + "left_vents/";
private static final String OFFICE_UTILS_PATH = OFFICE_PATH + "utils/";
public static final String OFFICE_BG = OFFICE_PATH + "office.png";
// animatronic_offices[0..3] → inside/0.png .. inside/4.png
// flash_offices[0..10] → hallway/0.png .. hallway/10.png
// right_vent_offices[0..2] → right_vents/0.png .. right_vents/2.png
// left_vent_offices[0..2] → left_vents/0.png .. left_vents/2.png
// desk_animation[0..3] → utils/10.png .. utils/13.png
public static final String RIGHT_VENT_BUTTON_OFF = OFFICE_UTILS_PATH + "3.png";
public static final String RIGHT_VENT_BUTTON_ON = OFFICE_UTILS_PATH + "4.png";
public static final String LEFT_VENT_BUTTON_OFF = OFFICE_UTILS_PATH + "1.png";
public static final String LEFT_VENT_BUTTON_ON = OFFICE_UTILS_PATH + "2.png";
public static final String TELEPHONE_MUTE = OFFICE_UTILS_PATH + "20.png";
public static final String CTRL_ADV = OFFICE_UTILS_PATH + "40.png";
// warn_big[0..1] → utils/24.png .. utils/25.png
// warn_small[0..1] → utils/30.png .. utils/31.png
// Easter eggs
public static final String BALLOON_GIRL = OFFICE_INSIDE_PATH + "8.png";
public static final String DWARF = OFFICE_INSIDE_PATH + "DWARF.png";
public static final String PLASTIC = OFFICE_INSIDE_PATH + "10.png";
public static final String OFFICE_BUNNY = OFFICE_INSIDE_PATH + "3.png";
public static final String OFFICE_GOLDEN_FREDDY = OFFICE_INSIDE_PATH + "6.png";
public static final String OFFICE_MANGLE = OFFICE_INSIDE_PATH + "7.png";
public static final String OFFICE_BALLOON_BOY = OFFICE_INSIDE_PATH + "5.png";
// =========================================================
// PATHS — Mask
// =========================================================
private static final String MASK_PATH = "sprites/mask/";
// mask_sprites[0..9] → mask/1.png .. mask/10.png
public static final String MASK_BUTTON = MASK_PATH + "button.png";
// =========================================================
// PATHS — Cameras (utils)
// =========================================================
private static final String CAM_PATH = "sprites/cameras/";
private static final String CAM_UTILS_PATH = CAM_PATH + "utils/";
private static final String CAM_LABELS_PATH = CAM_PATH + "Labels/";
private static final String CAM_STATIC_PATH = CAM_PATH + "static/";
private static final String CAM_LOC_PATH = CAM_PATH + "locations/";
private static final String CAM_MANGLE_PATH = CAM_PATH + "mangle/";
public static final String CAMERA_MAP = CAM_UTILS_PATH + "Map.png";
public static final String CAMERA_BORDERLINE = CAM_UTILS_PATH + "Border.png";
public static final String CAMERA_RECORD_SPRITE = CAM_UTILS_PATH + "1.png";
public static final String CAMERA_SIGNAL_INTERRUPTED= CAM_UTILS_PATH + "2.png";
public static final String ROOM_BUTTON_UNSELECTED = CAM_LABELS_PATH + "13.png";
public static final String ROOM_BUTTON_SELECTED = CAM_LABELS_PATH + "14.png";
public static final String CLICKNHOLD = CAM_LABELS_PATH + "18.png";
public static final String MUSIC_BOX_BUTTON_OFF = CAM_LABELS_PATH + "16.png";
public static final String MUSIC_BOX_BUTTON_ON = CAM_LABELS_PATH + "17.png";
public static final String MUSIC_BOX_LABEL = CAM_LABELS_PATH + "15.png";
// room_buttons_labels[0..11] → Labels/1.png .. Labels/12.png
// mangle_cameras[0..3] → mangle/0.png .. mangle/3.png
// static_1[0..5] → static/1.png .. static/6.png
// static_2[0..3] → static/10.png .. static/13.png
// static_stripes[0..4] → static/s2/1.png .. static/s2/5.png
// music_box_timer_sprites[0..20] → cameras/music_box_timer/1.png .. 21.png
// Camera locations — each location has frames and a label
// party_room_1 [0..3] + label
// party_room_2 [0..4] + label
// party_room_3 [0..4] + label
// party_room_4 [0..6] + label
// prize_corner [0..5] + label
// right_air_vent [0..4] + label
// left_air_vent [0..5] + label
// game_area [0..5] + label
// kids_cove [0..2] + label
// parts_n_service[0..6] + label
// show_stage [0..6] + label
// main_hall [0..5] + label
// =========================================================
// PATHS — Battery
// =========================================================
private static final String BATTERY_PATH = "sprites/battery/";
// battery_stages[0..4] → battery/0.png .. battery/4.png
public static final String FLASHLIGHT_LABEL = BATTERY_PATH + "label.png";
// =========================================================
// PATHS — Menu
// =========================================================
private static final String MENU_PATH = "sprites/menu/";
public static final String MENU_MISC_PATH = MENU_PATH + "misc/";
private static final String MENU_LOGOS_PATH = MENU_PATH + "logos/";
private static final String MENU_NIGHTS_PATH = MENU_PATH + "nights/";
private static final String MENU_SPRINKLES_PATH= MENU_PATH + "sprinkles/";
private static final String MENU_PAYCHECKS_PATH= MENU_PATH + "paychecks/";
// background_menu[0..3] → misc/0.png .. misc/3.png
public static final String FNAF_TITLE = MENU_LOGOS_PATH + "2.png";
public static final String SCOTT_CREDITS = MENU_LOGOS_PATH + "1.png";
public static final String SEL_SCOTT_CREDITS = MENU_LOGOS_PATH + "10.png";
public static final String OPTION_SELECTED = MENU_LOGOS_PATH + "3.png";
public static final String NEW_GAME_OPTION = MENU_LOGOS_PATH + "5.png";
public static final String CONTINUE_OPTION = MENU_LOGOS_PATH + "6.png";
public static final String DELETE_DATA_LABEL = MENU_LOGOS_PATH + "7.png";
public static final String VERSION = MENU_LOGOS_PATH + "9.png";
public static final String NIGHT_LABEL_2 = MENU_LOGOS_PATH + "8.png";
public static final String ESC_TO_RETURN = MENU_LOGOS_PATH + "12.png";
public static final String EXTRAS_BUTTON = MENU_LOGOS_PATH + "13.png";
public static final String ANIMATRONICS_BUTTON = MENU_LOGOS_PATH + "14.png";
public static final String JUMPSCARES_BUTTON = MENU_LOGOS_PATH + "15.png";
public static final String MINIGAMES_BUTTON = MENU_LOGOS_PATH + "16.png";
public static final String SEL_SQUARE = MENU_LOGOS_PATH + "17.png";
public static final String REAL_TIME_BUTTON = MENU_LOGOS_PATH + "11.png";
public static final String LOADING_ICON = MENU_LOGOS_PATH + "0.png";
public static final String NIGHT_SIX_OPTION = MENU_NIGHTS_PATH + "11.png";
public static final String CUSTOM_NIGHT_OPTION = MENU_NIGHTS_PATH + "12.png";
public static final String LOST_SCREEN = MENU_NIGHTS_PATH + "9.png";
public static final String GAME_OVER = MENU_NIGHTS_PATH + "10.png";
public static final String REAL_TIME_NIGHT = MENU_NIGHTS_PATH + "8.png";
// nights_12am[0..6] → nights/1.png .. nights/7.png
public static final String STAR = MENU_MISC_PATH + "4.png";
public static final String BLUE_STAR = MENU_MISC_PATH + "5.png";
public static final String NEWSPAPER = MENU_PAYCHECKS_PATH + "1.png";
public static final String NIGHT_FIVE_PAYCHECK = MENU_PAYCHECKS_PATH + "2.png";
public static final String NIGHT_SIX_PAYCHECK = MENU_PAYCHECKS_PATH + "3.png";
public static final String NIGHT_SEVEN_PAYCHECK = MENU_PAYCHECKS_PATH + "4.png";
// Confetti: blue[0..4]→sprinkles/0..4, green[10..14], yellow[20..24], pink[30..34]
// =========================================================
// PATHS — Numbers & Clock
// =========================================================
private static final String NUMBERS_PATH = "sprites/numbers/";
private static final String CLOCK_PATH = "sprites/clock/";
// numbers[0..9] → numbers/1rst/medium/0.png .. 9.png
// numbers_small[0..9] → numbers/1rst/small/0.png .. 9.png
// numbers_big[0..9] → numbers/1rst/big/0.png .. 9.png
// numbers2[0..9] → numbers/2nd/medium/0.png .. 9.png
// numbers2_small[0..9] → numbers/2nd/small/0.png .. 9.png
public static final String DOTS = NUMBERS_PATH + "1rst/medium/dot.png";
public static final String NIGHT_LABEL = CLOCK_PATH + "20.png";
public static final String AM_LABEL = CLOCK_PATH + "2.png";
public static final String BIG_AM = CLOCK_PATH + "1.png";
// five_animation[0..4] → clock/3.png .. clock/7.png
// six_animation[0..5] → clock/8.png .. clock/13.png
// =========================================================
// PATHS — Custom Night
// =========================================================
private static final String CN_PATH = "sprites/custom_night/";
private static final String CN_ICONS_PATH = CN_PATH + "icons/";
private static final String CN_NAMES_PATH = CN_PATH + "names/";
private static final String CN_LABELS_PATH= CN_PATH + "labels/";
private static final String CN_MODES_PATH = CN_PATH + "modes/";
private static final String CN_REWARDS_PATH = CN_PATH + "rewards/";
// animatronic_icons[0..9] → icons/1.png .. icons/10.png
// animatronic_labels[0..9] → names/1.png .. names/10.png
// modes_labels[0..9] → modes/1.png .. modes/10.png
// custom_night_rewards[0..8]→ rewards/0.png .. rewards/8.png
public static final String CUSTOM_NIGHT_TITLE = CN_LABELS_PATH + "1.png";
public static final String ARROW_RIGHT = CN_LABELS_PATH + "2.png";
public static final String ARROW_LEFT = CN_LABELS_PATH + "3.png";
public static final String READY_BUTTON = CN_LABELS_PATH + "4.png";
public static final String ARROW_RIGHT2 = CN_LABELS_PATH + "5.png";
public static final String ARROW_LEFT2 = CN_LABELS_PATH + "6.png";
public static final String CUSTOM_NIGHT_LEVEL_INFO = CN_LABELS_PATH + "7.png";
// =========================================================
// PATHS — Jumpscares
// =========================================================
private static final String JS_PATH = "sprites/jumpscares/";
// puppet[0..14] → jumpscares/puppet/1.png .. 15.png
// toy_bunny[0..12] → jumpscares/toy_bonnie/1.png .. 13.png
// toy_chica[0..12] → jumpscares/toy_chica/1.png .. 13.png
// toy_freddy[0..11] → jumpscares/toy_freddy/1.png .. 12.png
// withered_freddy[0..15] → jumpscares/withered_freddy/1..13 + 7..9
// withered_bonnie[0..15] → jumpscares/withered_bonnie/1.png .. 16.png
// withered_chica[0..11] → jumpscares/withered_chica/1.png .. 12.png
// foxy[0..13] → jumpscares/withered_foxy/1.png .. 14.png
// mangle[0..15] → jumpscares/mangle/1.png .. 16.png
// golden_freddy[0..12] → jumpscares/withered_golden_freddy/1.png .. 13.png
// =========================================================
// PATHS — Cutscenes
// =========================================================
private static final String CS_PATH = "sprites/cutscenes/";
// cutscene_chica[0..2] → cutscenes/10.png .. cutscenes/12.png
// cutscene_bonnie[0..2] → cutscenes/20.png .. cutscenes/22.png
public static final String CUTSCENE_FREDDY = CS_PATH + "30.png";
public static final String CUTSCENE_PUPPET = CS_PATH + "40.png";
public static final String CUTSCENE_BACKGROUND = CS_PATH + "1.png";
public static final String CUTSCENE_BLACK = CS_PATH + "0.png";
public static final String CUTSCENE_MASK = CS_PATH + "2.png";
public static final String ERR_IMG = CS_PATH + "3.png";
public static final String ITS_ME = CS_PATH + "4.png";
// =========================================================
// PATHS — Minigames
// =========================================================
private static final String MG_PATH = "sprites/minigames/";
private static final String MG_GGGL_PATH = MG_PATH + "GG_GL/";
private static final String MG_SAVETHEM_PATH = MG_PATH + "SAVE THEM/";
private static final String MG_FOXY_PATH = MG_PATH + "Go! Go! Go!/";
private static final String MG_TCTTC_PATH = MG_PATH + "TCTTC/";
private static final String MG_SCREENS_PATH = MG_PATH + "screenshots/";
// Give Gifts Give Life
public static final String PUPPET_MINIGAME = MG_GGGL_PATH + "4.png";
public static final String SOUL = MG_GGGL_PATH + "7.png";
public static final String GIFT = MG_GGGL_PATH + "6.png";
public static final String GIVE_GIFTS = MG_GGGL_PATH + "10.png";
public static final String GIVE_LIFE = MG_GGGL_PATH + "11.png";
public static final String CHICA_MASK = MG_GGGL_PATH + "0.png";
public static final String FRED_MASK = MG_GGGL_PATH + "1.png";
public static final String BONNIE_MASK = MG_GGGL_PATH + "2.png";
public static final String FOXY_MASK = MG_GGGL_PATH + "3.png";
// Save Them
// freddy_walking[0..5] → SAVE THEM/0.png .. SAVE THEM/5.png
// endo_anim[0..1] → SAVE THEM/25.png .. SAVE THEM/26.png
public static final String TABLE = MG_SAVETHEM_PATH + "10.png";
public static final String DESK_MIN = MG_SAVETHEM_PATH + "11.png";
public static final String SCENEARY = MG_SAVETHEM_PATH + "12.png";
public static final String DUST = MG_SAVETHEM_PATH + "13.png";
public static final String FLOOR1 = MG_SAVETHEM_PATH + "14.png";
public static final String FLOOR2 = MG_SAVETHEM_PATH + "15.png";
public static final String WASD = MG_SAVETHEM_PATH + "16.png";
public static final String SUIT1 = MG_SAVETHEM_PATH + "20.png";
public static final String SUIT2 = MG_SAVETHEM_PATH + "21.png";
public static final String SUIT3 = MG_SAVETHEM_PATH + "22.png";
public static final String SUIT_GR_1 = MG_SAVETHEM_PATH + "23.png";
public static final String SUIT_GR_2 = MG_SAVETHEM_PATH + "24.png";
public static final String SAD_SOUL = MG_SAVETHEM_PATH + "27.png";
public static final String BLOOD = MG_SAVETHEM_PATH + "31.png";
public static final String BIG_GIFT = MG_SAVETHEM_PATH + "30.png";
// Foxy Go Go Go
// min_foxy_anim[0..1] → Go!/0.png .. Go!/1.png
// min_confetti[0..7] → Go!/10.png .. Go!/17.png
public static final String COURTAIN = MG_FOXY_PATH + "4.png";
public static final String SAD_CHILD = MG_FOXY_PATH + "20.png";
public static final String HAPPY_CHILD = MG_FOXY_PATH + "21.png";
public static final String ARROW_MIN = MG_FOXY_PATH + "22.png";
public static final String PURPLE_GUY = MG_FOXY_PATH + "23.png";
public static final String GET_READY_TXT = MG_FOXY_PATH + "31.png";
public static final String GO_TXT = MG_FOXY_PATH + "32.png";
public static final String HURRAY_TXT = MG_FOXY_PATH + "33.png";
// Take Cake to the Children
// cake_freddy_walking[0..1] → TCTTC/0.png .. TCTTC/1.png
// child_crying_states[0..6] → TCTTC/10.png .. TCTTC/16.png
// child_states[0..5] → TCTTC/20.png .. TCTTC/25.png
public static final String DEAD_CHILD = MG_TCTTC_PATH + "17.png";
public static final String CAR = MG_TCTTC_PATH + "30.png";
public static final String TAKE_CAKE_TO_THE_CHILDREN_LABEL = MG_TCTTC_PATH + "31.png";
// Screenshots
// min_screenshots[0..3] → screenshots/0.png .. screenshots/3.png
// Rare screens
private static final String RARE_PATH = "sprites/rare/";
// rare[0..2] → rare/1.png .. rare/3.png
// Animatronics extras
private static final String ANIMATRONICS_PATH = "sprites/animatronics/";
// anims_extra[0..8] → animatronics/0.png .. animatronics/8.png
// =========================================================
// LOADING
// =========================================================
public void loadMenuAssets() {
// Background menu
for (int i = 0; i < 4; i++) manager.load(MENU_MISC_PATH + i + ".png", Texture.class);
// Menu logos and labels
for (int i = 0; i <= 17; i++) manager.load(MENU_LOGOS_PATH + i + ".png", Texture.class);
// Night screens (12am) and overlays
for (int i = 1; i <= 12; i++) manager.load(MENU_NIGHTS_PATH + i + ".png", Texture.class);
manager.load(MENU_NIGHTS_PATH + "8.png", Texture.class);
manager.load(MENU_NIGHTS_PATH + "10.png", Texture.class);
manager.load(MENU_NIGHTS_PATH + "11.png", Texture.class);
// Paychecks
for (int i = 1; i <= 4; i++) manager.load(MENU_PAYCHECKS_PATH + i + ".png", Texture.class);
// Confetti
for (int i = 0; i < 5; i++) manager.load(MENU_SPRINKLES_PATH + i + ".png", Texture.class);
for (int i = 10; i < 15; i++) manager.load(MENU_SPRINKLES_PATH + i + ".png", Texture.class);
for (int i = 20; i < 25; i++) manager.load(MENU_SPRINKLES_PATH + i + ".png", Texture.class);
for (int i = 30; i < 35; i++) manager.load(MENU_SPRINKLES_PATH + i + ".png", Texture.class);
// Stars
manager.load(STAR, Texture.class);
manager.load(BLUE_STAR, Texture.class);
}
public void loadGameAssets() {
loadMonitorAssets();
loadOfficeAssets();
loadMaskAssets();
loadCameraAssets();
loadBatteryAssets();
loadNumbersAndClockAssets();
loadCustomNightAssets();
loadJumpscareAssets();
loadCutsceneAssets();
loadMinigameAssets();
loadMiscAssets();
}
private void loadMonitorAssets() {
for (int i = 1; i <= 11; i++) manager.load(MONITOR_PATH + i + ".png", Texture.class);
manager.load(MONITOR_BUTTON, Texture.class);
}
private void loadOfficeAssets() {
manager.load(OFFICE_BG, Texture.class);
// Animatronic offices (inside/0..4)
for (int i = 0; i < 4; i++) manager.load(OFFICE_INSIDE_PATH + i + ".png", Texture.class);
manager.load(OFFICE_INSIDE_PATH + "4.png", Texture.class);
// Flash hallway (hallway/0..10)
for (int i = 0; i < 11; i++) manager.load(OFFICE_HALLWAY_PATH + i + ".png", Texture.class);
// Vents
for (int i = 0; i < 3; i++) manager.load(OFFICE_RVENTS_PATH + i + ".png", Texture.class);
for (int i = 0; i < 3; i++) manager.load(OFFICE_LVENTS_PATH + i + ".png", Texture.class);
// Desk animation (utils/10..13)
for (int i = 10; i < 14; i++) manager.load(OFFICE_UTILS_PATH + i + ".png", Texture.class);
// Vent buttons
manager.load(RIGHT_VENT_BUTTON_OFF, Texture.class);
manager.load(RIGHT_VENT_BUTTON_ON, Texture.class);
manager.load(LEFT_VENT_BUTTON_OFF, Texture.class);
manager.load(LEFT_VENT_BUTTON_ON, Texture.class);
// Warn signs
for (int i = 24; i < 26; i++) manager.load(OFFICE_UTILS_PATH + i + ".png", Texture.class);
for (int i = 30; i < 32; i++) manager.load(OFFICE_UTILS_PATH + i + ".png", Texture.class);
// Specials
manager.load(TELEPHONE_MUTE, Texture.class);
manager.load(CTRL_ADV, Texture.class);
manager.load(OFFICE_BUNNY, Texture.class);
manager.load(OFFICE_GOLDEN_FREDDY, Texture.class);
manager.load(OFFICE_MANGLE, Texture.class);
manager.load(OFFICE_BALLOON_BOY, Texture.class);
manager.load(BALLOON_GIRL, Texture.class);
manager.load(DWARF, Texture.class);
manager.load(PLASTIC, Texture.class);
}
private void loadMaskAssets() {
for (int i = 1; i <= 10; i++) manager.load(MASK_PATH + i + ".png", Texture.class);
manager.load(MASK_BUTTON, Texture.class);
}
private void loadCameraAssets() {
manager.load(CAMERA_MAP, Texture.class);
manager.load(CAMERA_BORDERLINE, Texture.class);
manager.load(CAMERA_RECORD_SPRITE, Texture.class);
manager.load(CAMERA_SIGNAL_INTERRUPTED, Texture.class);
manager.load(ROOM_BUTTON_UNSELECTED, Texture.class);
manager.load(ROOM_BUTTON_SELECTED, Texture.class);
manager.load(CLICKNHOLD, Texture.class);
manager.load(MUSIC_BOX_BUTTON_OFF, Texture.class);
manager.load(MUSIC_BOX_BUTTON_ON, Texture.class);
manager.load(MUSIC_BOX_LABEL, Texture.class);
for (int i = 1; i <= 12; i++) manager.load(CAM_LABELS_PATH + i + ".png", Texture.class);
for (int i = 0; i < 4; i++) manager.load(CAM_MANGLE_PATH + i + ".png", Texture.class);
for (int i = 1; i <= 6; i++) manager.load(CAM_STATIC_PATH + i + ".png", Texture.class);
for (int i = 10; i < 14; i++) manager.load(CAM_STATIC_PATH + i + ".png", Texture.class);
for (int i = 1; i <= 5; i++) manager.load(CAM_STATIC_PATH + "s2/" + i + ".png", Texture.class);
for (int i = 1; i <= 21; i++) manager.load(CAM_PATH + "music_box_timer/" + i + ".png", Texture.class);
loadCameraLocation("PartyRoom1", 4);
loadCameraLocation("PartyRoom2", 5);
loadCameraLocation("PartyRoom3", 5);
loadCameraLocation("PartyRoom4", 7);
loadCameraLocation("PrizeCorner", 6);
loadCameraLocation("RightAirVent", 5);
loadCameraLocation("LeftAirVent", 6);
loadCameraLocation("GameArea", 6);
loadCameraLocation("KidsCove", 3);
loadCameraLocation("PartsnService", 7);
loadCameraLocation("ShowStage", 7);
loadCameraLocation("MainHall", 6);
}
/** Carga los frames (0..count-1) y el label de una ubicación de cámara. */
private void loadCameraLocation(String name, int frameCount) {
String base = CAM_LOC_PATH + name + "/";
for (int i = 0; i < frameCount; i++) manager.load(base + i + ".png", Texture.class);
manager.load(base + "label.png", Texture.class);
}
private void loadBatteryAssets() {
for (int i = 0; i < 5; i++) manager.load(BATTERY_PATH + i + ".png", Texture.class);
manager.load(FLASHLIGHT_LABEL, Texture.class);
}
private void loadNumbersAndClockAssets() {
for (int i = 0; i < 10; i++) {
manager.load(NUMBERS_PATH + "1rst/medium/" + i + ".png", Texture.class);
manager.load(NUMBERS_PATH + "1rst/small/" + i + ".png", Texture.class);
manager.load(NUMBERS_PATH + "1rst/big/" + i + ".png", Texture.class);
manager.load(NUMBERS_PATH + "2nd/medium/" + i + ".png", Texture.class);
manager.load(NUMBERS_PATH + "2nd/small/" + i + ".png", Texture.class);
}
manager.load(DOTS, Texture.class);
manager.load(NIGHT_LABEL, Texture.class);
manager.load(AM_LABEL, Texture.class);
manager.load(BIG_AM, Texture.class);
for (int i = 3; i < 8; i++) manager.load(CLOCK_PATH + i + ".png", Texture.class);
for (int i = 8; i < 14; i++) manager.load(CLOCK_PATH + i + ".png", Texture.class);
}
private void loadCustomNightAssets() {
for (int i = 1; i <= 10; i++) {
manager.load(CN_ICONS_PATH + i + ".png", Texture.class);
manager.load(CN_NAMES_PATH + i + ".png", Texture.class);
manager.load(CN_MODES_PATH + i + ".png", Texture.class);
}
for (int i = 0; i < 9; i++) manager.load(CN_REWARDS_PATH + i + ".png", Texture.class);
manager.load(CUSTOM_NIGHT_TITLE, Texture.class);
manager.load(ARROW_RIGHT, Texture.class);
manager.load(ARROW_LEFT, Texture.class);
manager.load(READY_BUTTON, Texture.class);
manager.load(ARROW_RIGHT2, Texture.class);
manager.load(ARROW_LEFT2, Texture.class);
manager.load(CUSTOM_NIGHT_LEVEL_INFO, Texture.class);
}
private void loadJumpscareAssets() {
loadFrames(JS_PATH + "puppet/", 1, 15);
loadFrames(JS_PATH + "toy_bonnie/", 1, 13);
loadFrames(JS_PATH + "toy_chica/", 1, 13);
loadFrames(JS_PATH + "toy_freddy/", 1, 12);
loadFrames(JS_PATH + "withered_freddy/", 1, 13);
loadFrames(JS_PATH + "withered_bonnie/", 1, 16);
loadFrames(JS_PATH + "withered_chica/", 1, 12);
loadFrames(JS_PATH + "withered_foxy/", 1, 14);
loadFrames(JS_PATH + "mangle/", 1, 16);
loadFrames(JS_PATH + "withered_golden_freddy/", 1, 13);
}
private void loadCutsceneAssets() {
for (int i = 10; i < 13; i++) manager.load(CS_PATH + i + ".png", Texture.class);
for (int i = 20; i < 23; i++) manager.load(CS_PATH + i + ".png", Texture.class);
manager.load(CUTSCENE_FREDDY, Texture.class);
manager.load(CUTSCENE_PUPPET, Texture.class);
manager.load(CUTSCENE_BACKGROUND, Texture.class);
manager.load(CUTSCENE_BLACK, Texture.class);
manager.load(CUTSCENE_MASK, Texture.class);
manager.load(ERR_IMG, Texture.class);
manager.load(ITS_ME, Texture.class);
}
private void loadMinigameAssets() {
// Give Gifts Give Life
manager.load(PUPPET_MINIGAME, Texture.class);
manager.load(SOUL, Texture.class);
manager.load(GIFT, Texture.class);
manager.load(GIVE_GIFTS, Texture.class);
manager.load(GIVE_LIFE, Texture.class);
manager.load(CHICA_MASK, Texture.class);
manager.load(FRED_MASK, Texture.class);
manager.load(BONNIE_MASK, Texture.class);
manager.load(FOXY_MASK, Texture.class);
// Save Them
for (int i = 0; i < 6; i++) manager.load(MG_SAVETHEM_PATH + i + ".png", Texture.class);
for (int i = 25; i < 27; i++) manager.load(MG_SAVETHEM_PATH + i + ".png", Texture.class);
manager.load(TABLE, Texture.class);
manager.load(DESK_MIN, Texture.class);
manager.load(SCENEARY, Texture.class);
manager.load(DUST, Texture.class);
manager.load(FLOOR1, Texture.class);
manager.load(FLOOR2, Texture.class);
manager.load(WASD, Texture.class);
manager.load(SUIT1, Texture.class);
manager.load(SUIT2, Texture.class);
manager.load(SUIT3, Texture.class);
manager.load(SUIT_GR_1,Texture.class);
manager.load(SUIT_GR_2,Texture.class);
manager.load(SAD_SOUL, Texture.class);
manager.load(BLOOD, Texture.class);
manager.load(BIG_GIFT, Texture.class);
// Foxy Go Go Go
for (int i = 0; i < 2; i++) manager.load(MG_FOXY_PATH + i + ".png", Texture.class);
for (int i = 10; i < 18; i++) manager.load(MG_FOXY_PATH + i + ".png", Texture.class);
manager.load(COURTAIN, Texture.class);
manager.load(SAD_CHILD, Texture.class);
manager.load(HAPPY_CHILD, Texture.class);
manager.load(ARROW_MIN, Texture.class);
manager.load(PURPLE_GUY, Texture.class);
manager.load(GET_READY_TXT, Texture.class);
manager.load(GO_TXT, Texture.class);
manager.load(HURRAY_TXT, Texture.class);
// Take Cake to the Children
for (int i = 0; i < 2; i++) manager.load(MG_TCTTC_PATH + i + ".png", Texture.class);
for (int i = 10; i < 17; i++) manager.load(MG_TCTTC_PATH + i + ".png", Texture.class);
for (int i = 20; i < 26; i++) manager.load(MG_TCTTC_PATH + i + ".png", Texture.class);
manager.load(DEAD_CHILD, Texture.class);
manager.load(CAR, Texture.class);
manager.load(TAKE_CAKE_TO_THE_CHILDREN_LABEL, Texture.class);
// Screenshots & Rare
for (int i = 0; i < 4; i++) manager.load(MG_SCREENS_PATH + i + ".png", Texture.class);
for (int i = 1; i <= 3; i++) manager.load(RARE_PATH + i + ".png", Texture.class);
// Animatronics extras
for (int i = 0; i < 9; i++) manager.load(ANIMATRONICS_PATH + i + ".png", Texture.class);
}
private void loadMiscAssets() {
manager.load(ESC_TO_RETURN, Texture.class);
manager.load(REAL_TIME_BUTTON, Texture.class);
manager.load(REAL_TIME_NIGHT, Texture.class);
manager.load(LOADING_ICON, Texture.class);
}
// =========================================================
// HELPERS
// =========================================================
/** Loads numbered frames: base + start.png .. base + end.png */
private void loadFrames(String basePath, int start, int end) {
for (int i = start; i <= end; i++) {
manager.load(basePath + i + ".png", Texture.class);
}
}
// =========================================================
// GENERIC GETTERS
// =========================================================
public Texture getTexture(String path) {
return manager.get(path, Texture.class);
}
/** Returns an array of consecutively numbered frames (start..end inclusive). */
public Texture[] getFrames(String basePath, int start, int end) {
Texture[] frames = new Texture[end - start + 1];
for (int i = start; i <= end; i++) {
frames[i - start] = manager.get(basePath + i + ".png", Texture.class);
}
return frames;
}
// =========================================================
// STATE & LIFECYCLE
// =========================================================
public boolean update() { return manager.update(); }
public void finishLoading() { manager.finishLoading(); }
public float getProgress() { return manager.getProgress(); }
public void dispose() { manager.dispose(); }
}

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package io.github.eldek0.camera;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.utils.viewport.ExtendViewport;
public class Camera extends CameraCls{
Table uiContainer;
public Stage stage;
public Camera(int width, int height) {
super(width, height);
viewport = new ExtendViewport(width, height, camera);
uiContainer = new Table();
uiContainer.setFillParent(true);
uiContainer.center();
stage = new Stage(viewport);
stage.addActor(uiContainer);
}
@Override
public void resize(int width, int height) {
viewport.update(width, height, true);
camera.update();
stage.getViewport().update(width, height, true);
}
public void render(float delta){
stage.act(delta);
stage.draw();
}
}

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package io.github.eldek0.camera;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.viewport.Viewport;
public abstract class CameraCls {
protected int width, height;
protected OrthographicCamera camera;
protected Viewport viewport;
public CameraCls(int width, int height) {
this.width = width;
this.height = height;
camera = new OrthographicCamera();
// Center the camera initially
camera.position.set(width / 2f, height / 2f, 0);
camera.update();
}
public Matrix4 combined() {return camera.combined;}
public abstract void resize(int width, int height);
public Vector2 getCameraPos() {
return new Vector2(camera.position.x, camera.position.y);
}
public void updateCam() {
camera.update();
}
public OrthographicCamera getCamera() {
return this.camera;
}
public float getCameraZoom() {
return camera.zoom;
}
}

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package io.github.eldek0.office;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector2;
import io.github.eldek0.App;
import io.github.eldek0.ui.HUD;
import static io.github.eldek0.App.assets;
import static io.github.eldek0.asset.GameAssetManager.*;
public class Office {
private static final float SPEED = 600;
public static final float MAX_POS_X = assets.getTexture(OFFICE_BG).getWidth() - App.SCREEN_WIDTH;
private final SpriteBatch batch;
private final HUD hud;
private ShapeRenderer shapeRenderer;
private int movement = 0; // 0, -1 (left), 1 (right)
private float positionX = 0;
public Office(HUD hud, SpriteBatch batch) {
this.hud = hud;
this.batch = batch;
this.shapeRenderer = new ShapeRenderer();
Gdx.input.setInputProcessor(new InputAdapter() {
@Override
public boolean mouseMoved(int screenX, int screenY) {
Vector2 worldPos = App.convertPosToWorldPos(new Vector2(screenX, screenY));
float threshold = (float) App.SCREEN_WIDTH / 2 * 0.5f;
if (worldPos.x < threshold) movement = 1;
else if (worldPos.x > App.SCREEN_WIDTH - threshold) movement = -1;
else movement = 0;
return true;
}
});
}
public void render(){
batch.begin();
batch.draw(assets.getTexture(OFFICE_BG),
positionX, 0);
Texture lightTextureRight = assets.getTexture(RIGHT_VENT_BUTTON_OFF);
Texture lightTextureLeft = assets.getTexture(LEFT_VENT_BUTTON_OFF);
float lightHeight = App.SCREEN_HEIGHT - 360 - lightTextureRight.getHeight();
batch.draw(lightTextureRight,
1440 + positionX, lightHeight);
batch.draw(lightTextureLeft,
100 + positionX, lightHeight);
batch.end();
}
public void update(float dt) {
positionX += (int) (SPEED * movement * dt);
if (-positionX < 0) {
positionX = 0;
} else if (-positionX > MAX_POS_X) {
positionX = -MAX_POS_X;
}
}
public void dispose() {
batch.dispose();
shapeRenderer.dispose();
}
}

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package io.github.eldek0.screen;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import io.github.eldek0.App;
import io.github.eldek0.office.Office;
import io.github.eldek0.ui.HUD;
public class GameScene implements Screen {
private final SpriteBatch batch;
private final Office office;
private final HUD hud;
public GameScene(App app) {
this.hud = new HUD(app);
this.batch = new SpriteBatch();
this.office = new Office(this.hud, batch);
}
@Override
public void show() {
}
@Override
public void render(float v) {
batch.setProjectionMatrix(App.camera.combined);
office.update(v);
hud.update(v);
office.render();
hud.render();
}
@Override
public void resize(int i, int i1) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void hide() {
}
@Override
public void dispose() {
}
}

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package io.github.eldek0.ui;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Rectangle;
public class Button {
private boolean inside = false;
private boolean beingPressed = false;
private boolean quitting = false;
private boolean entering = false;
private Texture buttonTexture;
private Rectangle bounds;
private float x, y, width, height;
public Button(Texture sprite, float x, float y, float width, float height) {
this.buttonTexture = sprite;
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.bounds = new Rectangle(x, y, width, height);
}
public void update() {
boolean touched = Gdx.input.isTouched() || Gdx.input.isButtonPressed(0);
float touchX = Gdx.input.getX();
float touchY = Gdx.graphics.getHeight() - Gdx.input.getY();
if (touched && bounds.contains(touchX, touchY)) {
if (!beingPressed) {
beingPressed = true;
handleButton();
}
} else {
beingPressed = false;
}
}
public void render(SpriteBatch batch) {
batch.draw(buttonTexture, x, y, width, height);
}
private void handleButton() {
if (!inside) {
entering = true;
quitting = false;
inside = true;
} else {
quitting = true;
entering = false;
inside = false;
}
}
public boolean isInside() { return inside; }
public boolean isBeingPressed() { return beingPressed; }
public boolean isQuitting() { return quitting; }
public boolean isEntering() { return entering; }
}

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package io.github.eldek0.ui;
import com.badlogic.gdx.graphics.Texture;
import io.github.eldek0.App;
import io.github.eldek0.asset.GameAssetManager;
public class CameraButton extends Button {
public CameraButton(float x, float y) {
super(getButtonTexture(), x, y, getButtonTexture().getWidth(), getButtonTexture().getHeight());
}
private static Texture getButtonTexture() {
return App.assets.getTexture(GameAssetManager.MONITOR_BUTTON);
}
}

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package io.github.eldek0.ui;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import io.github.eldek0.App;
public class HUD {
private final SpriteBatch batch;
private final MaskButton maskButton;
private final CameraButton cameraButton;
public HUD(App app) {
this.batch = new SpriteBatch();
this.maskButton = new MaskButton(20, 20);
this.cameraButton = new CameraButton(510, 20);
}
public void render() {
batch.begin();
maskButton.render(batch);
cameraButton.render(batch);
batch.end();
}
public void update(float delta) {}
}

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package io.github.eldek0.ui;
import com.badlogic.gdx.graphics.Texture;
import io.github.eldek0.App;
import io.github.eldek0.asset.GameAssetManager;
public class MaskButton extends Button {
public MaskButton(float x, float y) {
super(getButtonTexture(), x, y, getButtonTexture().getWidth(), getButtonTexture().getHeight());
}
private static Texture getButtonTexture() {
return App.assets.getTexture(GameAssetManager.MASK_BUTTON);
}
}