First commit
This commit is contained in:
14
core/build.gradle
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14
core/build.gradle
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[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
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eclipse.project.name = appName + '-core'
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dependencies {
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api "com.badlogicgames.gdx:gdx:$gdxVersion"
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if(enableGraalNative == 'true') {
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implementation "io.github.berstanio:gdx-svmhelper-annotations:$graalHelperVersion"
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}
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}
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jar {
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duplicatesStrategy = DuplicatesStrategy.EXCLUDE
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}
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63
core/src/main/java/io/github/eldek0/App.java
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63
core/src/main/java/io/github/eldek0/App.java
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package io.github.eldek0;
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import com.badlogic.gdx.Game;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.utils.viewport.StretchViewport;
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import com.badlogic.gdx.utils.viewport.Viewport;
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import io.github.eldek0.asset.GameAssetManager;
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import io.github.eldek0.screen.GameScene;
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/** {@link com.badlogic.gdx.ApplicationListener} implementation shared by all platforms. */
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public class App extends Game {
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public static final GameAssetManager assets = new GameAssetManager();
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public static final int SCREEN_WIDTH = 1024;
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public static final int SCREEN_HEIGHT = 768;
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private GameScene gameScene;
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public static OrthographicCamera camera;
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public static Viewport viewport;
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@Override
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public void create() {
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camera = new OrthographicCamera();
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viewport = new StretchViewport(SCREEN_WIDTH, SCREEN_HEIGHT, camera);
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camera.position.set((float) SCREEN_WIDTH /2, (float) SCREEN_HEIGHT /2, 0);
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camera.update();
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assets.loadGameAssets();
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//assets.loadMenuAssets();
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assets.finishLoading();
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System.out.println("Assets Loaded");
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this.setScreen(new GameScene(this));
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}
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@Override
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public void render() {
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super.render();
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}
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@Override
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public void dispose() {
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if (gameScene != null) {
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//gameScene.world.save();
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}
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}
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@Override
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public void resize(int width, int height) {
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viewport.update(width, height);
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}
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public static Vector2 convertPosToWorldPos(Vector2 pos) {
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Vector3 worldPos = new Vector3(pos.x, pos.y, 0);
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camera.unproject(worldPos,
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viewport.getScreenX(),
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viewport.getScreenY(),
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viewport.getScreenWidth(),
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viewport.getScreenHeight()
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);
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return new Vector2(worldPos.x, worldPos.y);
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}
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}
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593
core/src/main/java/io/github/eldek0/asset/GameAssetManager.java
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593
core/src/main/java/io/github/eldek0/asset/GameAssetManager.java
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@@ -0,0 +1,593 @@
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package io.github.eldek0.asset;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.graphics.Texture;
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public class GameAssetManager {
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private final AssetManager manager = new AssetManager();
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// =========================================================
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// PATHS — Monitor
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// =========================================================
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// camera_sprites[0..10] → "sprites/monitor/1.png" .. "sprites/monitor/11.png"
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// monitor_button → "sprites/monitor/button.png"
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private static final String MONITOR_PATH = "sprites/monitor/";
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public static final String MONITOR_BUTTON = MONITOR_PATH + "button.png";
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// =========================================================
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// PATHS — Office
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// =========================================================
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private static final String OFFICE_PATH = "sprites/office/";
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private static final String OFFICE_INSIDE_PATH = OFFICE_PATH + "inside/";
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private static final String OFFICE_HALLWAY_PATH = OFFICE_PATH + "hallway/";
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private static final String OFFICE_RVENTS_PATH = OFFICE_PATH + "right_vents/";
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private static final String OFFICE_LVENTS_PATH = OFFICE_PATH + "left_vents/";
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private static final String OFFICE_UTILS_PATH = OFFICE_PATH + "utils/";
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public static final String OFFICE_BG = OFFICE_PATH + "office.png";
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// animatronic_offices[0..3] → inside/0.png .. inside/4.png
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// flash_offices[0..10] → hallway/0.png .. hallway/10.png
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// right_vent_offices[0..2] → right_vents/0.png .. right_vents/2.png
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// left_vent_offices[0..2] → left_vents/0.png .. left_vents/2.png
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// desk_animation[0..3] → utils/10.png .. utils/13.png
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public static final String RIGHT_VENT_BUTTON_OFF = OFFICE_UTILS_PATH + "3.png";
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public static final String RIGHT_VENT_BUTTON_ON = OFFICE_UTILS_PATH + "4.png";
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public static final String LEFT_VENT_BUTTON_OFF = OFFICE_UTILS_PATH + "1.png";
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public static final String LEFT_VENT_BUTTON_ON = OFFICE_UTILS_PATH + "2.png";
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public static final String TELEPHONE_MUTE = OFFICE_UTILS_PATH + "20.png";
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public static final String CTRL_ADV = OFFICE_UTILS_PATH + "40.png";
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// warn_big[0..1] → utils/24.png .. utils/25.png
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// warn_small[0..1] → utils/30.png .. utils/31.png
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// Easter eggs
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public static final String BALLOON_GIRL = OFFICE_INSIDE_PATH + "8.png";
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public static final String DWARF = OFFICE_INSIDE_PATH + "DWARF.png";
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public static final String PLASTIC = OFFICE_INSIDE_PATH + "10.png";
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public static final String OFFICE_BUNNY = OFFICE_INSIDE_PATH + "3.png";
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public static final String OFFICE_GOLDEN_FREDDY = OFFICE_INSIDE_PATH + "6.png";
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public static final String OFFICE_MANGLE = OFFICE_INSIDE_PATH + "7.png";
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public static final String OFFICE_BALLOON_BOY = OFFICE_INSIDE_PATH + "5.png";
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// =========================================================
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// PATHS — Mask
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// =========================================================
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private static final String MASK_PATH = "sprites/mask/";
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// mask_sprites[0..9] → mask/1.png .. mask/10.png
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public static final String MASK_BUTTON = MASK_PATH + "button.png";
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// =========================================================
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// PATHS — Cameras (utils)
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// =========================================================
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private static final String CAM_PATH = "sprites/cameras/";
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private static final String CAM_UTILS_PATH = CAM_PATH + "utils/";
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private static final String CAM_LABELS_PATH = CAM_PATH + "Labels/";
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private static final String CAM_STATIC_PATH = CAM_PATH + "static/";
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private static final String CAM_LOC_PATH = CAM_PATH + "locations/";
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private static final String CAM_MANGLE_PATH = CAM_PATH + "mangle/";
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public static final String CAMERA_MAP = CAM_UTILS_PATH + "Map.png";
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public static final String CAMERA_BORDERLINE = CAM_UTILS_PATH + "Border.png";
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public static final String CAMERA_RECORD_SPRITE = CAM_UTILS_PATH + "1.png";
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public static final String CAMERA_SIGNAL_INTERRUPTED= CAM_UTILS_PATH + "2.png";
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public static final String ROOM_BUTTON_UNSELECTED = CAM_LABELS_PATH + "13.png";
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public static final String ROOM_BUTTON_SELECTED = CAM_LABELS_PATH + "14.png";
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public static final String CLICKNHOLD = CAM_LABELS_PATH + "18.png";
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public static final String MUSIC_BOX_BUTTON_OFF = CAM_LABELS_PATH + "16.png";
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public static final String MUSIC_BOX_BUTTON_ON = CAM_LABELS_PATH + "17.png";
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public static final String MUSIC_BOX_LABEL = CAM_LABELS_PATH + "15.png";
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// room_buttons_labels[0..11] → Labels/1.png .. Labels/12.png
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// mangle_cameras[0..3] → mangle/0.png .. mangle/3.png
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// static_1[0..5] → static/1.png .. static/6.png
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// static_2[0..3] → static/10.png .. static/13.png
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// static_stripes[0..4] → static/s2/1.png .. static/s2/5.png
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// music_box_timer_sprites[0..20] → cameras/music_box_timer/1.png .. 21.png
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// Camera locations — each location has frames and a label
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// party_room_1 [0..3] + label
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// party_room_2 [0..4] + label
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// party_room_3 [0..4] + label
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// party_room_4 [0..6] + label
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// prize_corner [0..5] + label
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// right_air_vent [0..4] + label
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// left_air_vent [0..5] + label
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// game_area [0..5] + label
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// kids_cove [0..2] + label
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// parts_n_service[0..6] + label
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// show_stage [0..6] + label
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// main_hall [0..5] + label
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// =========================================================
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// PATHS — Battery
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// =========================================================
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private static final String BATTERY_PATH = "sprites/battery/";
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// battery_stages[0..4] → battery/0.png .. battery/4.png
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public static final String FLASHLIGHT_LABEL = BATTERY_PATH + "label.png";
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// =========================================================
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// PATHS — Menu
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// =========================================================
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private static final String MENU_PATH = "sprites/menu/";
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public static final String MENU_MISC_PATH = MENU_PATH + "misc/";
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private static final String MENU_LOGOS_PATH = MENU_PATH + "logos/";
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private static final String MENU_NIGHTS_PATH = MENU_PATH + "nights/";
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private static final String MENU_SPRINKLES_PATH= MENU_PATH + "sprinkles/";
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private static final String MENU_PAYCHECKS_PATH= MENU_PATH + "paychecks/";
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// background_menu[0..3] → misc/0.png .. misc/3.png
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public static final String FNAF_TITLE = MENU_LOGOS_PATH + "2.png";
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public static final String SCOTT_CREDITS = MENU_LOGOS_PATH + "1.png";
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public static final String SEL_SCOTT_CREDITS = MENU_LOGOS_PATH + "10.png";
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public static final String OPTION_SELECTED = MENU_LOGOS_PATH + "3.png";
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public static final String NEW_GAME_OPTION = MENU_LOGOS_PATH + "5.png";
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public static final String CONTINUE_OPTION = MENU_LOGOS_PATH + "6.png";
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public static final String DELETE_DATA_LABEL = MENU_LOGOS_PATH + "7.png";
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public static final String VERSION = MENU_LOGOS_PATH + "9.png";
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public static final String NIGHT_LABEL_2 = MENU_LOGOS_PATH + "8.png";
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public static final String ESC_TO_RETURN = MENU_LOGOS_PATH + "12.png";
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public static final String EXTRAS_BUTTON = MENU_LOGOS_PATH + "13.png";
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public static final String ANIMATRONICS_BUTTON = MENU_LOGOS_PATH + "14.png";
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public static final String JUMPSCARES_BUTTON = MENU_LOGOS_PATH + "15.png";
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public static final String MINIGAMES_BUTTON = MENU_LOGOS_PATH + "16.png";
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public static final String SEL_SQUARE = MENU_LOGOS_PATH + "17.png";
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public static final String REAL_TIME_BUTTON = MENU_LOGOS_PATH + "11.png";
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public static final String LOADING_ICON = MENU_LOGOS_PATH + "0.png";
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public static final String NIGHT_SIX_OPTION = MENU_NIGHTS_PATH + "11.png";
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public static final String CUSTOM_NIGHT_OPTION = MENU_NIGHTS_PATH + "12.png";
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public static final String LOST_SCREEN = MENU_NIGHTS_PATH + "9.png";
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public static final String GAME_OVER = MENU_NIGHTS_PATH + "10.png";
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public static final String REAL_TIME_NIGHT = MENU_NIGHTS_PATH + "8.png";
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// nights_12am[0..6] → nights/1.png .. nights/7.png
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public static final String STAR = MENU_MISC_PATH + "4.png";
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public static final String BLUE_STAR = MENU_MISC_PATH + "5.png";
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public static final String NEWSPAPER = MENU_PAYCHECKS_PATH + "1.png";
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public static final String NIGHT_FIVE_PAYCHECK = MENU_PAYCHECKS_PATH + "2.png";
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public static final String NIGHT_SIX_PAYCHECK = MENU_PAYCHECKS_PATH + "3.png";
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public static final String NIGHT_SEVEN_PAYCHECK = MENU_PAYCHECKS_PATH + "4.png";
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// Confetti: blue[0..4]→sprinkles/0..4, green[10..14], yellow[20..24], pink[30..34]
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// =========================================================
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// PATHS — Numbers & Clock
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// =========================================================
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private static final String NUMBERS_PATH = "sprites/numbers/";
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private static final String CLOCK_PATH = "sprites/clock/";
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// numbers[0..9] → numbers/1rst/medium/0.png .. 9.png
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// numbers_small[0..9] → numbers/1rst/small/0.png .. 9.png
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// numbers_big[0..9] → numbers/1rst/big/0.png .. 9.png
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// numbers2[0..9] → numbers/2nd/medium/0.png .. 9.png
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// numbers2_small[0..9] → numbers/2nd/small/0.png .. 9.png
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public static final String DOTS = NUMBERS_PATH + "1rst/medium/dot.png";
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public static final String NIGHT_LABEL = CLOCK_PATH + "20.png";
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public static final String AM_LABEL = CLOCK_PATH + "2.png";
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public static final String BIG_AM = CLOCK_PATH + "1.png";
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// five_animation[0..4] → clock/3.png .. clock/7.png
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// six_animation[0..5] → clock/8.png .. clock/13.png
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// =========================================================
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// PATHS — Custom Night
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// =========================================================
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private static final String CN_PATH = "sprites/custom_night/";
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private static final String CN_ICONS_PATH = CN_PATH + "icons/";
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private static final String CN_NAMES_PATH = CN_PATH + "names/";
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private static final String CN_LABELS_PATH= CN_PATH + "labels/";
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private static final String CN_MODES_PATH = CN_PATH + "modes/";
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private static final String CN_REWARDS_PATH = CN_PATH + "rewards/";
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// animatronic_icons[0..9] → icons/1.png .. icons/10.png
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// animatronic_labels[0..9] → names/1.png .. names/10.png
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// modes_labels[0..9] → modes/1.png .. modes/10.png
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// custom_night_rewards[0..8]→ rewards/0.png .. rewards/8.png
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public static final String CUSTOM_NIGHT_TITLE = CN_LABELS_PATH + "1.png";
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public static final String ARROW_RIGHT = CN_LABELS_PATH + "2.png";
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public static final String ARROW_LEFT = CN_LABELS_PATH + "3.png";
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public static final String READY_BUTTON = CN_LABELS_PATH + "4.png";
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public static final String ARROW_RIGHT2 = CN_LABELS_PATH + "5.png";
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public static final String ARROW_LEFT2 = CN_LABELS_PATH + "6.png";
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public static final String CUSTOM_NIGHT_LEVEL_INFO = CN_LABELS_PATH + "7.png";
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// =========================================================
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// PATHS — Jumpscares
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// =========================================================
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private static final String JS_PATH = "sprites/jumpscares/";
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// puppet[0..14] → jumpscares/puppet/1.png .. 15.png
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// toy_bunny[0..12] → jumpscares/toy_bonnie/1.png .. 13.png
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// toy_chica[0..12] → jumpscares/toy_chica/1.png .. 13.png
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// toy_freddy[0..11] → jumpscares/toy_freddy/1.png .. 12.png
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||||
// withered_freddy[0..15] → jumpscares/withered_freddy/1..13 + 7..9
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||||
// withered_bonnie[0..15] → jumpscares/withered_bonnie/1.png .. 16.png
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||||
// withered_chica[0..11] → jumpscares/withered_chica/1.png .. 12.png
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// foxy[0..13] → jumpscares/withered_foxy/1.png .. 14.png
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||||
// mangle[0..15] → jumpscares/mangle/1.png .. 16.png
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||||
// golden_freddy[0..12] → jumpscares/withered_golden_freddy/1.png .. 13.png
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||||
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||||
// =========================================================
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||||
// PATHS — Cutscenes
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||||
// =========================================================
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||||
private static final String CS_PATH = "sprites/cutscenes/";
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||||
// cutscene_chica[0..2] → cutscenes/10.png .. cutscenes/12.png
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||||
// cutscene_bonnie[0..2] → cutscenes/20.png .. cutscenes/22.png
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||||
public static final String CUTSCENE_FREDDY = CS_PATH + "30.png";
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||||
public static final String CUTSCENE_PUPPET = CS_PATH + "40.png";
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public static final String CUTSCENE_BACKGROUND = CS_PATH + "1.png";
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public static final String CUTSCENE_BLACK = CS_PATH + "0.png";
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||||
public static final String CUTSCENE_MASK = CS_PATH + "2.png";
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||||
public static final String ERR_IMG = CS_PATH + "3.png";
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public static final String ITS_ME = CS_PATH + "4.png";
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||||
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||||
// =========================================================
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||||
// PATHS — Minigames
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||||
// =========================================================
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||||
private static final String MG_PATH = "sprites/minigames/";
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||||
private static final String MG_GGGL_PATH = MG_PATH + "GG_GL/";
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||||
private static final String MG_SAVETHEM_PATH = MG_PATH + "SAVE THEM/";
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||||
private static final String MG_FOXY_PATH = MG_PATH + "Go! Go! Go!/";
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||||
private static final String MG_TCTTC_PATH = MG_PATH + "TCTTC/";
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||||
private static final String MG_SCREENS_PATH = MG_PATH + "screenshots/";
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||||
// Give Gifts Give Life
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public static final String PUPPET_MINIGAME = MG_GGGL_PATH + "4.png";
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||||
public static final String SOUL = MG_GGGL_PATH + "7.png";
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public static final String GIFT = MG_GGGL_PATH + "6.png";
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||||
public static final String GIVE_GIFTS = MG_GGGL_PATH + "10.png";
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||||
public static final String GIVE_LIFE = MG_GGGL_PATH + "11.png";
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||||
public static final String CHICA_MASK = MG_GGGL_PATH + "0.png";
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||||
public static final String FRED_MASK = MG_GGGL_PATH + "1.png";
|
||||
public static final String BONNIE_MASK = MG_GGGL_PATH + "2.png";
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||||
public static final String FOXY_MASK = MG_GGGL_PATH + "3.png";
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||||
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||||
// Save Them
|
||||
// freddy_walking[0..5] → SAVE THEM/0.png .. SAVE THEM/5.png
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||||
// endo_anim[0..1] → SAVE THEM/25.png .. SAVE THEM/26.png
|
||||
public static final String TABLE = MG_SAVETHEM_PATH + "10.png";
|
||||
public static final String DESK_MIN = MG_SAVETHEM_PATH + "11.png";
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||||
public static final String SCENEARY = MG_SAVETHEM_PATH + "12.png";
|
||||
public static final String DUST = MG_SAVETHEM_PATH + "13.png";
|
||||
public static final String FLOOR1 = MG_SAVETHEM_PATH + "14.png";
|
||||
public static final String FLOOR2 = MG_SAVETHEM_PATH + "15.png";
|
||||
public static final String WASD = MG_SAVETHEM_PATH + "16.png";
|
||||
public static final String SUIT1 = MG_SAVETHEM_PATH + "20.png";
|
||||
public static final String SUIT2 = MG_SAVETHEM_PATH + "21.png";
|
||||
public static final String SUIT3 = MG_SAVETHEM_PATH + "22.png";
|
||||
public static final String SUIT_GR_1 = MG_SAVETHEM_PATH + "23.png";
|
||||
public static final String SUIT_GR_2 = MG_SAVETHEM_PATH + "24.png";
|
||||
public static final String SAD_SOUL = MG_SAVETHEM_PATH + "27.png";
|
||||
public static final String BLOOD = MG_SAVETHEM_PATH + "31.png";
|
||||
public static final String BIG_GIFT = MG_SAVETHEM_PATH + "30.png";
|
||||
|
||||
// Foxy Go Go Go
|
||||
// min_foxy_anim[0..1] → Go!/0.png .. Go!/1.png
|
||||
// min_confetti[0..7] → Go!/10.png .. Go!/17.png
|
||||
public static final String COURTAIN = MG_FOXY_PATH + "4.png";
|
||||
public static final String SAD_CHILD = MG_FOXY_PATH + "20.png";
|
||||
public static final String HAPPY_CHILD = MG_FOXY_PATH + "21.png";
|
||||
public static final String ARROW_MIN = MG_FOXY_PATH + "22.png";
|
||||
public static final String PURPLE_GUY = MG_FOXY_PATH + "23.png";
|
||||
public static final String GET_READY_TXT = MG_FOXY_PATH + "31.png";
|
||||
public static final String GO_TXT = MG_FOXY_PATH + "32.png";
|
||||
public static final String HURRAY_TXT = MG_FOXY_PATH + "33.png";
|
||||
|
||||
// Take Cake to the Children
|
||||
// cake_freddy_walking[0..1] → TCTTC/0.png .. TCTTC/1.png
|
||||
// child_crying_states[0..6] → TCTTC/10.png .. TCTTC/16.png
|
||||
// child_states[0..5] → TCTTC/20.png .. TCTTC/25.png
|
||||
public static final String DEAD_CHILD = MG_TCTTC_PATH + "17.png";
|
||||
public static final String CAR = MG_TCTTC_PATH + "30.png";
|
||||
public static final String TAKE_CAKE_TO_THE_CHILDREN_LABEL = MG_TCTTC_PATH + "31.png";
|
||||
|
||||
// Screenshots
|
||||
// min_screenshots[0..3] → screenshots/0.png .. screenshots/3.png
|
||||
|
||||
// Rare screens
|
||||
private static final String RARE_PATH = "sprites/rare/";
|
||||
// rare[0..2] → rare/1.png .. rare/3.png
|
||||
|
||||
// Animatronics extras
|
||||
private static final String ANIMATRONICS_PATH = "sprites/animatronics/";
|
||||
// anims_extra[0..8] → animatronics/0.png .. animatronics/8.png
|
||||
|
||||
// =========================================================
|
||||
// LOADING
|
||||
// =========================================================
|
||||
|
||||
public void loadMenuAssets() {
|
||||
// Background menu
|
||||
for (int i = 0; i < 4; i++) manager.load(MENU_MISC_PATH + i + ".png", Texture.class);
|
||||
|
||||
// Menu logos and labels
|
||||
for (int i = 0; i <= 17; i++) manager.load(MENU_LOGOS_PATH + i + ".png", Texture.class);
|
||||
|
||||
// Night screens (12am) and overlays
|
||||
for (int i = 1; i <= 12; i++) manager.load(MENU_NIGHTS_PATH + i + ".png", Texture.class);
|
||||
manager.load(MENU_NIGHTS_PATH + "8.png", Texture.class);
|
||||
manager.load(MENU_NIGHTS_PATH + "10.png", Texture.class);
|
||||
manager.load(MENU_NIGHTS_PATH + "11.png", Texture.class);
|
||||
|
||||
// Paychecks
|
||||
for (int i = 1; i <= 4; i++) manager.load(MENU_PAYCHECKS_PATH + i + ".png", Texture.class);
|
||||
|
||||
// Confetti
|
||||
for (int i = 0; i < 5; i++) manager.load(MENU_SPRINKLES_PATH + i + ".png", Texture.class);
|
||||
for (int i = 10; i < 15; i++) manager.load(MENU_SPRINKLES_PATH + i + ".png", Texture.class);
|
||||
for (int i = 20; i < 25; i++) manager.load(MENU_SPRINKLES_PATH + i + ".png", Texture.class);
|
||||
for (int i = 30; i < 35; i++) manager.load(MENU_SPRINKLES_PATH + i + ".png", Texture.class);
|
||||
|
||||
// Stars
|
||||
manager.load(STAR, Texture.class);
|
||||
manager.load(BLUE_STAR, Texture.class);
|
||||
}
|
||||
|
||||
public void loadGameAssets() {
|
||||
loadMonitorAssets();
|
||||
loadOfficeAssets();
|
||||
loadMaskAssets();
|
||||
loadCameraAssets();
|
||||
loadBatteryAssets();
|
||||
loadNumbersAndClockAssets();
|
||||
loadCustomNightAssets();
|
||||
loadJumpscareAssets();
|
||||
loadCutsceneAssets();
|
||||
loadMinigameAssets();
|
||||
loadMiscAssets();
|
||||
}
|
||||
|
||||
private void loadMonitorAssets() {
|
||||
for (int i = 1; i <= 11; i++) manager.load(MONITOR_PATH + i + ".png", Texture.class);
|
||||
manager.load(MONITOR_BUTTON, Texture.class);
|
||||
}
|
||||
|
||||
private void loadOfficeAssets() {
|
||||
manager.load(OFFICE_BG, Texture.class);
|
||||
|
||||
// Animatronic offices (inside/0..4)
|
||||
for (int i = 0; i < 4; i++) manager.load(OFFICE_INSIDE_PATH + i + ".png", Texture.class);
|
||||
manager.load(OFFICE_INSIDE_PATH + "4.png", Texture.class);
|
||||
|
||||
// Flash hallway (hallway/0..10)
|
||||
for (int i = 0; i < 11; i++) manager.load(OFFICE_HALLWAY_PATH + i + ".png", Texture.class);
|
||||
|
||||
// Vents
|
||||
for (int i = 0; i < 3; i++) manager.load(OFFICE_RVENTS_PATH + i + ".png", Texture.class);
|
||||
for (int i = 0; i < 3; i++) manager.load(OFFICE_LVENTS_PATH + i + ".png", Texture.class);
|
||||
|
||||
// Desk animation (utils/10..13)
|
||||
for (int i = 10; i < 14; i++) manager.load(OFFICE_UTILS_PATH + i + ".png", Texture.class);
|
||||
|
||||
// Vent buttons
|
||||
manager.load(RIGHT_VENT_BUTTON_OFF, Texture.class);
|
||||
manager.load(RIGHT_VENT_BUTTON_ON, Texture.class);
|
||||
manager.load(LEFT_VENT_BUTTON_OFF, Texture.class);
|
||||
manager.load(LEFT_VENT_BUTTON_ON, Texture.class);
|
||||
|
||||
// Warn signs
|
||||
for (int i = 24; i < 26; i++) manager.load(OFFICE_UTILS_PATH + i + ".png", Texture.class);
|
||||
for (int i = 30; i < 32; i++) manager.load(OFFICE_UTILS_PATH + i + ".png", Texture.class);
|
||||
|
||||
// Specials
|
||||
manager.load(TELEPHONE_MUTE, Texture.class);
|
||||
manager.load(CTRL_ADV, Texture.class);
|
||||
manager.load(OFFICE_BUNNY, Texture.class);
|
||||
manager.load(OFFICE_GOLDEN_FREDDY, Texture.class);
|
||||
manager.load(OFFICE_MANGLE, Texture.class);
|
||||
manager.load(OFFICE_BALLOON_BOY, Texture.class);
|
||||
manager.load(BALLOON_GIRL, Texture.class);
|
||||
manager.load(DWARF, Texture.class);
|
||||
manager.load(PLASTIC, Texture.class);
|
||||
}
|
||||
|
||||
private void loadMaskAssets() {
|
||||
for (int i = 1; i <= 10; i++) manager.load(MASK_PATH + i + ".png", Texture.class);
|
||||
manager.load(MASK_BUTTON, Texture.class);
|
||||
}
|
||||
|
||||
private void loadCameraAssets() {
|
||||
manager.load(CAMERA_MAP, Texture.class);
|
||||
manager.load(CAMERA_BORDERLINE, Texture.class);
|
||||
manager.load(CAMERA_RECORD_SPRITE, Texture.class);
|
||||
manager.load(CAMERA_SIGNAL_INTERRUPTED, Texture.class);
|
||||
manager.load(ROOM_BUTTON_UNSELECTED, Texture.class);
|
||||
manager.load(ROOM_BUTTON_SELECTED, Texture.class);
|
||||
manager.load(CLICKNHOLD, Texture.class);
|
||||
manager.load(MUSIC_BOX_BUTTON_OFF, Texture.class);
|
||||
manager.load(MUSIC_BOX_BUTTON_ON, Texture.class);
|
||||
manager.load(MUSIC_BOX_LABEL, Texture.class);
|
||||
|
||||
for (int i = 1; i <= 12; i++) manager.load(CAM_LABELS_PATH + i + ".png", Texture.class);
|
||||
for (int i = 0; i < 4; i++) manager.load(CAM_MANGLE_PATH + i + ".png", Texture.class);
|
||||
for (int i = 1; i <= 6; i++) manager.load(CAM_STATIC_PATH + i + ".png", Texture.class);
|
||||
for (int i = 10; i < 14; i++) manager.load(CAM_STATIC_PATH + i + ".png", Texture.class);
|
||||
for (int i = 1; i <= 5; i++) manager.load(CAM_STATIC_PATH + "s2/" + i + ".png", Texture.class);
|
||||
for (int i = 1; i <= 21; i++) manager.load(CAM_PATH + "music_box_timer/" + i + ".png", Texture.class);
|
||||
|
||||
loadCameraLocation("PartyRoom1", 4);
|
||||
loadCameraLocation("PartyRoom2", 5);
|
||||
loadCameraLocation("PartyRoom3", 5);
|
||||
loadCameraLocation("PartyRoom4", 7);
|
||||
loadCameraLocation("PrizeCorner", 6);
|
||||
loadCameraLocation("RightAirVent", 5);
|
||||
loadCameraLocation("LeftAirVent", 6);
|
||||
loadCameraLocation("GameArea", 6);
|
||||
loadCameraLocation("KidsCove", 3);
|
||||
loadCameraLocation("PartsnService", 7);
|
||||
loadCameraLocation("ShowStage", 7);
|
||||
loadCameraLocation("MainHall", 6);
|
||||
}
|
||||
|
||||
/** Carga los frames (0..count-1) y el label de una ubicación de cámara. */
|
||||
private void loadCameraLocation(String name, int frameCount) {
|
||||
String base = CAM_LOC_PATH + name + "/";
|
||||
for (int i = 0; i < frameCount; i++) manager.load(base + i + ".png", Texture.class);
|
||||
manager.load(base + "label.png", Texture.class);
|
||||
}
|
||||
|
||||
private void loadBatteryAssets() {
|
||||
for (int i = 0; i < 5; i++) manager.load(BATTERY_PATH + i + ".png", Texture.class);
|
||||
manager.load(FLASHLIGHT_LABEL, Texture.class);
|
||||
}
|
||||
|
||||
private void loadNumbersAndClockAssets() {
|
||||
for (int i = 0; i < 10; i++) {
|
||||
manager.load(NUMBERS_PATH + "1rst/medium/" + i + ".png", Texture.class);
|
||||
manager.load(NUMBERS_PATH + "1rst/small/" + i + ".png", Texture.class);
|
||||
manager.load(NUMBERS_PATH + "1rst/big/" + i + ".png", Texture.class);
|
||||
manager.load(NUMBERS_PATH + "2nd/medium/" + i + ".png", Texture.class);
|
||||
manager.load(NUMBERS_PATH + "2nd/small/" + i + ".png", Texture.class);
|
||||
}
|
||||
manager.load(DOTS, Texture.class);
|
||||
manager.load(NIGHT_LABEL, Texture.class);
|
||||
manager.load(AM_LABEL, Texture.class);
|
||||
manager.load(BIG_AM, Texture.class);
|
||||
for (int i = 3; i < 8; i++) manager.load(CLOCK_PATH + i + ".png", Texture.class);
|
||||
for (int i = 8; i < 14; i++) manager.load(CLOCK_PATH + i + ".png", Texture.class);
|
||||
}
|
||||
|
||||
private void loadCustomNightAssets() {
|
||||
for (int i = 1; i <= 10; i++) {
|
||||
manager.load(CN_ICONS_PATH + i + ".png", Texture.class);
|
||||
manager.load(CN_NAMES_PATH + i + ".png", Texture.class);
|
||||
manager.load(CN_MODES_PATH + i + ".png", Texture.class);
|
||||
}
|
||||
for (int i = 0; i < 9; i++) manager.load(CN_REWARDS_PATH + i + ".png", Texture.class);
|
||||
|
||||
manager.load(CUSTOM_NIGHT_TITLE, Texture.class);
|
||||
manager.load(ARROW_RIGHT, Texture.class);
|
||||
manager.load(ARROW_LEFT, Texture.class);
|
||||
manager.load(READY_BUTTON, Texture.class);
|
||||
manager.load(ARROW_RIGHT2, Texture.class);
|
||||
manager.load(ARROW_LEFT2, Texture.class);
|
||||
manager.load(CUSTOM_NIGHT_LEVEL_INFO, Texture.class);
|
||||
}
|
||||
|
||||
private void loadJumpscareAssets() {
|
||||
loadFrames(JS_PATH + "puppet/", 1, 15);
|
||||
loadFrames(JS_PATH + "toy_bonnie/", 1, 13);
|
||||
loadFrames(JS_PATH + "toy_chica/", 1, 13);
|
||||
loadFrames(JS_PATH + "toy_freddy/", 1, 12);
|
||||
loadFrames(JS_PATH + "withered_freddy/", 1, 13);
|
||||
loadFrames(JS_PATH + "withered_bonnie/", 1, 16);
|
||||
loadFrames(JS_PATH + "withered_chica/", 1, 12);
|
||||
loadFrames(JS_PATH + "withered_foxy/", 1, 14);
|
||||
loadFrames(JS_PATH + "mangle/", 1, 16);
|
||||
loadFrames(JS_PATH + "withered_golden_freddy/", 1, 13);
|
||||
}
|
||||
|
||||
private void loadCutsceneAssets() {
|
||||
for (int i = 10; i < 13; i++) manager.load(CS_PATH + i + ".png", Texture.class);
|
||||
for (int i = 20; i < 23; i++) manager.load(CS_PATH + i + ".png", Texture.class);
|
||||
manager.load(CUTSCENE_FREDDY, Texture.class);
|
||||
manager.load(CUTSCENE_PUPPET, Texture.class);
|
||||
manager.load(CUTSCENE_BACKGROUND, Texture.class);
|
||||
manager.load(CUTSCENE_BLACK, Texture.class);
|
||||
manager.load(CUTSCENE_MASK, Texture.class);
|
||||
manager.load(ERR_IMG, Texture.class);
|
||||
manager.load(ITS_ME, Texture.class);
|
||||
}
|
||||
|
||||
private void loadMinigameAssets() {
|
||||
// Give Gifts Give Life
|
||||
manager.load(PUPPET_MINIGAME, Texture.class);
|
||||
manager.load(SOUL, Texture.class);
|
||||
manager.load(GIFT, Texture.class);
|
||||
manager.load(GIVE_GIFTS, Texture.class);
|
||||
manager.load(GIVE_LIFE, Texture.class);
|
||||
manager.load(CHICA_MASK, Texture.class);
|
||||
manager.load(FRED_MASK, Texture.class);
|
||||
manager.load(BONNIE_MASK, Texture.class);
|
||||
manager.load(FOXY_MASK, Texture.class);
|
||||
|
||||
// Save Them
|
||||
for (int i = 0; i < 6; i++) manager.load(MG_SAVETHEM_PATH + i + ".png", Texture.class);
|
||||
for (int i = 25; i < 27; i++) manager.load(MG_SAVETHEM_PATH + i + ".png", Texture.class);
|
||||
manager.load(TABLE, Texture.class);
|
||||
manager.load(DESK_MIN, Texture.class);
|
||||
manager.load(SCENEARY, Texture.class);
|
||||
manager.load(DUST, Texture.class);
|
||||
manager.load(FLOOR1, Texture.class);
|
||||
manager.load(FLOOR2, Texture.class);
|
||||
manager.load(WASD, Texture.class);
|
||||
manager.load(SUIT1, Texture.class);
|
||||
manager.load(SUIT2, Texture.class);
|
||||
manager.load(SUIT3, Texture.class);
|
||||
manager.load(SUIT_GR_1,Texture.class);
|
||||
manager.load(SUIT_GR_2,Texture.class);
|
||||
manager.load(SAD_SOUL, Texture.class);
|
||||
manager.load(BLOOD, Texture.class);
|
||||
manager.load(BIG_GIFT, Texture.class);
|
||||
|
||||
// Foxy Go Go Go
|
||||
for (int i = 0; i < 2; i++) manager.load(MG_FOXY_PATH + i + ".png", Texture.class);
|
||||
for (int i = 10; i < 18; i++) manager.load(MG_FOXY_PATH + i + ".png", Texture.class);
|
||||
manager.load(COURTAIN, Texture.class);
|
||||
manager.load(SAD_CHILD, Texture.class);
|
||||
manager.load(HAPPY_CHILD, Texture.class);
|
||||
manager.load(ARROW_MIN, Texture.class);
|
||||
manager.load(PURPLE_GUY, Texture.class);
|
||||
manager.load(GET_READY_TXT, Texture.class);
|
||||
manager.load(GO_TXT, Texture.class);
|
||||
manager.load(HURRAY_TXT, Texture.class);
|
||||
|
||||
// Take Cake to the Children
|
||||
for (int i = 0; i < 2; i++) manager.load(MG_TCTTC_PATH + i + ".png", Texture.class);
|
||||
for (int i = 10; i < 17; i++) manager.load(MG_TCTTC_PATH + i + ".png", Texture.class);
|
||||
for (int i = 20; i < 26; i++) manager.load(MG_TCTTC_PATH + i + ".png", Texture.class);
|
||||
manager.load(DEAD_CHILD, Texture.class);
|
||||
manager.load(CAR, Texture.class);
|
||||
manager.load(TAKE_CAKE_TO_THE_CHILDREN_LABEL, Texture.class);
|
||||
|
||||
// Screenshots & Rare
|
||||
for (int i = 0; i < 4; i++) manager.load(MG_SCREENS_PATH + i + ".png", Texture.class);
|
||||
for (int i = 1; i <= 3; i++) manager.load(RARE_PATH + i + ".png", Texture.class);
|
||||
|
||||
// Animatronics extras
|
||||
for (int i = 0; i < 9; i++) manager.load(ANIMATRONICS_PATH + i + ".png", Texture.class);
|
||||
}
|
||||
|
||||
private void loadMiscAssets() {
|
||||
manager.load(ESC_TO_RETURN, Texture.class);
|
||||
manager.load(REAL_TIME_BUTTON, Texture.class);
|
||||
manager.load(REAL_TIME_NIGHT, Texture.class);
|
||||
manager.load(LOADING_ICON, Texture.class);
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// HELPERS
|
||||
// =========================================================
|
||||
|
||||
/** Loads numbered frames: base + start.png .. base + end.png */
|
||||
private void loadFrames(String basePath, int start, int end) {
|
||||
for (int i = start; i <= end; i++) {
|
||||
manager.load(basePath + i + ".png", Texture.class);
|
||||
}
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// GENERIC GETTERS
|
||||
// =========================================================
|
||||
|
||||
public Texture getTexture(String path) {
|
||||
return manager.get(path, Texture.class);
|
||||
}
|
||||
|
||||
/** Returns an array of consecutively numbered frames (start..end inclusive). */
|
||||
public Texture[] getFrames(String basePath, int start, int end) {
|
||||
Texture[] frames = new Texture[end - start + 1];
|
||||
for (int i = start; i <= end; i++) {
|
||||
frames[i - start] = manager.get(basePath + i + ".png", Texture.class);
|
||||
}
|
||||
return frames;
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// STATE & LIFECYCLE
|
||||
// =========================================================
|
||||
|
||||
public boolean update() { return manager.update(); }
|
||||
public void finishLoading() { manager.finishLoading(); }
|
||||
public float getProgress() { return manager.getProgress(); }
|
||||
public void dispose() { manager.dispose(); }
|
||||
}
|
||||
33
core/src/main/java/io/github/eldek0/camera/Camera.java
Normal file
33
core/src/main/java/io/github/eldek0/camera/Camera.java
Normal file
@@ -0,0 +1,33 @@
|
||||
package io.github.eldek0.camera;
|
||||
|
||||
import com.badlogic.gdx.scenes.scene2d.Stage;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Table;
|
||||
import com.badlogic.gdx.utils.viewport.ExtendViewport;
|
||||
|
||||
public class Camera extends CameraCls{
|
||||
Table uiContainer;
|
||||
public Stage stage;
|
||||
|
||||
public Camera(int width, int height) {
|
||||
super(width, height);
|
||||
viewport = new ExtendViewport(width, height, camera);
|
||||
uiContainer = new Table();
|
||||
uiContainer.setFillParent(true);
|
||||
uiContainer.center();
|
||||
|
||||
stage = new Stage(viewport);
|
||||
stage.addActor(uiContainer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
viewport.update(width, height, true);
|
||||
camera.update();
|
||||
stage.getViewport().update(width, height, true);
|
||||
}
|
||||
|
||||
public void render(float delta){
|
||||
stage.act(delta);
|
||||
stage.draw();
|
||||
}
|
||||
}
|
||||
44
core/src/main/java/io/github/eldek0/camera/CameraCls.java
Normal file
44
core/src/main/java/io/github/eldek0/camera/CameraCls.java
Normal file
@@ -0,0 +1,44 @@
|
||||
package io.github.eldek0.camera;
|
||||
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||
import com.badlogic.gdx.math.Matrix4;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.utils.viewport.Viewport;
|
||||
|
||||
public abstract class CameraCls {
|
||||
protected int width, height;
|
||||
protected OrthographicCamera camera;
|
||||
protected Viewport viewport;
|
||||
|
||||
public CameraCls(int width, int height) {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
camera = new OrthographicCamera();
|
||||
|
||||
// Center the camera initially
|
||||
camera.position.set(width / 2f, height / 2f, 0);
|
||||
|
||||
camera.update();
|
||||
}
|
||||
|
||||
public Matrix4 combined() {return camera.combined;}
|
||||
|
||||
public abstract void resize(int width, int height);
|
||||
|
||||
public Vector2 getCameraPos() {
|
||||
return new Vector2(camera.position.x, camera.position.y);
|
||||
}
|
||||
|
||||
public void updateCam() {
|
||||
camera.update();
|
||||
}
|
||||
|
||||
public OrthographicCamera getCamera() {
|
||||
return this.camera;
|
||||
}
|
||||
|
||||
public float getCameraZoom() {
|
||||
return camera.zoom;
|
||||
}
|
||||
}
|
||||
77
core/src/main/java/io/github/eldek0/office/Office.java
Normal file
77
core/src/main/java/io/github/eldek0/office/Office.java
Normal file
@@ -0,0 +1,77 @@
|
||||
package io.github.eldek0.office;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.InputAdapter;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import io.github.eldek0.App;
|
||||
import io.github.eldek0.ui.HUD;
|
||||
|
||||
import static io.github.eldek0.App.assets;
|
||||
import static io.github.eldek0.asset.GameAssetManager.*;
|
||||
|
||||
public class Office {
|
||||
private static final float SPEED = 600;
|
||||
public static final float MAX_POS_X = assets.getTexture(OFFICE_BG).getWidth() - App.SCREEN_WIDTH;
|
||||
|
||||
private final SpriteBatch batch;
|
||||
private final HUD hud;
|
||||
|
||||
private ShapeRenderer shapeRenderer;
|
||||
|
||||
private int movement = 0; // 0, -1 (left), 1 (right)
|
||||
private float positionX = 0;
|
||||
|
||||
public Office(HUD hud, SpriteBatch batch) {
|
||||
this.hud = hud;
|
||||
this.batch = batch;
|
||||
this.shapeRenderer = new ShapeRenderer();
|
||||
|
||||
Gdx.input.setInputProcessor(new InputAdapter() {
|
||||
@Override
|
||||
public boolean mouseMoved(int screenX, int screenY) {
|
||||
Vector2 worldPos = App.convertPosToWorldPos(new Vector2(screenX, screenY));
|
||||
|
||||
float threshold = (float) App.SCREEN_WIDTH / 2 * 0.5f;
|
||||
|
||||
if (worldPos.x < threshold) movement = 1;
|
||||
else if (worldPos.x > App.SCREEN_WIDTH - threshold) movement = -1;
|
||||
else movement = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
public void render(){
|
||||
batch.begin();
|
||||
batch.draw(assets.getTexture(OFFICE_BG),
|
||||
positionX, 0);
|
||||
|
||||
Texture lightTextureRight = assets.getTexture(RIGHT_VENT_BUTTON_OFF);
|
||||
Texture lightTextureLeft = assets.getTexture(LEFT_VENT_BUTTON_OFF);
|
||||
float lightHeight = App.SCREEN_HEIGHT - 360 - lightTextureRight.getHeight();
|
||||
batch.draw(lightTextureRight,
|
||||
1440 + positionX, lightHeight);
|
||||
|
||||
batch.draw(lightTextureLeft,
|
||||
100 + positionX, lightHeight);
|
||||
batch.end();
|
||||
}
|
||||
|
||||
public void update(float dt) {
|
||||
positionX += (int) (SPEED * movement * dt);
|
||||
if (-positionX < 0) {
|
||||
positionX = 0;
|
||||
} else if (-positionX > MAX_POS_X) {
|
||||
positionX = -MAX_POS_X;
|
||||
}
|
||||
}
|
||||
|
||||
public void dispose() {
|
||||
batch.dispose();
|
||||
shapeRenderer.dispose();
|
||||
}
|
||||
}
|
||||
62
core/src/main/java/io/github/eldek0/screen/GameScene.java
Normal file
62
core/src/main/java/io/github/eldek0/screen/GameScene.java
Normal file
@@ -0,0 +1,62 @@
|
||||
package io.github.eldek0.screen;
|
||||
|
||||
import com.badlogic.gdx.Screen;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import io.github.eldek0.App;
|
||||
import io.github.eldek0.office.Office;
|
||||
import io.github.eldek0.ui.HUD;
|
||||
|
||||
public class GameScene implements Screen {
|
||||
private final SpriteBatch batch;
|
||||
private final Office office;
|
||||
private final HUD hud;
|
||||
|
||||
public GameScene(App app) {
|
||||
this.hud = new HUD(app);
|
||||
|
||||
this.batch = new SpriteBatch();
|
||||
|
||||
this.office = new Office(this.hud, batch);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(float v) {
|
||||
batch.setProjectionMatrix(App.camera.combined);
|
||||
|
||||
office.update(v);
|
||||
hud.update(v);
|
||||
|
||||
office.render();
|
||||
hud.render();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(int i, int i1) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void pause() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resume() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose() {
|
||||
|
||||
}
|
||||
}
|
||||
63
core/src/main/java/io/github/eldek0/ui/Button.java
Normal file
63
core/src/main/java/io/github/eldek0/ui/Button.java
Normal file
@@ -0,0 +1,63 @@
|
||||
package io.github.eldek0.ui;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.math.Rectangle;
|
||||
|
||||
public class Button {
|
||||
private boolean inside = false;
|
||||
private boolean beingPressed = false;
|
||||
private boolean quitting = false;
|
||||
private boolean entering = false;
|
||||
|
||||
private Texture buttonTexture;
|
||||
private Rectangle bounds;
|
||||
private float x, y, width, height;
|
||||
|
||||
public Button(Texture sprite, float x, float y, float width, float height) {
|
||||
this.buttonTexture = sprite;
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
this.bounds = new Rectangle(x, y, width, height);
|
||||
}
|
||||
|
||||
public void update() {
|
||||
boolean touched = Gdx.input.isTouched() || Gdx.input.isButtonPressed(0);
|
||||
float touchX = Gdx.input.getX();
|
||||
float touchY = Gdx.graphics.getHeight() - Gdx.input.getY();
|
||||
|
||||
if (touched && bounds.contains(touchX, touchY)) {
|
||||
if (!beingPressed) {
|
||||
beingPressed = true;
|
||||
handleButton();
|
||||
}
|
||||
} else {
|
||||
beingPressed = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void render(SpriteBatch batch) {
|
||||
batch.draw(buttonTexture, x, y, width, height);
|
||||
}
|
||||
|
||||
private void handleButton() {
|
||||
if (!inside) {
|
||||
entering = true;
|
||||
quitting = false;
|
||||
inside = true;
|
||||
} else {
|
||||
quitting = true;
|
||||
entering = false;
|
||||
inside = false;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isInside() { return inside; }
|
||||
public boolean isBeingPressed() { return beingPressed; }
|
||||
public boolean isQuitting() { return quitting; }
|
||||
public boolean isEntering() { return entering; }
|
||||
}
|
||||
15
core/src/main/java/io/github/eldek0/ui/CameraButton.java
Normal file
15
core/src/main/java/io/github/eldek0/ui/CameraButton.java
Normal file
@@ -0,0 +1,15 @@
|
||||
package io.github.eldek0.ui;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import io.github.eldek0.App;
|
||||
import io.github.eldek0.asset.GameAssetManager;
|
||||
|
||||
public class CameraButton extends Button {
|
||||
public CameraButton(float x, float y) {
|
||||
super(getButtonTexture(), x, y, getButtonTexture().getWidth(), getButtonTexture().getHeight());
|
||||
}
|
||||
|
||||
private static Texture getButtonTexture() {
|
||||
return App.assets.getTexture(GameAssetManager.MONITOR_BUTTON);
|
||||
}
|
||||
}
|
||||
25
core/src/main/java/io/github/eldek0/ui/HUD.java
Normal file
25
core/src/main/java/io/github/eldek0/ui/HUD.java
Normal file
@@ -0,0 +1,25 @@
|
||||
package io.github.eldek0.ui;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import io.github.eldek0.App;
|
||||
|
||||
public class HUD {
|
||||
private final SpriteBatch batch;
|
||||
private final MaskButton maskButton;
|
||||
private final CameraButton cameraButton;
|
||||
|
||||
public HUD(App app) {
|
||||
this.batch = new SpriteBatch();
|
||||
this.maskButton = new MaskButton(20, 20);
|
||||
this.cameraButton = new CameraButton(510, 20);
|
||||
}
|
||||
|
||||
public void render() {
|
||||
batch.begin();
|
||||
maskButton.render(batch);
|
||||
cameraButton.render(batch);
|
||||
batch.end();
|
||||
}
|
||||
|
||||
public void update(float delta) {}
|
||||
}
|
||||
15
core/src/main/java/io/github/eldek0/ui/MaskButton.java
Normal file
15
core/src/main/java/io/github/eldek0/ui/MaskButton.java
Normal file
@@ -0,0 +1,15 @@
|
||||
package io.github.eldek0.ui;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import io.github.eldek0.App;
|
||||
import io.github.eldek0.asset.GameAssetManager;
|
||||
|
||||
public class MaskButton extends Button {
|
||||
public MaskButton(float x, float y) {
|
||||
super(getButtonTexture(), x, y, getButtonTexture().getWidth(), getButtonTexture().getHeight());
|
||||
}
|
||||
|
||||
private static Texture getButtonTexture() {
|
||||
return App.assets.getTexture(GameAssetManager.MASK_BUTTON);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user