commit b8713898e5a3a3fa29baa26140ad8ae60174e493 Author: eldek Date: Sun Mar 22 00:48:57 2026 -0300 First commit diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..67df35c --- /dev/null +++ b/.editorconfig @@ -0,0 +1,18 @@ +# https://editorconfig.org +root = true + +[*] +indent_style = space +end_of_line = lf +charset = utf-8 +trim_trailing_whitespace = true +insert_final_newline = true + +[*.{java,scala,groovy,kt,kts}] +indent_size = 4 + +[*.gradle] +indent_size = 2 + +[*.md] +trim_trailing_whitespace = false diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..6c84be0 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +* text=auto eol=lf +*.bat text=auto eol=crlf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..439fa06 --- /dev/null +++ b/.gitignore @@ -0,0 +1,168 @@ +## Gradle: +.gradle/ +gradle-app.setting +/build/ +/android/build/ +/core/build/ +/lwjgl2/build/ +/lwjgl3/build/ +/html/build/ +/teavm/build/ +/ios/build/ +/ios-moe/build/ +/headless/build/ +/server/build/ +/shared/build/ + +## Java: +*.class +*.war +*.ear +hs_err_pid* +.attach_pid* + +## Android: +/android/libs/armeabi-v7a/ +/android/libs/arm64-v8a/ +/android/libs/x86/ +/android/libs/x86_64/ +/android/gen/ +/android/out/ +local.properties +com_crashlytics_export_strings.xml + +## Robovm: +/ios/robovm-build/ + +## iOS: +/ios/xcode/*.xcodeproj/* +!/ios/xcode/*.xcodeproj/xcshareddata +!/ios/xcode/*.xcodeproj/project.pbxproj +/ios/xcode/native/ +/ios/IOSLauncher.app +/ios/IOSLauncher.app.dSYM + +## GWT: +/html/war/ +/html/gwt-unitCache/ +.apt_generated/ +/html/war/WEB-INF/deploy/ +/html/war/WEB-INF/classes/ +.gwt/ +gwt-unitCache/ +www-test/ +.gwt-tmp/ + +## TeaVM: +# Not sure yet... + +## IntelliJ, Android Studio: +.idea/ +*.ipr +*.iws +*.iml + +## Eclipse: +.classpath +.project +.metadata/ +/android/bin/ +/core/bin/ +/lwjgl2/bin/ +/lwjgl3/bin/ +/html/bin/ +/teavm/bin/ +/ios/bin/ +/ios-moe/bin/ +/headless/bin/ +/server/bin/ +/shared/bin/ +*.tmp +*.bak +*.swp +*~.nib +.settings/ +.loadpath +.externalToolBuilders/ +*.launch + + +## NetBeans: + +/nbproject/private/ +/android/nbproject/private/ +/core/nbproject/private/ +/lwjgl2/nbproject/private/ +/lwjgl3/nbproject/private/ +/html/nbproject/private/ +/teavm/nbproject/private/ +/ios/nbproject/private/ +/ios-moe/nbproject/private/ +/headless/nbproject/private/ +/server/nbproject/private/ +/shared/nbproject/private/ + +/nbbuild/ +/android/nbbuild/ +/core/nbbuild/ +/lwjgl2/nbbuild/ +/lwjgl3/nbbuild/ +/html/nbbuild/ +/teavm/nbbuild/ +/ios/nbbuild/ +/ios-moe/nbbuild/ +/headless/nbbuild/ +/server/nbbuild/ +/shared/nbbuild/ + +/dist/ +/android/dist/ +/core/dist/ +/lwjgl2/dist/ +/lwjgl3/dist/ +/html/dist/ +/teavm/dist/ +/ios/dist/ +/ios-moe/dist/ +/headless/dist/ +/server/dist/ +/shared/dist/ + +/nbdist/ +/android/nbdist/ +/core/nbdist/ +/lwjgl2/nbdist/ +/lwjgl3/nbdist/ +/html/nbdist/ +/teavm/nbdist/ +/ios/nbdist/ +/ios-moe/nbdist/ +/headless/nbdist/ +/server/nbdist/ +/shared/nbdist/ + +nbactions.xml +nb-configuration.xml + +## OS-Specific: +.DS_Store +Thumbs.db + +## Miscellaneous: +*~ +*.*# +*#*# +/.kotlin/ +/assets/assets.txt + +## Special cases: + +## There is a resource-config.json file generated by nativeimage.gradle if you use Graal Native Image. +## Some usage may need extra resource configuration in a different file with the same name. +## You could also add that configuration to the text in nativeimage.gradle . +## You should delete or comment out the next line if you have configuration in a different resource-config.json . +**/resource-config.json + +# Assets +/assets/sounds/* +/assets/sprites/* diff --git a/README.md b/README.md new file mode 100644 index 0000000..e7d9bcc --- /dev/null +++ b/README.md @@ -0,0 +1,33 @@ +# fnafinjava + +A [libGDX](https://libgdx.com/) project generated with [gdx-liftoff](https://github.com/libgdx/gdx-liftoff). + +This project was generated with a template including simple application launchers and an `ApplicationAdapter` extension that draws libGDX logo. + +## Platforms + +- `core`: Main module with the application logic shared by all platforms. +- `lwjgl3`: Primary desktop platform using LWJGL3; was called 'desktop' in older docs. + +## Gradle + +This project uses [Gradle](https://gradle.org/) to manage dependencies. +The Gradle wrapper was included, so you can run Gradle tasks using `gradlew.bat` or `./gradlew` commands. +Useful Gradle tasks and flags: + +- `--continue`: when using this flag, errors will not stop the tasks from running. +- `--daemon`: thanks to this flag, Gradle daemon will be used to run chosen tasks. +- `--offline`: when using this flag, cached dependency archives will be used. +- `--refresh-dependencies`: this flag forces validation of all dependencies. Useful for snapshot versions. +- `build`: builds sources and archives of every project. +- `cleanEclipse`: removes Eclipse project data. +- `cleanIdea`: removes IntelliJ project data. +- `clean`: removes `build` folders, which store compiled classes and built archives. +- `eclipse`: generates Eclipse project data. +- `idea`: generates IntelliJ project data. +- `lwjgl3:jar`: builds application's runnable jar, which can be found at `lwjgl3/build/libs`. +- `lwjgl3:run`: starts the application. +- `test`: runs unit tests (if any). + +Note that most tasks that are not specific to a single project can be run with `name:` prefix, where the `name` should be replaced with the ID of a specific project. +For example, `core:clean` removes `build` folder only from the `core` project. diff --git a/build.gradle b/build.gradle new file mode 100644 index 0000000..a1ee91c --- /dev/null +++ b/build.gradle @@ -0,0 +1,69 @@ +buildscript { + repositories { + mavenCentral() + gradlePluginPortal() + mavenLocal() + google() + maven { url = 'https://central.sonatype.com/repository/maven-snapshots/' } + } + dependencies { + + + } +} + +allprojects { + apply plugin: 'eclipse' + apply plugin: 'idea' + + // This allows you to "Build and run using IntelliJ IDEA", an option in IDEA's Settings. + idea { + module { + outputDir = file('build/classes/java/main') + testOutputDir = file('build/classes/java/test') + } + } +} + +configure(subprojects) { + apply plugin: 'java-library' + java.sourceCompatibility = 21 + + // From https://lyze.dev/2021/04/29/libGDX-Internal-Assets-List/ + // The article can be helpful when using assets.txt in your project. + tasks.register('generateAssetList') { + inputs.dir("${project.rootDir}/assets/") + // projectFolder/assets + File assetsFolder = new File("${project.rootDir}/assets/") + // projectFolder/assets/assets.txt + File assetsFile = new File(assetsFolder, "assets.txt") + // delete that file in case we've already created it + assetsFile.delete() + + // iterate through all files inside that folder + // convert it to a relative path + // and append it to the file assets.txt + fileTree(assetsFolder).collect { assetsFolder.relativePath(it) }.sort().each { + assetsFile.append(it + "\n") + } + } + processResources.dependsOn 'generateAssetList' + + compileJava { + options.incremental = true + } +} + +subprojects { + version = "$projectVersion" + ext.appName = 'fnafinjava' + repositories { + mavenCentral() + // You may want to remove the following line if you have errors downloading dependencies. + mavenLocal() + maven { url = 'https://central.sonatype.com/repository/maven-snapshots/' } + maven { url = 'https://jitpack.io' } + } +} + +eclipse.project.name = 'fnafinjava' + '-parent' diff --git a/core/build.gradle b/core/build.gradle new file mode 100644 index 0000000..f2c325f --- /dev/null +++ b/core/build.gradle @@ -0,0 +1,14 @@ +[compileJava, compileTestJava]*.options*.encoding = 'UTF-8' +eclipse.project.name = appName + '-core' + +dependencies { + api "com.badlogicgames.gdx:gdx:$gdxVersion" + + if(enableGraalNative == 'true') { + implementation "io.github.berstanio:gdx-svmhelper-annotations:$graalHelperVersion" + } +} + +jar { + duplicatesStrategy = DuplicatesStrategy.EXCLUDE +} diff --git a/core/src/main/java/io/github/eldek0/App.java b/core/src/main/java/io/github/eldek0/App.java new file mode 100644 index 0000000..431c30a --- /dev/null +++ b/core/src/main/java/io/github/eldek0/App.java @@ -0,0 +1,63 @@ +package io.github.eldek0; + +import com.badlogic.gdx.Game; +import com.badlogic.gdx.graphics.OrthographicCamera; +import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.math.Vector3; +import com.badlogic.gdx.utils.viewport.StretchViewport; +import com.badlogic.gdx.utils.viewport.Viewport; +import io.github.eldek0.asset.GameAssetManager; +import io.github.eldek0.screen.GameScene; + +/** {@link com.badlogic.gdx.ApplicationListener} implementation shared by all platforms. */ +public class App extends Game { + public static final GameAssetManager assets = new GameAssetManager(); + public static final int SCREEN_WIDTH = 1024; + public static final int SCREEN_HEIGHT = 768; + private GameScene gameScene; + + public static OrthographicCamera camera; + public static Viewport viewport; + + @Override + public void create() { + camera = new OrthographicCamera(); + viewport = new StretchViewport(SCREEN_WIDTH, SCREEN_HEIGHT, camera); + camera.position.set((float) SCREEN_WIDTH /2, (float) SCREEN_HEIGHT /2, 0); + camera.update(); + + assets.loadGameAssets(); + //assets.loadMenuAssets(); + assets.finishLoading(); + System.out.println("Assets Loaded"); + this.setScreen(new GameScene(this)); + } + + @Override + public void render() { + super.render(); + } + + @Override + public void dispose() { + if (gameScene != null) { + //gameScene.world.save(); + } + } + + @Override + public void resize(int width, int height) { + viewport.update(width, height); + } + + public static Vector2 convertPosToWorldPos(Vector2 pos) { + Vector3 worldPos = new Vector3(pos.x, pos.y, 0); + camera.unproject(worldPos, + viewport.getScreenX(), + viewport.getScreenY(), + viewport.getScreenWidth(), + viewport.getScreenHeight() + ); + return new Vector2(worldPos.x, worldPos.y); + } +} diff --git a/core/src/main/java/io/github/eldek0/asset/GameAssetManager.java b/core/src/main/java/io/github/eldek0/asset/GameAssetManager.java new file mode 100644 index 0000000..03e92c1 --- /dev/null +++ b/core/src/main/java/io/github/eldek0/asset/GameAssetManager.java @@ -0,0 +1,593 @@ +package io.github.eldek0.asset; + +import com.badlogic.gdx.assets.AssetManager; +import com.badlogic.gdx.graphics.Texture; + +public class GameAssetManager { + + private final AssetManager manager = new AssetManager(); + + // ========================================================= + // PATHS — Monitor + // ========================================================= + // camera_sprites[0..10] → "sprites/monitor/1.png" .. "sprites/monitor/11.png" + // monitor_button → "sprites/monitor/button.png" + private static final String MONITOR_PATH = "sprites/monitor/"; + public static final String MONITOR_BUTTON = MONITOR_PATH + "button.png"; + + // ========================================================= + // PATHS — Office + // ========================================================= + private static final String OFFICE_PATH = "sprites/office/"; + private static final String OFFICE_INSIDE_PATH = OFFICE_PATH + "inside/"; + private static final String OFFICE_HALLWAY_PATH = OFFICE_PATH + "hallway/"; + private static final String OFFICE_RVENTS_PATH = OFFICE_PATH + "right_vents/"; + private static final String OFFICE_LVENTS_PATH = OFFICE_PATH + "left_vents/"; + private static final String OFFICE_UTILS_PATH = OFFICE_PATH + "utils/"; + + public static final String OFFICE_BG = OFFICE_PATH + "office.png"; + // animatronic_offices[0..3] → inside/0.png .. inside/4.png + // flash_offices[0..10] → hallway/0.png .. hallway/10.png + // right_vent_offices[0..2] → right_vents/0.png .. right_vents/2.png + // left_vent_offices[0..2] → left_vents/0.png .. left_vents/2.png + // desk_animation[0..3] → utils/10.png .. utils/13.png + public static final String RIGHT_VENT_BUTTON_OFF = OFFICE_UTILS_PATH + "3.png"; + public static final String RIGHT_VENT_BUTTON_ON = OFFICE_UTILS_PATH + "4.png"; + public static final String LEFT_VENT_BUTTON_OFF = OFFICE_UTILS_PATH + "1.png"; + public static final String LEFT_VENT_BUTTON_ON = OFFICE_UTILS_PATH + "2.png"; + public static final String TELEPHONE_MUTE = OFFICE_UTILS_PATH + "20.png"; + public static final String CTRL_ADV = OFFICE_UTILS_PATH + "40.png"; + // warn_big[0..1] → utils/24.png .. utils/25.png + // warn_small[0..1] → utils/30.png .. utils/31.png + + // Easter eggs + public static final String BALLOON_GIRL = OFFICE_INSIDE_PATH + "8.png"; + public static final String DWARF = OFFICE_INSIDE_PATH + "DWARF.png"; + public static final String PLASTIC = OFFICE_INSIDE_PATH + "10.png"; + public static final String OFFICE_BUNNY = OFFICE_INSIDE_PATH + "3.png"; + public static final String OFFICE_GOLDEN_FREDDY = OFFICE_INSIDE_PATH + "6.png"; + public static final String OFFICE_MANGLE = OFFICE_INSIDE_PATH + "7.png"; + public static final String OFFICE_BALLOON_BOY = OFFICE_INSIDE_PATH + "5.png"; + + // ========================================================= + // PATHS — Mask + // ========================================================= + private static final String MASK_PATH = "sprites/mask/"; + // mask_sprites[0..9] → mask/1.png .. mask/10.png + public static final String MASK_BUTTON = MASK_PATH + "button.png"; + + // ========================================================= + // PATHS — Cameras (utils) + // ========================================================= + private static final String CAM_PATH = "sprites/cameras/"; + private static final String CAM_UTILS_PATH = CAM_PATH + "utils/"; + private static final String CAM_LABELS_PATH = CAM_PATH + "Labels/"; + private static final String CAM_STATIC_PATH = CAM_PATH + "static/"; + private static final String CAM_LOC_PATH = CAM_PATH + "locations/"; + private static final String CAM_MANGLE_PATH = CAM_PATH + "mangle/"; + + public static final String CAMERA_MAP = CAM_UTILS_PATH + "Map.png"; + public static final String CAMERA_BORDERLINE = CAM_UTILS_PATH + "Border.png"; + public static final String CAMERA_RECORD_SPRITE = CAM_UTILS_PATH + "1.png"; + public static final String CAMERA_SIGNAL_INTERRUPTED= CAM_UTILS_PATH + "2.png"; + + public static final String ROOM_BUTTON_UNSELECTED = CAM_LABELS_PATH + "13.png"; + public static final String ROOM_BUTTON_SELECTED = CAM_LABELS_PATH + "14.png"; + public static final String CLICKNHOLD = CAM_LABELS_PATH + "18.png"; + public static final String MUSIC_BOX_BUTTON_OFF = CAM_LABELS_PATH + "16.png"; + public static final String MUSIC_BOX_BUTTON_ON = CAM_LABELS_PATH + "17.png"; + public static final String MUSIC_BOX_LABEL = CAM_LABELS_PATH + "15.png"; + // room_buttons_labels[0..11] → Labels/1.png .. Labels/12.png + // mangle_cameras[0..3] → mangle/0.png .. mangle/3.png + // static_1[0..5] → static/1.png .. static/6.png + // static_2[0..3] → static/10.png .. static/13.png + // static_stripes[0..4] → static/s2/1.png .. static/s2/5.png + // music_box_timer_sprites[0..20] → cameras/music_box_timer/1.png .. 21.png + + // Camera locations — each location has frames and a label + // party_room_1 [0..3] + label + // party_room_2 [0..4] + label + // party_room_3 [0..4] + label + // party_room_4 [0..6] + label + // prize_corner [0..5] + label + // right_air_vent [0..4] + label + // left_air_vent [0..5] + label + // game_area [0..5] + label + // kids_cove [0..2] + label + // parts_n_service[0..6] + label + // show_stage [0..6] + label + // main_hall [0..5] + label + + // ========================================================= + // PATHS — Battery + // ========================================================= + private static final String BATTERY_PATH = "sprites/battery/"; + // battery_stages[0..4] → battery/0.png .. battery/4.png + public static final String FLASHLIGHT_LABEL = BATTERY_PATH + "label.png"; + + // ========================================================= + // PATHS — Menu + // ========================================================= + private static final String MENU_PATH = "sprites/menu/"; + public static final String MENU_MISC_PATH = MENU_PATH + "misc/"; + private static final String MENU_LOGOS_PATH = MENU_PATH + "logos/"; + private static final String MENU_NIGHTS_PATH = MENU_PATH + "nights/"; + private static final String MENU_SPRINKLES_PATH= MENU_PATH + "sprinkles/"; + private static final String MENU_PAYCHECKS_PATH= MENU_PATH + "paychecks/"; + + // background_menu[0..3] → misc/0.png .. misc/3.png + public static final String FNAF_TITLE = MENU_LOGOS_PATH + "2.png"; + public static final String SCOTT_CREDITS = MENU_LOGOS_PATH + "1.png"; + public static final String SEL_SCOTT_CREDITS = MENU_LOGOS_PATH + "10.png"; + public static final String OPTION_SELECTED = MENU_LOGOS_PATH + "3.png"; + public static final String NEW_GAME_OPTION = MENU_LOGOS_PATH + "5.png"; + public static final String CONTINUE_OPTION = MENU_LOGOS_PATH + "6.png"; + public static final String DELETE_DATA_LABEL = MENU_LOGOS_PATH + "7.png"; + public static final String VERSION = MENU_LOGOS_PATH + "9.png"; + public static final String NIGHT_LABEL_2 = MENU_LOGOS_PATH + "8.png"; + public static final String ESC_TO_RETURN = MENU_LOGOS_PATH + "12.png"; + public static final String EXTRAS_BUTTON = MENU_LOGOS_PATH + "13.png"; + public static final String ANIMATRONICS_BUTTON = MENU_LOGOS_PATH + "14.png"; + public static final String JUMPSCARES_BUTTON = MENU_LOGOS_PATH + "15.png"; + public static final String MINIGAMES_BUTTON = MENU_LOGOS_PATH + "16.png"; + public static final String SEL_SQUARE = MENU_LOGOS_PATH + "17.png"; + public static final String REAL_TIME_BUTTON = MENU_LOGOS_PATH + "11.png"; + public static final String LOADING_ICON = MENU_LOGOS_PATH + "0.png"; + + public static final String NIGHT_SIX_OPTION = MENU_NIGHTS_PATH + "11.png"; + public static final String CUSTOM_NIGHT_OPTION = MENU_NIGHTS_PATH + "12.png"; + public static final String LOST_SCREEN = MENU_NIGHTS_PATH + "9.png"; + public static final String GAME_OVER = MENU_NIGHTS_PATH + "10.png"; + public static final String REAL_TIME_NIGHT = MENU_NIGHTS_PATH + "8.png"; + // nights_12am[0..6] → nights/1.png .. nights/7.png + + public static final String STAR = MENU_MISC_PATH + "4.png"; + public static final String BLUE_STAR = MENU_MISC_PATH + "5.png"; + + public static final String NEWSPAPER = MENU_PAYCHECKS_PATH + "1.png"; + public static final String NIGHT_FIVE_PAYCHECK = MENU_PAYCHECKS_PATH + "2.png"; + public static final String NIGHT_SIX_PAYCHECK = MENU_PAYCHECKS_PATH + "3.png"; + public static final String NIGHT_SEVEN_PAYCHECK = MENU_PAYCHECKS_PATH + "4.png"; + + // Confetti: blue[0..4]→sprinkles/0..4, green[10..14], yellow[20..24], pink[30..34] + + // ========================================================= + // PATHS — Numbers & Clock + // ========================================================= + private static final String NUMBERS_PATH = "sprites/numbers/"; + private static final String CLOCK_PATH = "sprites/clock/"; + // numbers[0..9] → numbers/1rst/medium/0.png .. 9.png + // numbers_small[0..9] → numbers/1rst/small/0.png .. 9.png + // numbers_big[0..9] → numbers/1rst/big/0.png .. 9.png + // numbers2[0..9] → numbers/2nd/medium/0.png .. 9.png + // numbers2_small[0..9] → numbers/2nd/small/0.png .. 9.png + public static final String DOTS = NUMBERS_PATH + "1rst/medium/dot.png"; + + public static final String NIGHT_LABEL = CLOCK_PATH + "20.png"; + public static final String AM_LABEL = CLOCK_PATH + "2.png"; + public static final String BIG_AM = CLOCK_PATH + "1.png"; + // five_animation[0..4] → clock/3.png .. clock/7.png + // six_animation[0..5] → clock/8.png .. clock/13.png + + // ========================================================= + // PATHS — Custom Night + // ========================================================= + private static final String CN_PATH = "sprites/custom_night/"; + private static final String CN_ICONS_PATH = CN_PATH + "icons/"; + private static final String CN_NAMES_PATH = CN_PATH + "names/"; + private static final String CN_LABELS_PATH= CN_PATH + "labels/"; + private static final String CN_MODES_PATH = CN_PATH + "modes/"; + private static final String CN_REWARDS_PATH = CN_PATH + "rewards/"; + + // animatronic_icons[0..9] → icons/1.png .. icons/10.png + // animatronic_labels[0..9] → names/1.png .. names/10.png + // modes_labels[0..9] → modes/1.png .. modes/10.png + // custom_night_rewards[0..8]→ rewards/0.png .. rewards/8.png + public static final String CUSTOM_NIGHT_TITLE = CN_LABELS_PATH + "1.png"; + public static final String ARROW_RIGHT = CN_LABELS_PATH + "2.png"; + public static final String ARROW_LEFT = CN_LABELS_PATH + "3.png"; + public static final String READY_BUTTON = CN_LABELS_PATH + "4.png"; + public static final String ARROW_RIGHT2 = CN_LABELS_PATH + "5.png"; + public static final String ARROW_LEFT2 = CN_LABELS_PATH + "6.png"; + public static final String CUSTOM_NIGHT_LEVEL_INFO = CN_LABELS_PATH + "7.png"; + + // ========================================================= + // PATHS — Jumpscares + // ========================================================= + private static final String JS_PATH = "sprites/jumpscares/"; + // puppet[0..14] → jumpscares/puppet/1.png .. 15.png + // toy_bunny[0..12] → jumpscares/toy_bonnie/1.png .. 13.png + // toy_chica[0..12] → jumpscares/toy_chica/1.png .. 13.png + // toy_freddy[0..11] → jumpscares/toy_freddy/1.png .. 12.png + // withered_freddy[0..15] → jumpscares/withered_freddy/1..13 + 7..9 + // withered_bonnie[0..15] → jumpscares/withered_bonnie/1.png .. 16.png + // withered_chica[0..11] → jumpscares/withered_chica/1.png .. 12.png + // foxy[0..13] → jumpscares/withered_foxy/1.png .. 14.png + // mangle[0..15] → jumpscares/mangle/1.png .. 16.png + // golden_freddy[0..12] → jumpscares/withered_golden_freddy/1.png .. 13.png + + // ========================================================= + // PATHS — Cutscenes + // ========================================================= + private static final String CS_PATH = "sprites/cutscenes/"; + // cutscene_chica[0..2] → cutscenes/10.png .. cutscenes/12.png + // cutscene_bonnie[0..2] → cutscenes/20.png .. cutscenes/22.png + public static final String CUTSCENE_FREDDY = CS_PATH + "30.png"; + public static final String CUTSCENE_PUPPET = CS_PATH + "40.png"; + public static final String CUTSCENE_BACKGROUND = CS_PATH + "1.png"; + public static final String CUTSCENE_BLACK = CS_PATH + "0.png"; + public static final String CUTSCENE_MASK = CS_PATH + "2.png"; + public static final String ERR_IMG = CS_PATH + "3.png"; + public static final String ITS_ME = CS_PATH + "4.png"; + + // ========================================================= + // PATHS — Minigames + // ========================================================= + private static final String MG_PATH = "sprites/minigames/"; + private static final String MG_GGGL_PATH = MG_PATH + "GG_GL/"; + private static final String MG_SAVETHEM_PATH = MG_PATH + "SAVE THEM/"; + private static final String MG_FOXY_PATH = MG_PATH + "Go! Go! Go!/"; + private static final String MG_TCTTC_PATH = MG_PATH + "TCTTC/"; + private static final String MG_SCREENS_PATH = MG_PATH + "screenshots/"; + + // Give Gifts Give Life + public static final String PUPPET_MINIGAME = MG_GGGL_PATH + "4.png"; + public static final String SOUL = MG_GGGL_PATH + "7.png"; + public static final String GIFT = MG_GGGL_PATH + "6.png"; + public static final String GIVE_GIFTS = MG_GGGL_PATH + "10.png"; + public static final String GIVE_LIFE = MG_GGGL_PATH + "11.png"; + public static final String CHICA_MASK = MG_GGGL_PATH + "0.png"; + public static final String FRED_MASK = MG_GGGL_PATH + "1.png"; + public static final String BONNIE_MASK = MG_GGGL_PATH + "2.png"; + public static final String FOXY_MASK = MG_GGGL_PATH + "3.png"; + + // Save Them + // freddy_walking[0..5] → SAVE THEM/0.png .. SAVE THEM/5.png + // endo_anim[0..1] → SAVE THEM/25.png .. SAVE THEM/26.png + public static final String TABLE = MG_SAVETHEM_PATH + "10.png"; + public static final String DESK_MIN = MG_SAVETHEM_PATH + "11.png"; + public static final String SCENEARY = MG_SAVETHEM_PATH + "12.png"; + public static final String DUST = MG_SAVETHEM_PATH + "13.png"; + public static final String FLOOR1 = MG_SAVETHEM_PATH + "14.png"; + public static final String FLOOR2 = MG_SAVETHEM_PATH + "15.png"; + public static final String WASD = MG_SAVETHEM_PATH + "16.png"; + public static final String SUIT1 = MG_SAVETHEM_PATH + "20.png"; + public static final String SUIT2 = MG_SAVETHEM_PATH + "21.png"; + public static final String SUIT3 = MG_SAVETHEM_PATH + "22.png"; + public static final String SUIT_GR_1 = MG_SAVETHEM_PATH + "23.png"; + public static final String SUIT_GR_2 = MG_SAVETHEM_PATH + "24.png"; + public static final String SAD_SOUL = MG_SAVETHEM_PATH + "27.png"; + public static final String BLOOD = MG_SAVETHEM_PATH + "31.png"; + public static final String BIG_GIFT = MG_SAVETHEM_PATH + "30.png"; + + // Foxy Go Go Go + // min_foxy_anim[0..1] → Go!/0.png .. Go!/1.png + // min_confetti[0..7] → Go!/10.png .. Go!/17.png + public static final String COURTAIN = MG_FOXY_PATH + "4.png"; + public static final String SAD_CHILD = MG_FOXY_PATH + "20.png"; + public static final String HAPPY_CHILD = MG_FOXY_PATH + "21.png"; + public static final String ARROW_MIN = MG_FOXY_PATH + "22.png"; + public static final String PURPLE_GUY = MG_FOXY_PATH + "23.png"; + public static final String GET_READY_TXT = MG_FOXY_PATH + "31.png"; + public static final String GO_TXT = MG_FOXY_PATH + "32.png"; + public static final String HURRAY_TXT = MG_FOXY_PATH + "33.png"; + + // Take Cake to the Children + // cake_freddy_walking[0..1] → TCTTC/0.png .. TCTTC/1.png + // child_crying_states[0..6] → TCTTC/10.png .. TCTTC/16.png + // child_states[0..5] → TCTTC/20.png .. TCTTC/25.png + public static final String DEAD_CHILD = MG_TCTTC_PATH + "17.png"; + public static final String CAR = MG_TCTTC_PATH + "30.png"; + public static final String TAKE_CAKE_TO_THE_CHILDREN_LABEL = MG_TCTTC_PATH + "31.png"; + + // Screenshots + // min_screenshots[0..3] → screenshots/0.png .. screenshots/3.png + + // Rare screens + private static final String RARE_PATH = "sprites/rare/"; + // rare[0..2] → rare/1.png .. rare/3.png + + // Animatronics extras + private static final String ANIMATRONICS_PATH = "sprites/animatronics/"; + // anims_extra[0..8] → animatronics/0.png .. animatronics/8.png + + // ========================================================= + // LOADING + // ========================================================= + + public void loadMenuAssets() { + // Background menu + for (int i = 0; i < 4; i++) manager.load(MENU_MISC_PATH + i + ".png", Texture.class); + + // Menu logos and labels + for (int i = 0; i <= 17; i++) manager.load(MENU_LOGOS_PATH + i + ".png", Texture.class); + + // Night screens (12am) and overlays + for (int i = 1; i <= 12; i++) manager.load(MENU_NIGHTS_PATH + i + ".png", Texture.class); + manager.load(MENU_NIGHTS_PATH + "8.png", Texture.class); + manager.load(MENU_NIGHTS_PATH + "10.png", Texture.class); + manager.load(MENU_NIGHTS_PATH + "11.png", Texture.class); + + // Paychecks + for (int i = 1; i <= 4; i++) manager.load(MENU_PAYCHECKS_PATH + i + ".png", Texture.class); + + // Confetti + for (int i = 0; i < 5; i++) manager.load(MENU_SPRINKLES_PATH + i + ".png", Texture.class); + for (int i = 10; i < 15; i++) manager.load(MENU_SPRINKLES_PATH + i + ".png", Texture.class); + for (int i = 20; i < 25; i++) manager.load(MENU_SPRINKLES_PATH + i + ".png", Texture.class); + for (int i = 30; i < 35; i++) manager.load(MENU_SPRINKLES_PATH + i + ".png", Texture.class); + + // Stars + manager.load(STAR, Texture.class); + manager.load(BLUE_STAR, Texture.class); + } + + public void loadGameAssets() { + loadMonitorAssets(); + loadOfficeAssets(); + loadMaskAssets(); + loadCameraAssets(); + loadBatteryAssets(); + loadNumbersAndClockAssets(); + loadCustomNightAssets(); + loadJumpscareAssets(); + loadCutsceneAssets(); + loadMinigameAssets(); + loadMiscAssets(); + } + + private void loadMonitorAssets() { + for (int i = 1; i <= 11; i++) manager.load(MONITOR_PATH + i + ".png", Texture.class); + manager.load(MONITOR_BUTTON, Texture.class); + } + + private void loadOfficeAssets() { + manager.load(OFFICE_BG, Texture.class); + + // Animatronic offices (inside/0..4) + for (int i = 0; i < 4; i++) manager.load(OFFICE_INSIDE_PATH + i + ".png", Texture.class); + manager.load(OFFICE_INSIDE_PATH + "4.png", Texture.class); + + // Flash hallway (hallway/0..10) + for (int i = 0; i < 11; i++) manager.load(OFFICE_HALLWAY_PATH + i + ".png", Texture.class); + + // Vents + for (int i = 0; i < 3; i++) manager.load(OFFICE_RVENTS_PATH + i + ".png", Texture.class); + for (int i = 0; i < 3; i++) manager.load(OFFICE_LVENTS_PATH + i + ".png", Texture.class); + + // Desk animation (utils/10..13) + for (int i = 10; i < 14; i++) manager.load(OFFICE_UTILS_PATH + i + ".png", Texture.class); + + // Vent buttons + manager.load(RIGHT_VENT_BUTTON_OFF, Texture.class); + manager.load(RIGHT_VENT_BUTTON_ON, Texture.class); + manager.load(LEFT_VENT_BUTTON_OFF, Texture.class); + manager.load(LEFT_VENT_BUTTON_ON, Texture.class); + + // Warn signs + for (int i = 24; i < 26; i++) manager.load(OFFICE_UTILS_PATH + i + ".png", Texture.class); + for (int i = 30; i < 32; i++) manager.load(OFFICE_UTILS_PATH + i + ".png", Texture.class); + + // Specials + manager.load(TELEPHONE_MUTE, Texture.class); + manager.load(CTRL_ADV, Texture.class); + manager.load(OFFICE_BUNNY, Texture.class); + manager.load(OFFICE_GOLDEN_FREDDY, Texture.class); + manager.load(OFFICE_MANGLE, Texture.class); + manager.load(OFFICE_BALLOON_BOY, Texture.class); + manager.load(BALLOON_GIRL, Texture.class); + manager.load(DWARF, Texture.class); + manager.load(PLASTIC, Texture.class); + } + + private void loadMaskAssets() { + for (int i = 1; i <= 10; i++) manager.load(MASK_PATH + i + ".png", Texture.class); + manager.load(MASK_BUTTON, Texture.class); + } + + private void loadCameraAssets() { + manager.load(CAMERA_MAP, Texture.class); + manager.load(CAMERA_BORDERLINE, Texture.class); + manager.load(CAMERA_RECORD_SPRITE, Texture.class); + manager.load(CAMERA_SIGNAL_INTERRUPTED, Texture.class); + manager.load(ROOM_BUTTON_UNSELECTED, Texture.class); + manager.load(ROOM_BUTTON_SELECTED, Texture.class); + manager.load(CLICKNHOLD, Texture.class); + manager.load(MUSIC_BOX_BUTTON_OFF, Texture.class); + manager.load(MUSIC_BOX_BUTTON_ON, Texture.class); + manager.load(MUSIC_BOX_LABEL, Texture.class); + + for (int i = 1; i <= 12; i++) manager.load(CAM_LABELS_PATH + i + ".png", Texture.class); + for (int i = 0; i < 4; i++) manager.load(CAM_MANGLE_PATH + i + ".png", Texture.class); + for (int i = 1; i <= 6; i++) manager.load(CAM_STATIC_PATH + i + ".png", Texture.class); + for (int i = 10; i < 14; i++) manager.load(CAM_STATIC_PATH + i + ".png", Texture.class); + for (int i = 1; i <= 5; i++) manager.load(CAM_STATIC_PATH + "s2/" + i + ".png", Texture.class); + for (int i = 1; i <= 21; i++) manager.load(CAM_PATH + "music_box_timer/" + i + ".png", Texture.class); + + loadCameraLocation("PartyRoom1", 4); + loadCameraLocation("PartyRoom2", 5); + loadCameraLocation("PartyRoom3", 5); + loadCameraLocation("PartyRoom4", 7); + loadCameraLocation("PrizeCorner", 6); + loadCameraLocation("RightAirVent", 5); + loadCameraLocation("LeftAirVent", 6); + loadCameraLocation("GameArea", 6); + loadCameraLocation("KidsCove", 3); + loadCameraLocation("PartsnService", 7); + loadCameraLocation("ShowStage", 7); + loadCameraLocation("MainHall", 6); + } + + /** Carga los frames (0..count-1) y el label de una ubicación de cámara. */ + private void loadCameraLocation(String name, int frameCount) { + String base = CAM_LOC_PATH + name + "/"; + for (int i = 0; i < frameCount; i++) manager.load(base + i + ".png", Texture.class); + manager.load(base + "label.png", Texture.class); + } + + private void loadBatteryAssets() { + for (int i = 0; i < 5; i++) manager.load(BATTERY_PATH + i + ".png", Texture.class); + manager.load(FLASHLIGHT_LABEL, Texture.class); + } + + private void loadNumbersAndClockAssets() { + for (int i = 0; i < 10; i++) { + manager.load(NUMBERS_PATH + "1rst/medium/" + i + ".png", Texture.class); + manager.load(NUMBERS_PATH + "1rst/small/" + i + ".png", Texture.class); + manager.load(NUMBERS_PATH + "1rst/big/" + i + ".png", Texture.class); + manager.load(NUMBERS_PATH + "2nd/medium/" + i + ".png", Texture.class); + manager.load(NUMBERS_PATH + "2nd/small/" + i + ".png", Texture.class); + } + manager.load(DOTS, Texture.class); + manager.load(NIGHT_LABEL, Texture.class); + manager.load(AM_LABEL, Texture.class); + manager.load(BIG_AM, Texture.class); + for (int i = 3; i < 8; i++) manager.load(CLOCK_PATH + i + ".png", Texture.class); + for (int i = 8; i < 14; i++) manager.load(CLOCK_PATH + i + ".png", Texture.class); + } + + private void loadCustomNightAssets() { + for (int i = 1; i <= 10; i++) { + manager.load(CN_ICONS_PATH + i + ".png", Texture.class); + manager.load(CN_NAMES_PATH + i + ".png", Texture.class); + manager.load(CN_MODES_PATH + i + ".png", Texture.class); + } + for (int i = 0; i < 9; i++) manager.load(CN_REWARDS_PATH + i + ".png", Texture.class); + + manager.load(CUSTOM_NIGHT_TITLE, Texture.class); + manager.load(ARROW_RIGHT, Texture.class); + manager.load(ARROW_LEFT, Texture.class); + manager.load(READY_BUTTON, Texture.class); + manager.load(ARROW_RIGHT2, Texture.class); + manager.load(ARROW_LEFT2, Texture.class); + manager.load(CUSTOM_NIGHT_LEVEL_INFO, Texture.class); + } + + private void loadJumpscareAssets() { + loadFrames(JS_PATH + "puppet/", 1, 15); + loadFrames(JS_PATH + "toy_bonnie/", 1, 13); + loadFrames(JS_PATH + "toy_chica/", 1, 13); + loadFrames(JS_PATH + "toy_freddy/", 1, 12); + loadFrames(JS_PATH + "withered_freddy/", 1, 13); + loadFrames(JS_PATH + "withered_bonnie/", 1, 16); + loadFrames(JS_PATH + "withered_chica/", 1, 12); + loadFrames(JS_PATH + "withered_foxy/", 1, 14); + loadFrames(JS_PATH + "mangle/", 1, 16); + loadFrames(JS_PATH + "withered_golden_freddy/", 1, 13); + } + + private void loadCutsceneAssets() { + for (int i = 10; i < 13; i++) manager.load(CS_PATH + i + ".png", Texture.class); + for (int i = 20; i < 23; i++) manager.load(CS_PATH + i + ".png", Texture.class); + manager.load(CUTSCENE_FREDDY, Texture.class); + manager.load(CUTSCENE_PUPPET, Texture.class); + manager.load(CUTSCENE_BACKGROUND, Texture.class); + manager.load(CUTSCENE_BLACK, Texture.class); + manager.load(CUTSCENE_MASK, Texture.class); + manager.load(ERR_IMG, Texture.class); + manager.load(ITS_ME, Texture.class); + } + + private void loadMinigameAssets() { + // Give Gifts Give Life + manager.load(PUPPET_MINIGAME, Texture.class); + manager.load(SOUL, Texture.class); + manager.load(GIFT, Texture.class); + manager.load(GIVE_GIFTS, Texture.class); + manager.load(GIVE_LIFE, Texture.class); + manager.load(CHICA_MASK, Texture.class); + manager.load(FRED_MASK, Texture.class); + manager.load(BONNIE_MASK, Texture.class); + manager.load(FOXY_MASK, Texture.class); + + // Save Them + for (int i = 0; i < 6; i++) manager.load(MG_SAVETHEM_PATH + i + ".png", Texture.class); + for (int i = 25; i < 27; i++) manager.load(MG_SAVETHEM_PATH + i + ".png", Texture.class); + manager.load(TABLE, Texture.class); + manager.load(DESK_MIN, Texture.class); + manager.load(SCENEARY, Texture.class); + manager.load(DUST, Texture.class); + manager.load(FLOOR1, Texture.class); + manager.load(FLOOR2, Texture.class); + manager.load(WASD, Texture.class); + manager.load(SUIT1, Texture.class); + manager.load(SUIT2, Texture.class); + manager.load(SUIT3, Texture.class); + manager.load(SUIT_GR_1,Texture.class); + manager.load(SUIT_GR_2,Texture.class); + manager.load(SAD_SOUL, Texture.class); + manager.load(BLOOD, Texture.class); + manager.load(BIG_GIFT, Texture.class); + + // Foxy Go Go Go + for (int i = 0; i < 2; i++) manager.load(MG_FOXY_PATH + i + ".png", Texture.class); + for (int i = 10; i < 18; i++) manager.load(MG_FOXY_PATH + i + ".png", Texture.class); + manager.load(COURTAIN, Texture.class); + manager.load(SAD_CHILD, Texture.class); + manager.load(HAPPY_CHILD, Texture.class); + manager.load(ARROW_MIN, Texture.class); + manager.load(PURPLE_GUY, Texture.class); + manager.load(GET_READY_TXT, Texture.class); + manager.load(GO_TXT, Texture.class); + manager.load(HURRAY_TXT, Texture.class); + + // Take Cake to the Children + for (int i = 0; i < 2; i++) manager.load(MG_TCTTC_PATH + i + ".png", Texture.class); + for (int i = 10; i < 17; i++) manager.load(MG_TCTTC_PATH + i + ".png", Texture.class); + for (int i = 20; i < 26; i++) manager.load(MG_TCTTC_PATH + i + ".png", Texture.class); + manager.load(DEAD_CHILD, Texture.class); + manager.load(CAR, Texture.class); + manager.load(TAKE_CAKE_TO_THE_CHILDREN_LABEL, Texture.class); + + // Screenshots & Rare + for (int i = 0; i < 4; i++) manager.load(MG_SCREENS_PATH + i + ".png", Texture.class); + for (int i = 1; i <= 3; i++) manager.load(RARE_PATH + i + ".png", Texture.class); + + // Animatronics extras + for (int i = 0; i < 9; i++) manager.load(ANIMATRONICS_PATH + i + ".png", Texture.class); + } + + private void loadMiscAssets() { + manager.load(ESC_TO_RETURN, Texture.class); + manager.load(REAL_TIME_BUTTON, Texture.class); + manager.load(REAL_TIME_NIGHT, Texture.class); + manager.load(LOADING_ICON, Texture.class); + } + + // ========================================================= + // HELPERS + // ========================================================= + + /** Loads numbered frames: base + start.png .. base + end.png */ + private void loadFrames(String basePath, int start, int end) { + for (int i = start; i <= end; i++) { + manager.load(basePath + i + ".png", Texture.class); + } + } + + // ========================================================= + // GENERIC GETTERS + // ========================================================= + + public Texture getTexture(String path) { + return manager.get(path, Texture.class); + } + + /** Returns an array of consecutively numbered frames (start..end inclusive). */ + public Texture[] getFrames(String basePath, int start, int end) { + Texture[] frames = new Texture[end - start + 1]; + for (int i = start; i <= end; i++) { + frames[i - start] = manager.get(basePath + i + ".png", Texture.class); + } + return frames; + } + + // ========================================================= + // STATE & LIFECYCLE + // ========================================================= + + public boolean update() { return manager.update(); } + public void finishLoading() { manager.finishLoading(); } + public float getProgress() { return manager.getProgress(); } + public void dispose() { manager.dispose(); } +} diff --git a/core/src/main/java/io/github/eldek0/camera/Camera.java b/core/src/main/java/io/github/eldek0/camera/Camera.java new file mode 100644 index 0000000..21d4c1c --- /dev/null +++ b/core/src/main/java/io/github/eldek0/camera/Camera.java @@ -0,0 +1,33 @@ +package io.github.eldek0.camera; + +import com.badlogic.gdx.scenes.scene2d.Stage; +import com.badlogic.gdx.scenes.scene2d.ui.Table; +import com.badlogic.gdx.utils.viewport.ExtendViewport; + +public class Camera extends CameraCls{ + Table uiContainer; + public Stage stage; + + public Camera(int width, int height) { + super(width, height); + viewport = new ExtendViewport(width, height, camera); + uiContainer = new Table(); + uiContainer.setFillParent(true); + uiContainer.center(); + + stage = new Stage(viewport); + stage.addActor(uiContainer); + } + + @Override + public void resize(int width, int height) { + viewport.update(width, height, true); + camera.update(); + stage.getViewport().update(width, height, true); + } + + public void render(float delta){ + stage.act(delta); + stage.draw(); + } +} diff --git a/core/src/main/java/io/github/eldek0/camera/CameraCls.java b/core/src/main/java/io/github/eldek0/camera/CameraCls.java new file mode 100644 index 0000000..4eab561 --- /dev/null +++ b/core/src/main/java/io/github/eldek0/camera/CameraCls.java @@ -0,0 +1,44 @@ +package io.github.eldek0.camera; + +import com.badlogic.gdx.graphics.OrthographicCamera; +import com.badlogic.gdx.math.Matrix4; +import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.utils.viewport.Viewport; + +public abstract class CameraCls { + protected int width, height; + protected OrthographicCamera camera; + protected Viewport viewport; + + public CameraCls(int width, int height) { + this.width = width; + this.height = height; + + camera = new OrthographicCamera(); + + // Center the camera initially + camera.position.set(width / 2f, height / 2f, 0); + + camera.update(); + } + + public Matrix4 combined() {return camera.combined;} + + public abstract void resize(int width, int height); + + public Vector2 getCameraPos() { + return new Vector2(camera.position.x, camera.position.y); + } + + public void updateCam() { + camera.update(); + } + + public OrthographicCamera getCamera() { + return this.camera; + } + + public float getCameraZoom() { + return camera.zoom; + } +} diff --git a/core/src/main/java/io/github/eldek0/office/Office.java b/core/src/main/java/io/github/eldek0/office/Office.java new file mode 100644 index 0000000..0451f53 --- /dev/null +++ b/core/src/main/java/io/github/eldek0/office/Office.java @@ -0,0 +1,77 @@ +package io.github.eldek0.office; + +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.InputAdapter; +import com.badlogic.gdx.graphics.Texture; +import com.badlogic.gdx.graphics.g2d.SpriteBatch; +import com.badlogic.gdx.graphics.glutils.ShapeRenderer; +import com.badlogic.gdx.math.Vector2; +import io.github.eldek0.App; +import io.github.eldek0.ui.HUD; + +import static io.github.eldek0.App.assets; +import static io.github.eldek0.asset.GameAssetManager.*; + +public class Office { + private static final float SPEED = 600; + public static final float MAX_POS_X = assets.getTexture(OFFICE_BG).getWidth() - App.SCREEN_WIDTH; + + private final SpriteBatch batch; + private final HUD hud; + + private ShapeRenderer shapeRenderer; + + private int movement = 0; // 0, -1 (left), 1 (right) + private float positionX = 0; + + public Office(HUD hud, SpriteBatch batch) { + this.hud = hud; + this.batch = batch; + this.shapeRenderer = new ShapeRenderer(); + + Gdx.input.setInputProcessor(new InputAdapter() { + @Override + public boolean mouseMoved(int screenX, int screenY) { + Vector2 worldPos = App.convertPosToWorldPos(new Vector2(screenX, screenY)); + + float threshold = (float) App.SCREEN_WIDTH / 2 * 0.5f; + + if (worldPos.x < threshold) movement = 1; + else if (worldPos.x > App.SCREEN_WIDTH - threshold) movement = -1; + else movement = 0; + return true; + } + + }); + } + + public void render(){ + batch.begin(); + batch.draw(assets.getTexture(OFFICE_BG), + positionX, 0); + + Texture lightTextureRight = assets.getTexture(RIGHT_VENT_BUTTON_OFF); + Texture lightTextureLeft = assets.getTexture(LEFT_VENT_BUTTON_OFF); + float lightHeight = App.SCREEN_HEIGHT - 360 - lightTextureRight.getHeight(); + batch.draw(lightTextureRight, + 1440 + positionX, lightHeight); + + batch.draw(lightTextureLeft, + 100 + positionX, lightHeight); + batch.end(); + } + + public void update(float dt) { + positionX += (int) (SPEED * movement * dt); + if (-positionX < 0) { + positionX = 0; + } else if (-positionX > MAX_POS_X) { + positionX = -MAX_POS_X; + } + } + + public void dispose() { + batch.dispose(); + shapeRenderer.dispose(); + } +} diff --git a/core/src/main/java/io/github/eldek0/screen/GameScene.java b/core/src/main/java/io/github/eldek0/screen/GameScene.java new file mode 100644 index 0000000..c681f5c --- /dev/null +++ b/core/src/main/java/io/github/eldek0/screen/GameScene.java @@ -0,0 +1,62 @@ +package io.github.eldek0.screen; + +import com.badlogic.gdx.Screen; +import com.badlogic.gdx.graphics.g2d.SpriteBatch; +import io.github.eldek0.App; +import io.github.eldek0.office.Office; +import io.github.eldek0.ui.HUD; + +public class GameScene implements Screen { + private final SpriteBatch batch; + private final Office office; + private final HUD hud; + + public GameScene(App app) { + this.hud = new HUD(app); + + this.batch = new SpriteBatch(); + + this.office = new Office(this.hud, batch); + } + + @Override + public void show() { + + } + + @Override + public void render(float v) { + batch.setProjectionMatrix(App.camera.combined); + + office.update(v); + hud.update(v); + + office.render(); + hud.render(); + } + + @Override + public void resize(int i, int i1) { + + } + + @Override + public void pause() { + + } + + @Override + public void resume() { + + } + + @Override + public void hide() { + + } + + @Override + public void dispose() { + + } +} diff --git a/core/src/main/java/io/github/eldek0/ui/Button.java b/core/src/main/java/io/github/eldek0/ui/Button.java new file mode 100644 index 0000000..39e2155 --- /dev/null +++ b/core/src/main/java/io/github/eldek0/ui/Button.java @@ -0,0 +1,63 @@ +package io.github.eldek0.ui; + +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.graphics.Texture; +import com.badlogic.gdx.graphics.g2d.SpriteBatch; +import com.badlogic.gdx.math.Rectangle; + +public class Button { + private boolean inside = false; + private boolean beingPressed = false; + private boolean quitting = false; + private boolean entering = false; + + private Texture buttonTexture; + private Rectangle bounds; + private float x, y, width, height; + + public Button(Texture sprite, float x, float y, float width, float height) { + this.buttonTexture = sprite; + this.x = x; + this.y = y; + this.width = width; + this.height = height; + + this.bounds = new Rectangle(x, y, width, height); + } + + public void update() { + boolean touched = Gdx.input.isTouched() || Gdx.input.isButtonPressed(0); + float touchX = Gdx.input.getX(); + float touchY = Gdx.graphics.getHeight() - Gdx.input.getY(); + + if (touched && bounds.contains(touchX, touchY)) { + if (!beingPressed) { + beingPressed = true; + handleButton(); + } + } else { + beingPressed = false; + } + } + + public void render(SpriteBatch batch) { + batch.draw(buttonTexture, x, y, width, height); + } + + private void handleButton() { + if (!inside) { + entering = true; + quitting = false; + inside = true; + } else { + quitting = true; + entering = false; + inside = false; + } + } + + public boolean isInside() { return inside; } + public boolean isBeingPressed() { return beingPressed; } + public boolean isQuitting() { return quitting; } + public boolean isEntering() { return entering; } +} diff --git a/core/src/main/java/io/github/eldek0/ui/CameraButton.java b/core/src/main/java/io/github/eldek0/ui/CameraButton.java new file mode 100644 index 0000000..f560e2f --- /dev/null +++ b/core/src/main/java/io/github/eldek0/ui/CameraButton.java @@ -0,0 +1,15 @@ +package io.github.eldek0.ui; + +import com.badlogic.gdx.graphics.Texture; +import io.github.eldek0.App; +import io.github.eldek0.asset.GameAssetManager; + +public class CameraButton extends Button { + public CameraButton(float x, float y) { + super(getButtonTexture(), x, y, getButtonTexture().getWidth(), getButtonTexture().getHeight()); + } + + private static Texture getButtonTexture() { + return App.assets.getTexture(GameAssetManager.MONITOR_BUTTON); + } +} diff --git a/core/src/main/java/io/github/eldek0/ui/HUD.java b/core/src/main/java/io/github/eldek0/ui/HUD.java new file mode 100644 index 0000000..113bbda --- /dev/null +++ b/core/src/main/java/io/github/eldek0/ui/HUD.java @@ -0,0 +1,25 @@ +package io.github.eldek0.ui; + +import com.badlogic.gdx.graphics.g2d.SpriteBatch; +import io.github.eldek0.App; + +public class HUD { + private final SpriteBatch batch; + private final MaskButton maskButton; + private final CameraButton cameraButton; + + public HUD(App app) { + this.batch = new SpriteBatch(); + this.maskButton = new MaskButton(20, 20); + this.cameraButton = new CameraButton(510, 20); + } + + public void render() { + batch.begin(); + maskButton.render(batch); + cameraButton.render(batch); + batch.end(); + } + + public void update(float delta) {} +} diff --git a/core/src/main/java/io/github/eldek0/ui/MaskButton.java b/core/src/main/java/io/github/eldek0/ui/MaskButton.java new file mode 100644 index 0000000..86be0ff --- /dev/null +++ b/core/src/main/java/io/github/eldek0/ui/MaskButton.java @@ -0,0 +1,15 @@ +package io.github.eldek0.ui; + +import com.badlogic.gdx.graphics.Texture; +import io.github.eldek0.App; +import io.github.eldek0.asset.GameAssetManager; + +public class MaskButton extends Button { + public MaskButton(float x, float y) { + super(getButtonTexture(), x, y, getButtonTexture().getWidth(), getButtonTexture().getHeight()); + } + + private static Texture getButtonTexture() { + return App.assets.getTexture(GameAssetManager.MASK_BUTTON); + } +} diff --git a/gradle.properties b/gradle.properties new file mode 100644 index 0000000..5885bcc --- /dev/null +++ b/gradle.properties @@ -0,0 +1,19 @@ +# This doesn't need to be false, and some projects may be able to take advantage of setting daemon to true. +# We set it to false by default in order to avoid too many daemons from being created and persisting; each needs RAM. +org.gradle.daemon=false +# Sets starting memory usage to 512MB, maximum memory usage to 1GB, and tries to set as much to use Unicode as we can. +org.gradle.jvmargs=-Xms512M -Xmx1G -Dfile.encoding=UTF-8 -Dconsole.encoding=UTF-8 +# "Configure on-demand" must be false because it breaks projects that have Android modules. The default is also false. +org.gradle.configureondemand=false +# The logging level determines which messages get shown about how Gradle itself is working, such as if build.gradle +# files are fully future-proof (which they never are, because Gradle constantly deprecates working APIs). +# You can change 'quiet' below to 'lifecycle' to use Gradle's default behavior, which shows some confusing messages. +# You could instead change 'quiet' below to 'info' to see info that's important mainly while debugging build files. +# Note that if you want to use Gradle Build Scans, you should set the below logging level to 'lifecycle', otherwise +# the link to the scan won't get shown at all. +# Documented at: https://docs.gradle.org/current/userguide/command_line_interface.html#sec:command_line_logging +org.gradle.logging.level=quiet +graalHelperVersion=2.0.1 +enableGraalNative=false +gdxVersion=1.14.0 +projectVersion=0.0.1 diff --git a/gradle/gradle-daemon-jvm.properties b/gradle/gradle-daemon-jvm.properties new file mode 100644 index 0000000..5d47bf4 --- /dev/null +++ b/gradle/gradle-daemon-jvm.properties @@ -0,0 +1,12 @@ +#This file is generated by updateDaemonJvm +toolchainUrl.FREE_BSD.AARCH64=https\://api.foojay.io/disco/v3.0/ids/df211d3c3eefdc408b462041881bc575/redirect +toolchainUrl.FREE_BSD.X86_64=https\://api.foojay.io/disco/v3.0/ids/93aeea858331bd6bb00ba94759830234/redirect +toolchainUrl.LINUX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/df211d3c3eefdc408b462041881bc575/redirect +toolchainUrl.LINUX.X86_64=https\://api.foojay.io/disco/v3.0/ids/b41931cf1e70bc8e08d7dd19c343ef00/redirect +toolchainUrl.MAC_OS.AARCH64=https\://api.foojay.io/disco/v3.0/ids/3426ffcaa54c3f62406beb1f1ab8b179/redirect +toolchainUrl.MAC_OS.X86_64=https\://api.foojay.io/disco/v3.0/ids/d6690dfd71c4c91e08577437b5b2beb0/redirect +toolchainUrl.UNIX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/df211d3c3eefdc408b462041881bc575/redirect +toolchainUrl.UNIX.X86_64=https\://api.foojay.io/disco/v3.0/ids/b41931cf1e70bc8e08d7dd19c343ef00/redirect +toolchainUrl.WINDOWS.AARCH64=https\://api.foojay.io/disco/v3.0/ids/1e91f45234d88a64dafb961c93ddc75a/redirect +toolchainUrl.WINDOWS.X86_64=https\://api.foojay.io/disco/v3.0/ids/552c7bffe0370c66410a51c55985b511/redirect +toolchainVersion=21 diff --git a/gradle/wrapper/gradle-wrapper.jar b/gradle/wrapper/gradle-wrapper.jar new file mode 100644 index 0000000..d997cfc Binary files /dev/null and b/gradle/wrapper/gradle-wrapper.jar differ diff --git a/gradle/wrapper/gradle-wrapper.properties b/gradle/wrapper/gradle-wrapper.properties new file mode 100644 index 0000000..dbc3ce4 --- /dev/null +++ b/gradle/wrapper/gradle-wrapper.properties @@ -0,0 +1,7 @@ +distributionBase=GRADLE_USER_HOME +distributionPath=wrapper/dists +distributionUrl=https\://services.gradle.org/distributions/gradle-9.4.0-bin.zip +networkTimeout=10000 +validateDistributionUrl=true +zipStoreBase=GRADLE_USER_HOME +zipStorePath=wrapper/dists diff --git a/gradlew b/gradlew new file mode 100644 index 0000000..0262dcb --- /dev/null +++ b/gradlew @@ -0,0 +1,248 @@ +#!/bin/sh + +# +# Copyright © 2015 the original authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. +# +# SPDX-License-Identifier: Apache-2.0 +# + +############################################################################## +# +# Gradle start up script for POSIX generated by Gradle. +# +# Important for running: +# +# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is +# noncompliant, but you have some other compliant shell such as ksh or +# bash, then to run this script, type that shell name before the whole +# command line, like: +# +# ksh Gradle +# +# Busybox and similar reduced shells will NOT work, because this script +# requires all of these POSIX shell features: +# * functions; +# * expansions «$var», «${var}», «${var:-default}», «${var+SET}», +# «${var#prefix}», «${var%suffix}», and «$( cmd )»; +# * compound commands having a testable exit status, especially «case»; +# * various built-in commands including «command», «set», and «ulimit». +# +# Important for patching: +# +# (2) This script targets any POSIX shell, so it avoids extensions provided +# by Bash, Ksh, etc; in particular arrays are avoided. +# +# The "traditional" practice of packing multiple parameters into a +# space-separated string is a well documented source of bugs and security +# problems, so this is (mostly) avoided, by progressively accumulating +# options in "$@", and eventually passing that to Java. +# +# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS, +# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly; +# see the in-line comments for details. +# +# There are tweaks for specific operating systems such as AIX, CygWin, +# Darwin, MinGW, and NonStop. +# +# (3) This script is generated from the Groovy template +# https://github.com/gradle/gradle/blob/b631911858264c0b6e4d6603d677ff5218766cee/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt +# within the Gradle project. +# +# You can find Gradle at https://github.com/gradle/gradle/. +# +############################################################################## + +# Attempt to set APP_HOME + +# Resolve links: $0 may be a link +app_path=$0 + +# Need this for daisy-chained symlinks. +while + APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path + [ -h "$app_path" ] +do + ls=$( ls -ld "$app_path" ) + link=${ls#*' -> '} + case $link in #( + /*) app_path=$link ;; #( + *) app_path=$APP_HOME$link ;; + esac +done + +# This is normally unused +# shellcheck disable=SC2034 +APP_BASE_NAME=${0##*/} +# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036) +APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit + +# Use the maximum available, or set MAX_FD != -1 to use that value. +MAX_FD=maximum + +warn () { + echo "$*" +} >&2 + +die () { + echo + echo "$*" + echo + exit 1 +} >&2 + +# OS specific support (must be 'true' or 'false'). +cygwin=false +msys=false +darwin=false +nonstop=false +case "$( uname )" in #( + CYGWIN* ) cygwin=true ;; #( + Darwin* ) darwin=true ;; #( + MSYS* | MINGW* ) msys=true ;; #( + NONSTOP* ) nonstop=true ;; +esac + + + +# Determine the Java command to use to start the JVM. +if [ -n "$JAVA_HOME" ] ; then + if [ -x "$JAVA_HOME/jre/sh/java" ] ; then + # IBM's JDK on AIX uses strange locations for the executables + JAVACMD=$JAVA_HOME/jre/sh/java + else + JAVACMD=$JAVA_HOME/bin/java + fi + if [ ! -x "$JAVACMD" ] ; then + die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +else + JAVACMD=java + if ! command -v java >/dev/null 2>&1 + then + die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +fi + +# Increase the maximum file descriptors if we can. +if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then + case $MAX_FD in #( + max*) + # In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked. + # shellcheck disable=SC2039,SC3045 + MAX_FD=$( ulimit -H -n ) || + warn "Could not query maximum file descriptor limit" + esac + case $MAX_FD in #( + '' | soft) :;; #( + *) + # In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked. + # shellcheck disable=SC2039,SC3045 + ulimit -n "$MAX_FD" || + warn "Could not set maximum file descriptor limit to $MAX_FD" + esac +fi + +# Collect all arguments for the java command, stacking in reverse order: +# * args from the command line +# * the main class name +# * -classpath +# * -D...appname settings +# * --module-path (only if needed) +# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables. + +# For Cygwin or MSYS, switch paths to Windows format before running java +if "$cygwin" || "$msys" ; then + APP_HOME=$( cygpath --path --mixed "$APP_HOME" ) + + JAVACMD=$( cygpath --unix "$JAVACMD" ) + + # Now convert the arguments - kludge to limit ourselves to /bin/sh + for arg do + if + case $arg in #( + -*) false ;; # don't mess with options #( + /?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath + [ -e "$t" ] ;; #( + *) false ;; + esac + then + arg=$( cygpath --path --ignore --mixed "$arg" ) + fi + # Roll the args list around exactly as many times as the number of + # args, so each arg winds up back in the position where it started, but + # possibly modified. + # + # NB: a `for` loop captures its iteration list before it begins, so + # changing the positional parameters here affects neither the number of + # iterations, nor the values presented in `arg`. + shift # remove old arg + set -- "$@" "$arg" # push replacement arg + done +fi + + +# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"' + +# Collect all arguments for the java command: +# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments, +# and any embedded shellness will be escaped. +# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be +# treated as '${Hostname}' itself on the command line. + +set -- \ + "-Dorg.gradle.appname=$APP_BASE_NAME" \ + -jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \ + "$@" + +# Stop when "xargs" is not available. +if ! command -v xargs >/dev/null 2>&1 +then + die "xargs is not available" +fi + +# Use "xargs" to parse quoted args. +# +# With -n1 it outputs one arg per line, with the quotes and backslashes removed. +# +# In Bash we could simply go: +# +# readarray ARGS < <( xargs -n1 <<<"$var" ) && +# set -- "${ARGS[@]}" "$@" +# +# but POSIX shell has neither arrays nor command substitution, so instead we +# post-process each arg (as a line of input to sed) to backslash-escape any +# character that might be a shell metacharacter, then use eval to reverse +# that process (while maintaining the separation between arguments), and wrap +# the whole thing up as a single "set" statement. +# +# This will of course break if any of these variables contains a newline or +# an unmatched quote. +# + +eval "set -- $( + printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" | + xargs -n1 | + sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' | + tr '\n' ' ' + )" '"$@"' + +exec "$JAVACMD" "$@" diff --git a/gradlew.bat b/gradlew.bat new file mode 100644 index 0000000..c4bdd3a --- /dev/null +++ b/gradlew.bat @@ -0,0 +1,93 @@ +@rem +@rem Copyright 2015 the original author or authors. +@rem +@rem Licensed under the Apache License, Version 2.0 (the "License"); +@rem you may not use this file except in compliance with the License. +@rem You may obtain a copy of the License at +@rem +@rem https://www.apache.org/licenses/LICENSE-2.0 +@rem +@rem Unless required by applicable law or agreed to in writing, software +@rem distributed under the License is distributed on an "AS IS" BASIS, +@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +@rem See the License for the specific language governing permissions and +@rem limitations under the License. +@rem +@rem SPDX-License-Identifier: Apache-2.0 +@rem + +@if "%DEBUG%"=="" @echo off +@rem ########################################################################## +@rem +@rem Gradle startup script for Windows +@rem +@rem ########################################################################## + +@rem Set local scope for the variables with windows NT shell +if "%OS%"=="Windows_NT" setlocal + +set DIRNAME=%~dp0 +if "%DIRNAME%"=="" set DIRNAME=. +@rem This is normally unused +set APP_BASE_NAME=%~n0 +set APP_HOME=%DIRNAME% + +@rem Resolve any "." and ".." in APP_HOME to make it shorter. +for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi + +@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m" + +@rem Find java.exe +if defined JAVA_HOME goto findJavaFromJavaHome + +set JAVA_EXE=java.exe +%JAVA_EXE% -version >NUL 2>&1 +if %ERRORLEVEL% equ 0 goto execute + +echo. 1>&2 +echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2 +echo. 1>&2 +echo Please set the JAVA_HOME variable in your environment to match the 1>&2 +echo location of your Java installation. 1>&2 + +goto fail + +:findJavaFromJavaHome +set JAVA_HOME=%JAVA_HOME:"=% +set JAVA_EXE=%JAVA_HOME%/bin/java.exe + +if exist "%JAVA_EXE%" goto execute + +echo. 1>&2 +echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2 +echo. 1>&2 +echo Please set the JAVA_HOME variable in your environment to match the 1>&2 +echo location of your Java installation. 1>&2 + +goto fail + +:execute +@rem Setup the command line + + + +@rem Execute Gradle +"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %* + +:end +@rem End local scope for the variables with windows NT shell +if %ERRORLEVEL% equ 0 goto mainEnd + +:fail +rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of +rem the _cmd.exe /c_ return code! +set EXIT_CODE=%ERRORLEVEL% +if %EXIT_CODE% equ 0 set EXIT_CODE=1 +if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE% +exit /b %EXIT_CODE% + +:mainEnd +if "%OS%"=="Windows_NT" endlocal + +:omega diff --git a/lwjgl3/build.gradle b/lwjgl3/build.gradle new file mode 100644 index 0000000..7505ddd --- /dev/null +++ b/lwjgl3/build.gradle @@ -0,0 +1,186 @@ + +buildscript { + repositories { + gradlePluginPortal() + } + dependencies { + classpath "io.github.fourlastor:construo:2.1.0" + if(enableGraalNative == 'true') { + classpath "org.graalvm.buildtools.native:org.graalvm.buildtools.native.gradle.plugin:0.9.28" + } + } +} +plugins { + id "application" +} +apply plugin: 'io.github.fourlastor.construo' + + +import io.github.fourlastor.construo.Target + +sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ] +application.mainClass = 'io.github.eldek0.lwjgl3.Lwjgl3Launcher' +application.applicationName = appName +eclipse.project.name = appName + '-lwjgl3' +java.sourceCompatibility = 21 +java.targetCompatibility = 21 +if (JavaVersion.current().isJava9Compatible()) { + compileJava.options.release.set(21) +} + +dependencies { + implementation "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion" + implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" + implementation project(':core') + + if(enableGraalNative == 'true') { + implementation "io.github.berstanio:gdx-svmhelper-backend-lwjgl3:$graalHelperVersion" + + } +} + +def os = System.properties['os.name'].toLowerCase(Locale.ROOT) + +run { + workingDir = rootProject.file('assets').path +// You can uncomment the next line if your IDE claims a build failure even when the app closed properly. + //setIgnoreExitValue(true) + + if (os.contains('mac')) jvmArgs += "-XstartOnFirstThread" +} + +jar { +// sets the name of the .jar file this produces to the name of the game or app, with the version after. + archiveFileName.set("${appName}-${projectVersion}.jar") +// the duplicatesStrategy matters starting in Gradle 7.0; this setting works. + duplicatesStrategy = DuplicatesStrategy.EXCLUDE + dependsOn configurations.runtimeClasspath + from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } } +// these "exclude" lines remove some unnecessary duplicate files in the output JAR. + exclude('META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA') + dependencies { + exclude('META-INF/INDEX.LIST', 'META-INF/maven/**') + } +// setting the manifest makes the JAR runnable. +// enabling native access helps avoid a warning when Java 24 or later runs the JAR. +// setting Multi-Release to true allows LWJGL3 to use different classes on recent Java versions. + manifest { + attributes 'Main-Class': application.mainClass, 'Enable-Native-Access': 'ALL-UNNAMED', 'Multi-Release': 'true' + } +// this last step may help on some OSes that need extra instruction to make runnable JARs. + doLast { + file(archiveFile).setExecutable(true, false) + } +} + +// Builds a JAR that only includes the files needed to run on macOS, not Windows or Linux. +// The file size for a Mac-only JAR is about 7MB smaller than a cross-platform JAR. +tasks.register("jarMac") { + dependsOn("jar") + group("build") + jar.archiveFileName.set("${appName}-${projectVersion}-mac.jar") + jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dll", "**/*.so", + 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA') + dependencies { + jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", + 'META-INF/INDEX.LIST', 'META-INF/maven/**') + } +} + +// Builds a JAR that only includes the files needed to run on Linux, not Windows or macOS. +// The file size for a Linux-only JAR is about 5MB smaller than a cross-platform JAR. +tasks.register("jarLinux") { + dependsOn("jar") + group("build") + jar.archiveFileName.set("${appName}-${projectVersion}-linux.jar") + jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**", "**/*.dll", "**/*.dylib", + 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA') + dependencies { + jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**", + 'META-INF/INDEX.LIST', 'META-INF/maven/**') + } +} + +// Builds a JAR that only includes the files needed to run on Windows, not Linux or macOS. +// The file size for a Windows-only JAR is about 6MB smaller than a cross-platform JAR. +tasks.register("jarWin") { + dependsOn("jar") + group("build") + jar.archiveFileName.set("${appName}-${projectVersion}-win.jar") + jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dylib", "**/*.so", + 'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA') + dependencies { + jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", + 'META-INF/INDEX.LIST', 'META-INF/maven/**') + } +} + +construo { + // name of the executable + name.set(appName) + // human-readable name, used for example in the `.app` name for macOS + humanName.set(appName) + jlink { + guessModulesFromJar.set(false) + // You may need to add more modules, as needed. + modules.addAll("java.base", "java.management", "java.desktop", "jdk.unsupported") + } + + targets.configure { + register("linuxX64", Target.Linux) { + architecture.set(Target.Architecture.X86_64) + jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_x64_linux_hotspot_21.0.10_7.tar.gz") + // Linux does not currently have a way to set the icon on the executable + } + register("macM1", Target.MacOs) { + architecture.set(Target.Architecture.AARCH64) + jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_aarch64_mac_hotspot_21.0.10_7.tar.gz") + // macOS needs an identifier + identifier.set("io.github.eldek0." + appName) + // Optional: icon for macOS, as an ICNS file + macIcon.set(project.file("icons/logo.icns")) + } + register("macX64", Target.MacOs) { + architecture.set(Target.Architecture.X86_64) + jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_x64_mac_hotspot_21.0.10_7.tar.gz") + // macOS needs an identifier + identifier.set("io.github.eldek0." + appName) + // Optional: icon for macOS, as an ICNS file + macIcon.set(project.file("icons/logo.icns")) + } + register("winX64", Target.Windows) { + architecture.set(Target.Architecture.X86_64) + // Optional: icon for Windows, as a PNG + icon.set(project.file("icons/logo.png")) + jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_x64_windows_hotspot_21.0.10_7.zip") + // Uncomment the next line to show a console when the game runs, to print messages. + //useConsole.set(true) + } + } +} + +// Equivalent to the jar task; here for compatibility with gdx-setup. +tasks.register('dist') { + dependsOn 'jar' +} + +distributions { + main { + contents { + into('libs') { + project.configurations.runtimeClasspath.files.findAll { file -> + file.getName() != project.tasks.jar.outputs.files.singleFile.name + }.each { file -> + exclude file.name + } + } + } + } +} + +startScripts.dependsOn(':lwjgl3:jar') +startScripts.classpath = project.tasks.jar.outputs.files + +if(enableGraalNative == 'true') { + apply from: file("nativeimage.gradle") +} diff --git a/lwjgl3/icons/logo.icns b/lwjgl3/icons/logo.icns new file mode 100644 index 0000000..5e41ad7 Binary files /dev/null and b/lwjgl3/icons/logo.icns differ diff --git a/lwjgl3/icons/logo.ico b/lwjgl3/icons/logo.ico new file mode 100644 index 0000000..c4f2d5e Binary files /dev/null and b/lwjgl3/icons/logo.ico differ diff --git a/lwjgl3/icons/logo.png b/lwjgl3/icons/logo.png new file mode 100644 index 0000000..f810616 Binary files /dev/null and b/lwjgl3/icons/logo.png differ diff --git a/lwjgl3/nativeimage.gradle b/lwjgl3/nativeimage.gradle new file mode 100644 index 0000000..bee3fd2 --- /dev/null +++ b/lwjgl3/nativeimage.gradle @@ -0,0 +1,54 @@ + +project(":lwjgl3") { + apply plugin: "org.graalvm.buildtools.native" + + graalvmNative { + binaries { + main { + imageName = appName + mainClass = application.mainClass + requiredVersion = '23.0' + buildArgs.add("-march=compatibility") + jvmArgs.addAll("-Dfile.encoding=UTF8") + sharedLibrary = false + resources.autodetect() + } + } + } + + run { + doNotTrackState("Running the app should not be affected by Graal.") + } + + // Modified from https://lyze.dev/2021/04/29/libGDX-Internal-Assets-List/ ; thanks again, Lyze! + // This creates a resource-config.json file based on the contents of the assets folder (and the libGDX icons). + // This file is used by Graal Native to embed those specific files. + // This has to run before nativeCompile, so it runs at the start of an unrelated resource-handling command. + generateResourcesConfigFile.doFirst { + def assetsFolder = new File("${project.rootDir}/assets/") + def lwjgl3 = project(':lwjgl3') + def resFolder = new File("${lwjgl3.projectDir}/src/main/resources/META-INF/native-image/${lwjgl3.ext.appName}") + resFolder.mkdirs() + def resFile = new File(resFolder, "resource-config.json") + resFile.delete() + resFile.append( + """{ + "resources":{ + "includes":[ + { + "pattern": ".*(""") + // This adds every filename in the assets/ folder to a pattern that adds those files as resources. + fileTree(assetsFolder).each { + // The backslash-Q and backslash-E escape the start and end of a literal string, respectively. + resFile.append("\\\\Q${it.name}\\\\E|") + } + // We also match all of the window icon images this way and the font files that are part of libGDX. + resFile.append( + """libgdx.+\\\\.png|lsans.+)" + } + ]}, + "bundles":[] +}""" + ) + } +} diff --git a/lwjgl3/src/main/java/io/github/eldek0/lwjgl3/Lwjgl3Launcher.java b/lwjgl3/src/main/java/io/github/eldek0/lwjgl3/Lwjgl3Launcher.java new file mode 100644 index 0000000..83936ee --- /dev/null +++ b/lwjgl3/src/main/java/io/github/eldek0/lwjgl3/Lwjgl3Launcher.java @@ -0,0 +1,48 @@ +package io.github.eldek0.lwjgl3; + +import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application; +import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration; +import io.github.eldek0.App; + +/** Launches the desktop (LWJGL3) application. */ +public class Lwjgl3Launcher { + public static void main(String[] args) { + if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows. + createApplication(); + } + + private static Lwjgl3Application createApplication() { + return new Lwjgl3Application(new App(), getDefaultConfiguration()); + } + + private static Lwjgl3ApplicationConfiguration getDefaultConfiguration() { + Lwjgl3ApplicationConfiguration configuration = new Lwjgl3ApplicationConfiguration(); + configuration.setTitle("fnafinjava"); + //// Vsync limits the frames per second to what your hardware can display, and helps eliminate + //// screen tearing. This setting doesn't always work on Linux, so the line after is a safeguard. + configuration.useVsync(true); + //// Limits FPS to the refresh rate of the currently active monitor, plus 1 to try to match fractional + //// refresh rates. The Vsync setting above should limit the actual FPS to match the monitor. + configuration.setForegroundFPS(Lwjgl3ApplicationConfiguration.getDisplayMode().refreshRate + 1); + //// If you remove the above line and set Vsync to false, you can get unlimited FPS, which can be + //// useful for testing performance, but can also be very stressful to some hardware. + //// You may also need to configure GPU drivers to fully disable Vsync; this can cause screen tearing. + + configuration.setWindowedMode(App.SCREEN_WIDTH, App.SCREEN_HEIGHT); + //// You can change these files; they are in lwjgl3/src/main/resources/ . + //// They can also be loaded from the root of assets/ . + configuration.setWindowIcon("libgdx128.png", "libgdx64.png", "libgdx32.png", "libgdx16.png"); + + //// This could improve compatibility with Windows machines with buggy OpenGL drivers, Macs + //// with Apple Silicon that have to emulate compatibility with OpenGL anyway, and more. + //// This uses the dependency `com.badlogicgames.gdx:gdx-lwjgl3-angle` to function. + //// You would need to add this line to lwjgl3/build.gradle , below the dependency on `gdx-backend-lwjgl3`: + //// implementation "com.badlogicgames.gdx:gdx-lwjgl3-angle:$gdxVersion" + //// You can choose to add the following line and the mentioned dependency if you want; they + //// are not intended for games that use GL30 (which is compatibility with OpenGL ES 3.0). + //// Know that it might not work well in some cases. +// configuration.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.ANGLE_GLES20, 0, 0); + + return configuration; + } +} diff --git a/lwjgl3/src/main/java/io/github/eldek0/lwjgl3/StartupHelper.java b/lwjgl3/src/main/java/io/github/eldek0/lwjgl3/StartupHelper.java new file mode 100644 index 0000000..4843a67 --- /dev/null +++ b/lwjgl3/src/main/java/io/github/eldek0/lwjgl3/StartupHelper.java @@ -0,0 +1,227 @@ +/* + * Copyright 2020 damios + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at: + * https://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +// Note, the above license and copyright applies to this file only. +package io.github.eldek0.lwjgl3; + +import com.badlogic.gdx.Version; +import com.badlogic.gdx.backends.lwjgl3.Lwjgl3NativesLoader; + +import org.lwjgl.system.JNI; +import org.lwjgl.system.linux.UNISTD; +import org.lwjgl.system.macosx.LibC; +import org.lwjgl.system.macosx.ObjCRuntime; + +import java.io.File; +import java.lang.management.ManagementFactory; +import java.util.ArrayList; +import java.util.List; +import java.util.Locale; + +/** + * A helper object for game startup, featuring three utilities related to LWJGL3 on various operating systems. + *

+ * The utilities are as follows: + *

+ * Based on this java-gaming.org post by kappa + * @author damios + */ +public class StartupHelper { + + private StartupHelper() {} + + private static final String JVM_RESTARTED_ARG = "jvmIsRestarted"; + + /** + * Must only be called on Linux. Check OS first (or use short-circuit evaluation)! + * @return whether NVIDIA drivers are present on Linux. + */ + public static boolean isLinuxNvidia() { + String[] drivers = new File("/proc/driver").list( + (dir, path) -> path.toUpperCase(Locale.ROOT).contains("NVIDIA") + ); + if (drivers == null) return false; + return drivers.length > 0; + } + + /** + * Applies the utilities as described by {@link StartupHelper}'s Javadoc. + *

+ * All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as + * specified by {@link ProcessBuilder#environment()}; the same applies for + * {@link System#getProperties() System Properties}. + *

+ * Usage: + *


+	 * public static void main(String[] args) {
+	 * 	 if (StartupHelper.startNewJvmIfRequired()) return;
+	 * 	 // ... The rest of main() goes here, as normal.
+	 * }
+	 * 
+ * @return whether a child JVM process was spawned or not. + */ + public static boolean startNewJvmIfRequired() { + return startNewJvmIfRequired(true); + } + + /** + * Applies the utilities as described by {@link StartupHelper}'s Javadoc. + *

+ * All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as + * specified by {@link ProcessBuilder#environment()}; the same applies for + * {@link System#getProperties() System Properties}. + *

+ * Usage: + *


+	 * public static void main(String[] args) {
+	 *   // The parameter on the next line could instead be false if you don't want to inherit IO.
+	 * 	 if (StartupHelper.startNewJvmIfRequired(true)) return;
+	 * 	 // ... The rest of main() goes here, as normal.
+	 * }
+	 * 
+ * @param inheritIO whether I/O should be inherited in the child JVM process. Please note that enabling this will + * block the thread until the child JVM process stops executing. + * @return whether a child JVM process was spawned or not. + */ + public static boolean startNewJvmIfRequired(boolean inheritIO) { + String osName = System.getProperty("os.name").toLowerCase(Locale.ROOT); + if (osName.contains("mac")) return startNewJvm0(/*isMac =*/ true, inheritIO); + if (osName.contains("windows")) { + // Here, we are trying to work around an issue with how LWJGL3 loads its extracted .dll files. + // By default, LWJGL3 extracts to the directory specified by "java.io.tmpdir": usually, the user's home. + // If the user's name has non-ASCII (or some non-alphanumeric) characters in it, that would fail. + // By extracting to the relevant "ProgramData" folder, which is usually "C:\ProgramData", we avoid this. + // We also temporarily change the "user.name" property to one without any chars that would be invalid. + // We revert our changes immediately after loading LWJGL3 natives. + String programData = System.getenv("ProgramData"); + if (programData == null) programData = "C:\\Temp"; // if ProgramData isn't set, try some fallback. + String prevTmpDir = System.getProperty("java.io.tmpdir", programData); + String prevUser = System.getProperty("user.name", "libGDX_User"); + System.setProperty("java.io.tmpdir", programData + "\\libGDX-temp"); + System.setProperty( + "user.name", + ("User_" + prevUser.hashCode() + "_GDX" + Version.VERSION).replace('.', '_') + ); + Lwjgl3NativesLoader.load(); + System.setProperty("java.io.tmpdir", prevTmpDir); + System.setProperty("user.name", prevUser); + return false; + } + return startNewJvm0(/*isMac =*/ false, inheritIO); + } + + private static final String MAC_JRE_ERR_MSG = "A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the '-XstartOnFirstThread' argument manually!"; + private static final String LINUX_JRE_ERR_MSG = "A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the environment variable '__GL_THREADED_OPTIMIZATIONS' to '0'!"; + private static final String CHILD_LOOP_ERR_MSG = "The current JVM process is a spawned child JVM process, but StartupHelper has attempted to spawn another child JVM process! This is a broken state, and should not normally happen! Your game may crash or not function properly!"; + + /** + * Spawns a child JVM process if on macOS, or on Linux with NVIDIA drivers. + *

+ * All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as + * specified by {@link ProcessBuilder#environment()}; the same applies for + * {@link System#getProperties() System Properties}. + * @param isMac whether the current OS is macOS. If this is `false` then the current OS is assumed to be Linux (and + * an immediate check for NVIDIA drivers is performed). + * @param inheritIO whether I/O should be inherited in the child JVM process. Please note that enabling this will + * block the thread until the child JVM process stops executing. + * @return whether a child JVM process was spawned or not. + */ + public static boolean startNewJvm0(boolean isMac, boolean inheritIO) { + long processID = getProcessID(isMac); + if (!isMac) { + // No need to restart non-NVIDIA Linux + if (!isLinuxNvidia()) return false; + // check whether __GL_THREADED_OPTIMIZATIONS is already disabled + if ("0".equals(System.getenv("__GL_THREADED_OPTIMIZATIONS"))) return false; + } else { + // There is no need for -XstartOnFirstThread on Graal native image + if (!System.getProperty("org.graalvm.nativeimage.imagecode", "").isEmpty()) return false; + + // Checks if we are already on the main thread, such as from running via Construo. + long objcMsgSend = ObjCRuntime.getLibrary().getFunctionAddress("objc_msgSend"); + long nsThread = ObjCRuntime.objc_getClass("NSThread"); + long currentThread = JNI.invokePPP(nsThread, ObjCRuntime.sel_getUid("currentThread"), objcMsgSend); + boolean isMainThread = JNI.invokePPZ(currentThread, ObjCRuntime.sel_getUid("isMainThread"), objcMsgSend); + if (isMainThread) return false; + + if ("1".equals(System.getenv("JAVA_STARTED_ON_FIRST_THREAD_" + processID))) return false; + } + + // Check whether this JVM process is a child JVM process already. + // This state shouldn't usually be reachable, but this stops us from endlessly spawning new child JVM processes. + if ("true".equals(System.getProperty(JVM_RESTARTED_ARG))) { + System.err.println(CHILD_LOOP_ERR_MSG); + return false; + } + + // Spawn the child JVM process with updated environment variables or JVM args + List jvmArgs = new ArrayList<>(); + // The following line is used assuming you target Java 8, the minimum for LWJGL3. + String javaExecPath = System.getProperty("java.home") + "/bin/java"; + // If targeting Java 9 or higher, you could use the following instead of the above line: + //String javaExecPath = ProcessHandle.current().info().command().orElseThrow() + if (!(new File(javaExecPath).exists())) { + System.err.println(getJreErrMsg(isMac)); + return false; + } + + jvmArgs.add(javaExecPath); + if (isMac) jvmArgs.add("-XstartOnFirstThread"); + jvmArgs.add("-D" + JVM_RESTARTED_ARG + "=true"); + jvmArgs.addAll(ManagementFactory.getRuntimeMXBean().getInputArguments()); + jvmArgs.add("-cp"); + jvmArgs.add(System.getProperty("java.class.path")); + String mainClass = System.getenv("JAVA_MAIN_CLASS_" + processID); + if (mainClass == null) { + StackTraceElement[] trace = Thread.currentThread().getStackTrace(); + if (trace.length > 0) mainClass = trace[trace.length - 1].getClassName(); + else { + System.err.println("The main class could not be determined."); + return false; + } + } + jvmArgs.add(mainClass); + + try { + ProcessBuilder processBuilder = new ProcessBuilder(jvmArgs); + if (!isMac) processBuilder.environment().put("__GL_THREADED_OPTIMIZATIONS", "0"); + + if (!inheritIO) processBuilder.start(); + else processBuilder.inheritIO().start().waitFor(); + } catch (Exception e) { + System.err.println("There was a problem restarting the JVM."); + // noinspection CallToPrintStackTrace + e.printStackTrace(); + } + + return true; + } + + private static String getJreErrMsg(boolean isMac) { + if (isMac) return MAC_JRE_ERR_MSG; + else return LINUX_JRE_ERR_MSG; + } + + private static long getProcessID(boolean isMac) { + if (isMac) return LibC.getpid(); + else return UNISTD.getpid(); + } +} \ No newline at end of file diff --git a/lwjgl3/src/main/resources/libgdx128.png b/lwjgl3/src/main/resources/libgdx128.png new file mode 100644 index 0000000..f810616 Binary files /dev/null and b/lwjgl3/src/main/resources/libgdx128.png differ diff --git a/lwjgl3/src/main/resources/libgdx16.png b/lwjgl3/src/main/resources/libgdx16.png new file mode 100644 index 0000000..a6b1327 Binary files /dev/null and b/lwjgl3/src/main/resources/libgdx16.png differ diff --git a/lwjgl3/src/main/resources/libgdx32.png b/lwjgl3/src/main/resources/libgdx32.png new file mode 100644 index 0000000..9447b39 Binary files /dev/null and b/lwjgl3/src/main/resources/libgdx32.png differ diff --git a/lwjgl3/src/main/resources/libgdx64.png b/lwjgl3/src/main/resources/libgdx64.png new file mode 100644 index 0000000..7513f3b Binary files /dev/null and b/lwjgl3/src/main/resources/libgdx64.png differ diff --git a/settings.gradle b/settings.gradle new file mode 100644 index 0000000..11d1983 --- /dev/null +++ b/settings.gradle @@ -0,0 +1,8 @@ +plugins { + // Applies the foojay-resolver plugin to allow automatic download of JDKs. + id("org.gradle.toolchains.foojay-resolver-convention") version "1.0.0" +} +// A list of which subprojects to load as part of the same larger project. +// You can remove Strings from the list and reload the Gradle project +// if you want to temporarily disable a subproject. +include 'lwjgl3', 'core'