First commit
This commit is contained in:
18
.editorconfig
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18
.editorconfig
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||||
# https://editorconfig.org
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root = true
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||||
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||||
[*]
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indent_style = space
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end_of_line = lf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = true
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[*.{java,scala,groovy,kt,kts}]
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indent_size = 4
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[*.gradle]
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indent_size = 2
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|
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[*.md]
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trim_trailing_whitespace = false
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2
.gitattributes
vendored
Normal file
2
.gitattributes
vendored
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* text=auto eol=lf
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*.bat text=auto eol=crlf
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168
.gitignore
vendored
Normal file
168
.gitignore
vendored
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## Gradle:
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||||
.gradle/
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gradle-app.setting
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/build/
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/android/build/
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/core/build/
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/lwjgl2/build/
|
||||
/lwjgl3/build/
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/html/build/
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/teavm/build/
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/ios/build/
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/ios-moe/build/
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/headless/build/
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/server/build/
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/shared/build/
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|
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## Java:
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*.class
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*.war
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||||
*.ear
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||||
hs_err_pid*
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.attach_pid*
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|
||||
## Android:
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/android/libs/armeabi-v7a/
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/android/libs/arm64-v8a/
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/android/libs/x86/
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||||
/android/libs/x86_64/
|
||||
/android/gen/
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||||
/android/out/
|
||||
local.properties
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com_crashlytics_export_strings.xml
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||||
|
||||
## Robovm:
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/ios/robovm-build/
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||||
|
||||
## iOS:
|
||||
/ios/xcode/*.xcodeproj/*
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!/ios/xcode/*.xcodeproj/xcshareddata
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||||
!/ios/xcode/*.xcodeproj/project.pbxproj
|
||||
/ios/xcode/native/
|
||||
/ios/IOSLauncher.app
|
||||
/ios/IOSLauncher.app.dSYM
|
||||
|
||||
## GWT:
|
||||
/html/war/
|
||||
/html/gwt-unitCache/
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||||
.apt_generated/
|
||||
/html/war/WEB-INF/deploy/
|
||||
/html/war/WEB-INF/classes/
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||||
.gwt/
|
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gwt-unitCache/
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www-test/
|
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.gwt-tmp/
|
||||
|
||||
## TeaVM:
|
||||
# Not sure yet...
|
||||
|
||||
## IntelliJ, Android Studio:
|
||||
.idea/
|
||||
*.ipr
|
||||
*.iws
|
||||
*.iml
|
||||
|
||||
## Eclipse:
|
||||
.classpath
|
||||
.project
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||||
.metadata/
|
||||
/android/bin/
|
||||
/core/bin/
|
||||
/lwjgl2/bin/
|
||||
/lwjgl3/bin/
|
||||
/html/bin/
|
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/teavm/bin/
|
||||
/ios/bin/
|
||||
/ios-moe/bin/
|
||||
/headless/bin/
|
||||
/server/bin/
|
||||
/shared/bin/
|
||||
*.tmp
|
||||
*.bak
|
||||
*.swp
|
||||
*~.nib
|
||||
.settings/
|
||||
.loadpath
|
||||
.externalToolBuilders/
|
||||
*.launch
|
||||
|
||||
|
||||
## NetBeans:
|
||||
|
||||
/nbproject/private/
|
||||
/android/nbproject/private/
|
||||
/core/nbproject/private/
|
||||
/lwjgl2/nbproject/private/
|
||||
/lwjgl3/nbproject/private/
|
||||
/html/nbproject/private/
|
||||
/teavm/nbproject/private/
|
||||
/ios/nbproject/private/
|
||||
/ios-moe/nbproject/private/
|
||||
/headless/nbproject/private/
|
||||
/server/nbproject/private/
|
||||
/shared/nbproject/private/
|
||||
|
||||
/nbbuild/
|
||||
/android/nbbuild/
|
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/core/nbbuild/
|
||||
/lwjgl2/nbbuild/
|
||||
/lwjgl3/nbbuild/
|
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/html/nbbuild/
|
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/teavm/nbbuild/
|
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/ios/nbbuild/
|
||||
/ios-moe/nbbuild/
|
||||
/headless/nbbuild/
|
||||
/server/nbbuild/
|
||||
/shared/nbbuild/
|
||||
|
||||
/dist/
|
||||
/android/dist/
|
||||
/core/dist/
|
||||
/lwjgl2/dist/
|
||||
/lwjgl3/dist/
|
||||
/html/dist/
|
||||
/teavm/dist/
|
||||
/ios/dist/
|
||||
/ios-moe/dist/
|
||||
/headless/dist/
|
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/server/dist/
|
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/shared/dist/
|
||||
|
||||
/nbdist/
|
||||
/android/nbdist/
|
||||
/core/nbdist/
|
||||
/lwjgl2/nbdist/
|
||||
/lwjgl3/nbdist/
|
||||
/html/nbdist/
|
||||
/teavm/nbdist/
|
||||
/ios/nbdist/
|
||||
/ios-moe/nbdist/
|
||||
/headless/nbdist/
|
||||
/server/nbdist/
|
||||
/shared/nbdist/
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||||
|
||||
nbactions.xml
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||||
nb-configuration.xml
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||||
|
||||
## OS-Specific:
|
||||
.DS_Store
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Thumbs.db
|
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|
||||
## Miscellaneous:
|
||||
*~
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||||
*.*#
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||||
*#*#
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||||
/.kotlin/
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||||
/assets/assets.txt
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||||
|
||||
## Special cases:
|
||||
|
||||
## There is a resource-config.json file generated by nativeimage.gradle if you use Graal Native Image.
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## Some usage may need extra resource configuration in a different file with the same name.
|
||||
## You could also add that configuration to the text in nativeimage.gradle .
|
||||
## You should delete or comment out the next line if you have configuration in a different resource-config.json .
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**/resource-config.json
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||||
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||||
# Assets
|
||||
/assets/sounds/*
|
||||
/assets/sprites/*
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33
README.md
Normal file
33
README.md
Normal file
@@ -0,0 +1,33 @@
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||||
# fnafinjava
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||||
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A [libGDX](https://libgdx.com/) project generated with [gdx-liftoff](https://github.com/libgdx/gdx-liftoff).
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||||
|
||||
This project was generated with a template including simple application launchers and an `ApplicationAdapter` extension that draws libGDX logo.
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||||
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||||
## Platforms
|
||||
|
||||
- `core`: Main module with the application logic shared by all platforms.
|
||||
- `lwjgl3`: Primary desktop platform using LWJGL3; was called 'desktop' in older docs.
|
||||
|
||||
## Gradle
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||||
|
||||
This project uses [Gradle](https://gradle.org/) to manage dependencies.
|
||||
The Gradle wrapper was included, so you can run Gradle tasks using `gradlew.bat` or `./gradlew` commands.
|
||||
Useful Gradle tasks and flags:
|
||||
|
||||
- `--continue`: when using this flag, errors will not stop the tasks from running.
|
||||
- `--daemon`: thanks to this flag, Gradle daemon will be used to run chosen tasks.
|
||||
- `--offline`: when using this flag, cached dependency archives will be used.
|
||||
- `--refresh-dependencies`: this flag forces validation of all dependencies. Useful for snapshot versions.
|
||||
- `build`: builds sources and archives of every project.
|
||||
- `cleanEclipse`: removes Eclipse project data.
|
||||
- `cleanIdea`: removes IntelliJ project data.
|
||||
- `clean`: removes `build` folders, which store compiled classes and built archives.
|
||||
- `eclipse`: generates Eclipse project data.
|
||||
- `idea`: generates IntelliJ project data.
|
||||
- `lwjgl3:jar`: builds application's runnable jar, which can be found at `lwjgl3/build/libs`.
|
||||
- `lwjgl3:run`: starts the application.
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- `test`: runs unit tests (if any).
|
||||
|
||||
Note that most tasks that are not specific to a single project can be run with `name:` prefix, where the `name` should be replaced with the ID of a specific project.
|
||||
For example, `core:clean` removes `build` folder only from the `core` project.
|
||||
69
build.gradle
Normal file
69
build.gradle
Normal file
@@ -0,0 +1,69 @@
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||||
buildscript {
|
||||
repositories {
|
||||
mavenCentral()
|
||||
gradlePluginPortal()
|
||||
mavenLocal()
|
||||
google()
|
||||
maven { url = 'https://central.sonatype.com/repository/maven-snapshots/' }
|
||||
}
|
||||
dependencies {
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
allprojects {
|
||||
apply plugin: 'eclipse'
|
||||
apply plugin: 'idea'
|
||||
|
||||
// This allows you to "Build and run using IntelliJ IDEA", an option in IDEA's Settings.
|
||||
idea {
|
||||
module {
|
||||
outputDir = file('build/classes/java/main')
|
||||
testOutputDir = file('build/classes/java/test')
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
configure(subprojects) {
|
||||
apply plugin: 'java-library'
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||||
java.sourceCompatibility = 21
|
||||
|
||||
// From https://lyze.dev/2021/04/29/libGDX-Internal-Assets-List/
|
||||
// The article can be helpful when using assets.txt in your project.
|
||||
tasks.register('generateAssetList') {
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||||
inputs.dir("${project.rootDir}/assets/")
|
||||
// projectFolder/assets
|
||||
File assetsFolder = new File("${project.rootDir}/assets/")
|
||||
// projectFolder/assets/assets.txt
|
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File assetsFile = new File(assetsFolder, "assets.txt")
|
||||
// delete that file in case we've already created it
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assetsFile.delete()
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|
||||
// iterate through all files inside that folder
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// convert it to a relative path
|
||||
// and append it to the file assets.txt
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||||
fileTree(assetsFolder).collect { assetsFolder.relativePath(it) }.sort().each {
|
||||
assetsFile.append(it + "\n")
|
||||
}
|
||||
}
|
||||
processResources.dependsOn 'generateAssetList'
|
||||
|
||||
compileJava {
|
||||
options.incremental = true
|
||||
}
|
||||
}
|
||||
|
||||
subprojects {
|
||||
version = "$projectVersion"
|
||||
ext.appName = 'fnafinjava'
|
||||
repositories {
|
||||
mavenCentral()
|
||||
// You may want to remove the following line if you have errors downloading dependencies.
|
||||
mavenLocal()
|
||||
maven { url = 'https://central.sonatype.com/repository/maven-snapshots/' }
|
||||
maven { url = 'https://jitpack.io' }
|
||||
}
|
||||
}
|
||||
|
||||
eclipse.project.name = 'fnafinjava' + '-parent'
|
||||
14
core/build.gradle
Normal file
14
core/build.gradle
Normal file
@@ -0,0 +1,14 @@
|
||||
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
|
||||
eclipse.project.name = appName + '-core'
|
||||
|
||||
dependencies {
|
||||
api "com.badlogicgames.gdx:gdx:$gdxVersion"
|
||||
|
||||
if(enableGraalNative == 'true') {
|
||||
implementation "io.github.berstanio:gdx-svmhelper-annotations:$graalHelperVersion"
|
||||
}
|
||||
}
|
||||
|
||||
jar {
|
||||
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
|
||||
}
|
||||
63
core/src/main/java/io/github/eldek0/App.java
Normal file
63
core/src/main/java/io/github/eldek0/App.java
Normal file
@@ -0,0 +1,63 @@
|
||||
package io.github.eldek0;
|
||||
|
||||
import com.badlogic.gdx.Game;
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.math.Vector3;
|
||||
import com.badlogic.gdx.utils.viewport.StretchViewport;
|
||||
import com.badlogic.gdx.utils.viewport.Viewport;
|
||||
import io.github.eldek0.asset.GameAssetManager;
|
||||
import io.github.eldek0.screen.GameScene;
|
||||
|
||||
/** {@link com.badlogic.gdx.ApplicationListener} implementation shared by all platforms. */
|
||||
public class App extends Game {
|
||||
public static final GameAssetManager assets = new GameAssetManager();
|
||||
public static final int SCREEN_WIDTH = 1024;
|
||||
public static final int SCREEN_HEIGHT = 768;
|
||||
private GameScene gameScene;
|
||||
|
||||
public static OrthographicCamera camera;
|
||||
public static Viewport viewport;
|
||||
|
||||
@Override
|
||||
public void create() {
|
||||
camera = new OrthographicCamera();
|
||||
viewport = new StretchViewport(SCREEN_WIDTH, SCREEN_HEIGHT, camera);
|
||||
camera.position.set((float) SCREEN_WIDTH /2, (float) SCREEN_HEIGHT /2, 0);
|
||||
camera.update();
|
||||
|
||||
assets.loadGameAssets();
|
||||
//assets.loadMenuAssets();
|
||||
assets.finishLoading();
|
||||
System.out.println("Assets Loaded");
|
||||
this.setScreen(new GameScene(this));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render() {
|
||||
super.render();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose() {
|
||||
if (gameScene != null) {
|
||||
//gameScene.world.save();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
viewport.update(width, height);
|
||||
}
|
||||
|
||||
public static Vector2 convertPosToWorldPos(Vector2 pos) {
|
||||
Vector3 worldPos = new Vector3(pos.x, pos.y, 0);
|
||||
camera.unproject(worldPos,
|
||||
viewport.getScreenX(),
|
||||
viewport.getScreenY(),
|
||||
viewport.getScreenWidth(),
|
||||
viewport.getScreenHeight()
|
||||
);
|
||||
return new Vector2(worldPos.x, worldPos.y);
|
||||
}
|
||||
}
|
||||
593
core/src/main/java/io/github/eldek0/asset/GameAssetManager.java
Normal file
593
core/src/main/java/io/github/eldek0/asset/GameAssetManager.java
Normal file
@@ -0,0 +1,593 @@
|
||||
package io.github.eldek0.asset;
|
||||
|
||||
import com.badlogic.gdx.assets.AssetManager;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
|
||||
public class GameAssetManager {
|
||||
|
||||
private final AssetManager manager = new AssetManager();
|
||||
|
||||
// =========================================================
|
||||
// PATHS — Monitor
|
||||
// =========================================================
|
||||
// camera_sprites[0..10] → "sprites/monitor/1.png" .. "sprites/monitor/11.png"
|
||||
// monitor_button → "sprites/monitor/button.png"
|
||||
private static final String MONITOR_PATH = "sprites/monitor/";
|
||||
public static final String MONITOR_BUTTON = MONITOR_PATH + "button.png";
|
||||
|
||||
// =========================================================
|
||||
// PATHS — Office
|
||||
// =========================================================
|
||||
private static final String OFFICE_PATH = "sprites/office/";
|
||||
private static final String OFFICE_INSIDE_PATH = OFFICE_PATH + "inside/";
|
||||
private static final String OFFICE_HALLWAY_PATH = OFFICE_PATH + "hallway/";
|
||||
private static final String OFFICE_RVENTS_PATH = OFFICE_PATH + "right_vents/";
|
||||
private static final String OFFICE_LVENTS_PATH = OFFICE_PATH + "left_vents/";
|
||||
private static final String OFFICE_UTILS_PATH = OFFICE_PATH + "utils/";
|
||||
|
||||
public static final String OFFICE_BG = OFFICE_PATH + "office.png";
|
||||
// animatronic_offices[0..3] → inside/0.png .. inside/4.png
|
||||
// flash_offices[0..10] → hallway/0.png .. hallway/10.png
|
||||
// right_vent_offices[0..2] → right_vents/0.png .. right_vents/2.png
|
||||
// left_vent_offices[0..2] → left_vents/0.png .. left_vents/2.png
|
||||
// desk_animation[0..3] → utils/10.png .. utils/13.png
|
||||
public static final String RIGHT_VENT_BUTTON_OFF = OFFICE_UTILS_PATH + "3.png";
|
||||
public static final String RIGHT_VENT_BUTTON_ON = OFFICE_UTILS_PATH + "4.png";
|
||||
public static final String LEFT_VENT_BUTTON_OFF = OFFICE_UTILS_PATH + "1.png";
|
||||
public static final String LEFT_VENT_BUTTON_ON = OFFICE_UTILS_PATH + "2.png";
|
||||
public static final String TELEPHONE_MUTE = OFFICE_UTILS_PATH + "20.png";
|
||||
public static final String CTRL_ADV = OFFICE_UTILS_PATH + "40.png";
|
||||
// warn_big[0..1] → utils/24.png .. utils/25.png
|
||||
// warn_small[0..1] → utils/30.png .. utils/31.png
|
||||
|
||||
// Easter eggs
|
||||
public static final String BALLOON_GIRL = OFFICE_INSIDE_PATH + "8.png";
|
||||
public static final String DWARF = OFFICE_INSIDE_PATH + "DWARF.png";
|
||||
public static final String PLASTIC = OFFICE_INSIDE_PATH + "10.png";
|
||||
public static final String OFFICE_BUNNY = OFFICE_INSIDE_PATH + "3.png";
|
||||
public static final String OFFICE_GOLDEN_FREDDY = OFFICE_INSIDE_PATH + "6.png";
|
||||
public static final String OFFICE_MANGLE = OFFICE_INSIDE_PATH + "7.png";
|
||||
public static final String OFFICE_BALLOON_BOY = OFFICE_INSIDE_PATH + "5.png";
|
||||
|
||||
// =========================================================
|
||||
// PATHS — Mask
|
||||
// =========================================================
|
||||
private static final String MASK_PATH = "sprites/mask/";
|
||||
// mask_sprites[0..9] → mask/1.png .. mask/10.png
|
||||
public static final String MASK_BUTTON = MASK_PATH + "button.png";
|
||||
|
||||
// =========================================================
|
||||
// PATHS — Cameras (utils)
|
||||
// =========================================================
|
||||
private static final String CAM_PATH = "sprites/cameras/";
|
||||
private static final String CAM_UTILS_PATH = CAM_PATH + "utils/";
|
||||
private static final String CAM_LABELS_PATH = CAM_PATH + "Labels/";
|
||||
private static final String CAM_STATIC_PATH = CAM_PATH + "static/";
|
||||
private static final String CAM_LOC_PATH = CAM_PATH + "locations/";
|
||||
private static final String CAM_MANGLE_PATH = CAM_PATH + "mangle/";
|
||||
|
||||
public static final String CAMERA_MAP = CAM_UTILS_PATH + "Map.png";
|
||||
public static final String CAMERA_BORDERLINE = CAM_UTILS_PATH + "Border.png";
|
||||
public static final String CAMERA_RECORD_SPRITE = CAM_UTILS_PATH + "1.png";
|
||||
public static final String CAMERA_SIGNAL_INTERRUPTED= CAM_UTILS_PATH + "2.png";
|
||||
|
||||
public static final String ROOM_BUTTON_UNSELECTED = CAM_LABELS_PATH + "13.png";
|
||||
public static final String ROOM_BUTTON_SELECTED = CAM_LABELS_PATH + "14.png";
|
||||
public static final String CLICKNHOLD = CAM_LABELS_PATH + "18.png";
|
||||
public static final String MUSIC_BOX_BUTTON_OFF = CAM_LABELS_PATH + "16.png";
|
||||
public static final String MUSIC_BOX_BUTTON_ON = CAM_LABELS_PATH + "17.png";
|
||||
public static final String MUSIC_BOX_LABEL = CAM_LABELS_PATH + "15.png";
|
||||
// room_buttons_labels[0..11] → Labels/1.png .. Labels/12.png
|
||||
// mangle_cameras[0..3] → mangle/0.png .. mangle/3.png
|
||||
// static_1[0..5] → static/1.png .. static/6.png
|
||||
// static_2[0..3] → static/10.png .. static/13.png
|
||||
// static_stripes[0..4] → static/s2/1.png .. static/s2/5.png
|
||||
// music_box_timer_sprites[0..20] → cameras/music_box_timer/1.png .. 21.png
|
||||
|
||||
// Camera locations — each location has frames and a label
|
||||
// party_room_1 [0..3] + label
|
||||
// party_room_2 [0..4] + label
|
||||
// party_room_3 [0..4] + label
|
||||
// party_room_4 [0..6] + label
|
||||
// prize_corner [0..5] + label
|
||||
// right_air_vent [0..4] + label
|
||||
// left_air_vent [0..5] + label
|
||||
// game_area [0..5] + label
|
||||
// kids_cove [0..2] + label
|
||||
// parts_n_service[0..6] + label
|
||||
// show_stage [0..6] + label
|
||||
// main_hall [0..5] + label
|
||||
|
||||
// =========================================================
|
||||
// PATHS — Battery
|
||||
// =========================================================
|
||||
private static final String BATTERY_PATH = "sprites/battery/";
|
||||
// battery_stages[0..4] → battery/0.png .. battery/4.png
|
||||
public static final String FLASHLIGHT_LABEL = BATTERY_PATH + "label.png";
|
||||
|
||||
// =========================================================
|
||||
// PATHS — Menu
|
||||
// =========================================================
|
||||
private static final String MENU_PATH = "sprites/menu/";
|
||||
public static final String MENU_MISC_PATH = MENU_PATH + "misc/";
|
||||
private static final String MENU_LOGOS_PATH = MENU_PATH + "logos/";
|
||||
private static final String MENU_NIGHTS_PATH = MENU_PATH + "nights/";
|
||||
private static final String MENU_SPRINKLES_PATH= MENU_PATH + "sprinkles/";
|
||||
private static final String MENU_PAYCHECKS_PATH= MENU_PATH + "paychecks/";
|
||||
|
||||
// background_menu[0..3] → misc/0.png .. misc/3.png
|
||||
public static final String FNAF_TITLE = MENU_LOGOS_PATH + "2.png";
|
||||
public static final String SCOTT_CREDITS = MENU_LOGOS_PATH + "1.png";
|
||||
public static final String SEL_SCOTT_CREDITS = MENU_LOGOS_PATH + "10.png";
|
||||
public static final String OPTION_SELECTED = MENU_LOGOS_PATH + "3.png";
|
||||
public static final String NEW_GAME_OPTION = MENU_LOGOS_PATH + "5.png";
|
||||
public static final String CONTINUE_OPTION = MENU_LOGOS_PATH + "6.png";
|
||||
public static final String DELETE_DATA_LABEL = MENU_LOGOS_PATH + "7.png";
|
||||
public static final String VERSION = MENU_LOGOS_PATH + "9.png";
|
||||
public static final String NIGHT_LABEL_2 = MENU_LOGOS_PATH + "8.png";
|
||||
public static final String ESC_TO_RETURN = MENU_LOGOS_PATH + "12.png";
|
||||
public static final String EXTRAS_BUTTON = MENU_LOGOS_PATH + "13.png";
|
||||
public static final String ANIMATRONICS_BUTTON = MENU_LOGOS_PATH + "14.png";
|
||||
public static final String JUMPSCARES_BUTTON = MENU_LOGOS_PATH + "15.png";
|
||||
public static final String MINIGAMES_BUTTON = MENU_LOGOS_PATH + "16.png";
|
||||
public static final String SEL_SQUARE = MENU_LOGOS_PATH + "17.png";
|
||||
public static final String REAL_TIME_BUTTON = MENU_LOGOS_PATH + "11.png";
|
||||
public static final String LOADING_ICON = MENU_LOGOS_PATH + "0.png";
|
||||
|
||||
public static final String NIGHT_SIX_OPTION = MENU_NIGHTS_PATH + "11.png";
|
||||
public static final String CUSTOM_NIGHT_OPTION = MENU_NIGHTS_PATH + "12.png";
|
||||
public static final String LOST_SCREEN = MENU_NIGHTS_PATH + "9.png";
|
||||
public static final String GAME_OVER = MENU_NIGHTS_PATH + "10.png";
|
||||
public static final String REAL_TIME_NIGHT = MENU_NIGHTS_PATH + "8.png";
|
||||
// nights_12am[0..6] → nights/1.png .. nights/7.png
|
||||
|
||||
public static final String STAR = MENU_MISC_PATH + "4.png";
|
||||
public static final String BLUE_STAR = MENU_MISC_PATH + "5.png";
|
||||
|
||||
public static final String NEWSPAPER = MENU_PAYCHECKS_PATH + "1.png";
|
||||
public static final String NIGHT_FIVE_PAYCHECK = MENU_PAYCHECKS_PATH + "2.png";
|
||||
public static final String NIGHT_SIX_PAYCHECK = MENU_PAYCHECKS_PATH + "3.png";
|
||||
public static final String NIGHT_SEVEN_PAYCHECK = MENU_PAYCHECKS_PATH + "4.png";
|
||||
|
||||
// Confetti: blue[0..4]→sprinkles/0..4, green[10..14], yellow[20..24], pink[30..34]
|
||||
|
||||
// =========================================================
|
||||
// PATHS — Numbers & Clock
|
||||
// =========================================================
|
||||
private static final String NUMBERS_PATH = "sprites/numbers/";
|
||||
private static final String CLOCK_PATH = "sprites/clock/";
|
||||
// numbers[0..9] → numbers/1rst/medium/0.png .. 9.png
|
||||
// numbers_small[0..9] → numbers/1rst/small/0.png .. 9.png
|
||||
// numbers_big[0..9] → numbers/1rst/big/0.png .. 9.png
|
||||
// numbers2[0..9] → numbers/2nd/medium/0.png .. 9.png
|
||||
// numbers2_small[0..9] → numbers/2nd/small/0.png .. 9.png
|
||||
public static final String DOTS = NUMBERS_PATH + "1rst/medium/dot.png";
|
||||
|
||||
public static final String NIGHT_LABEL = CLOCK_PATH + "20.png";
|
||||
public static final String AM_LABEL = CLOCK_PATH + "2.png";
|
||||
public static final String BIG_AM = CLOCK_PATH + "1.png";
|
||||
// five_animation[0..4] → clock/3.png .. clock/7.png
|
||||
// six_animation[0..5] → clock/8.png .. clock/13.png
|
||||
|
||||
// =========================================================
|
||||
// PATHS — Custom Night
|
||||
// =========================================================
|
||||
private static final String CN_PATH = "sprites/custom_night/";
|
||||
private static final String CN_ICONS_PATH = CN_PATH + "icons/";
|
||||
private static final String CN_NAMES_PATH = CN_PATH + "names/";
|
||||
private static final String CN_LABELS_PATH= CN_PATH + "labels/";
|
||||
private static final String CN_MODES_PATH = CN_PATH + "modes/";
|
||||
private static final String CN_REWARDS_PATH = CN_PATH + "rewards/";
|
||||
|
||||
// animatronic_icons[0..9] → icons/1.png .. icons/10.png
|
||||
// animatronic_labels[0..9] → names/1.png .. names/10.png
|
||||
// modes_labels[0..9] → modes/1.png .. modes/10.png
|
||||
// custom_night_rewards[0..8]→ rewards/0.png .. rewards/8.png
|
||||
public static final String CUSTOM_NIGHT_TITLE = CN_LABELS_PATH + "1.png";
|
||||
public static final String ARROW_RIGHT = CN_LABELS_PATH + "2.png";
|
||||
public static final String ARROW_LEFT = CN_LABELS_PATH + "3.png";
|
||||
public static final String READY_BUTTON = CN_LABELS_PATH + "4.png";
|
||||
public static final String ARROW_RIGHT2 = CN_LABELS_PATH + "5.png";
|
||||
public static final String ARROW_LEFT2 = CN_LABELS_PATH + "6.png";
|
||||
public static final String CUSTOM_NIGHT_LEVEL_INFO = CN_LABELS_PATH + "7.png";
|
||||
|
||||
// =========================================================
|
||||
// PATHS — Jumpscares
|
||||
// =========================================================
|
||||
private static final String JS_PATH = "sprites/jumpscares/";
|
||||
// puppet[0..14] → jumpscares/puppet/1.png .. 15.png
|
||||
// toy_bunny[0..12] → jumpscares/toy_bonnie/1.png .. 13.png
|
||||
// toy_chica[0..12] → jumpscares/toy_chica/1.png .. 13.png
|
||||
// toy_freddy[0..11] → jumpscares/toy_freddy/1.png .. 12.png
|
||||
// withered_freddy[0..15] → jumpscares/withered_freddy/1..13 + 7..9
|
||||
// withered_bonnie[0..15] → jumpscares/withered_bonnie/1.png .. 16.png
|
||||
// withered_chica[0..11] → jumpscares/withered_chica/1.png .. 12.png
|
||||
// foxy[0..13] → jumpscares/withered_foxy/1.png .. 14.png
|
||||
// mangle[0..15] → jumpscares/mangle/1.png .. 16.png
|
||||
// golden_freddy[0..12] → jumpscares/withered_golden_freddy/1.png .. 13.png
|
||||
|
||||
// =========================================================
|
||||
// PATHS — Cutscenes
|
||||
// =========================================================
|
||||
private static final String CS_PATH = "sprites/cutscenes/";
|
||||
// cutscene_chica[0..2] → cutscenes/10.png .. cutscenes/12.png
|
||||
// cutscene_bonnie[0..2] → cutscenes/20.png .. cutscenes/22.png
|
||||
public static final String CUTSCENE_FREDDY = CS_PATH + "30.png";
|
||||
public static final String CUTSCENE_PUPPET = CS_PATH + "40.png";
|
||||
public static final String CUTSCENE_BACKGROUND = CS_PATH + "1.png";
|
||||
public static final String CUTSCENE_BLACK = CS_PATH + "0.png";
|
||||
public static final String CUTSCENE_MASK = CS_PATH + "2.png";
|
||||
public static final String ERR_IMG = CS_PATH + "3.png";
|
||||
public static final String ITS_ME = CS_PATH + "4.png";
|
||||
|
||||
// =========================================================
|
||||
// PATHS — Minigames
|
||||
// =========================================================
|
||||
private static final String MG_PATH = "sprites/minigames/";
|
||||
private static final String MG_GGGL_PATH = MG_PATH + "GG_GL/";
|
||||
private static final String MG_SAVETHEM_PATH = MG_PATH + "SAVE THEM/";
|
||||
private static final String MG_FOXY_PATH = MG_PATH + "Go! Go! Go!/";
|
||||
private static final String MG_TCTTC_PATH = MG_PATH + "TCTTC/";
|
||||
private static final String MG_SCREENS_PATH = MG_PATH + "screenshots/";
|
||||
|
||||
// Give Gifts Give Life
|
||||
public static final String PUPPET_MINIGAME = MG_GGGL_PATH + "4.png";
|
||||
public static final String SOUL = MG_GGGL_PATH + "7.png";
|
||||
public static final String GIFT = MG_GGGL_PATH + "6.png";
|
||||
public static final String GIVE_GIFTS = MG_GGGL_PATH + "10.png";
|
||||
public static final String GIVE_LIFE = MG_GGGL_PATH + "11.png";
|
||||
public static final String CHICA_MASK = MG_GGGL_PATH + "0.png";
|
||||
public static final String FRED_MASK = MG_GGGL_PATH + "1.png";
|
||||
public static final String BONNIE_MASK = MG_GGGL_PATH + "2.png";
|
||||
public static final String FOXY_MASK = MG_GGGL_PATH + "3.png";
|
||||
|
||||
// Save Them
|
||||
// freddy_walking[0..5] → SAVE THEM/0.png .. SAVE THEM/5.png
|
||||
// endo_anim[0..1] → SAVE THEM/25.png .. SAVE THEM/26.png
|
||||
public static final String TABLE = MG_SAVETHEM_PATH + "10.png";
|
||||
public static final String DESK_MIN = MG_SAVETHEM_PATH + "11.png";
|
||||
public static final String SCENEARY = MG_SAVETHEM_PATH + "12.png";
|
||||
public static final String DUST = MG_SAVETHEM_PATH + "13.png";
|
||||
public static final String FLOOR1 = MG_SAVETHEM_PATH + "14.png";
|
||||
public static final String FLOOR2 = MG_SAVETHEM_PATH + "15.png";
|
||||
public static final String WASD = MG_SAVETHEM_PATH + "16.png";
|
||||
public static final String SUIT1 = MG_SAVETHEM_PATH + "20.png";
|
||||
public static final String SUIT2 = MG_SAVETHEM_PATH + "21.png";
|
||||
public static final String SUIT3 = MG_SAVETHEM_PATH + "22.png";
|
||||
public static final String SUIT_GR_1 = MG_SAVETHEM_PATH + "23.png";
|
||||
public static final String SUIT_GR_2 = MG_SAVETHEM_PATH + "24.png";
|
||||
public static final String SAD_SOUL = MG_SAVETHEM_PATH + "27.png";
|
||||
public static final String BLOOD = MG_SAVETHEM_PATH + "31.png";
|
||||
public static final String BIG_GIFT = MG_SAVETHEM_PATH + "30.png";
|
||||
|
||||
// Foxy Go Go Go
|
||||
// min_foxy_anim[0..1] → Go!/0.png .. Go!/1.png
|
||||
// min_confetti[0..7] → Go!/10.png .. Go!/17.png
|
||||
public static final String COURTAIN = MG_FOXY_PATH + "4.png";
|
||||
public static final String SAD_CHILD = MG_FOXY_PATH + "20.png";
|
||||
public static final String HAPPY_CHILD = MG_FOXY_PATH + "21.png";
|
||||
public static final String ARROW_MIN = MG_FOXY_PATH + "22.png";
|
||||
public static final String PURPLE_GUY = MG_FOXY_PATH + "23.png";
|
||||
public static final String GET_READY_TXT = MG_FOXY_PATH + "31.png";
|
||||
public static final String GO_TXT = MG_FOXY_PATH + "32.png";
|
||||
public static final String HURRAY_TXT = MG_FOXY_PATH + "33.png";
|
||||
|
||||
// Take Cake to the Children
|
||||
// cake_freddy_walking[0..1] → TCTTC/0.png .. TCTTC/1.png
|
||||
// child_crying_states[0..6] → TCTTC/10.png .. TCTTC/16.png
|
||||
// child_states[0..5] → TCTTC/20.png .. TCTTC/25.png
|
||||
public static final String DEAD_CHILD = MG_TCTTC_PATH + "17.png";
|
||||
public static final String CAR = MG_TCTTC_PATH + "30.png";
|
||||
public static final String TAKE_CAKE_TO_THE_CHILDREN_LABEL = MG_TCTTC_PATH + "31.png";
|
||||
|
||||
// Screenshots
|
||||
// min_screenshots[0..3] → screenshots/0.png .. screenshots/3.png
|
||||
|
||||
// Rare screens
|
||||
private static final String RARE_PATH = "sprites/rare/";
|
||||
// rare[0..2] → rare/1.png .. rare/3.png
|
||||
|
||||
// Animatronics extras
|
||||
private static final String ANIMATRONICS_PATH = "sprites/animatronics/";
|
||||
// anims_extra[0..8] → animatronics/0.png .. animatronics/8.png
|
||||
|
||||
// =========================================================
|
||||
// LOADING
|
||||
// =========================================================
|
||||
|
||||
public void loadMenuAssets() {
|
||||
// Background menu
|
||||
for (int i = 0; i < 4; i++) manager.load(MENU_MISC_PATH + i + ".png", Texture.class);
|
||||
|
||||
// Menu logos and labels
|
||||
for (int i = 0; i <= 17; i++) manager.load(MENU_LOGOS_PATH + i + ".png", Texture.class);
|
||||
|
||||
// Night screens (12am) and overlays
|
||||
for (int i = 1; i <= 12; i++) manager.load(MENU_NIGHTS_PATH + i + ".png", Texture.class);
|
||||
manager.load(MENU_NIGHTS_PATH + "8.png", Texture.class);
|
||||
manager.load(MENU_NIGHTS_PATH + "10.png", Texture.class);
|
||||
manager.load(MENU_NIGHTS_PATH + "11.png", Texture.class);
|
||||
|
||||
// Paychecks
|
||||
for (int i = 1; i <= 4; i++) manager.load(MENU_PAYCHECKS_PATH + i + ".png", Texture.class);
|
||||
|
||||
// Confetti
|
||||
for (int i = 0; i < 5; i++) manager.load(MENU_SPRINKLES_PATH + i + ".png", Texture.class);
|
||||
for (int i = 10; i < 15; i++) manager.load(MENU_SPRINKLES_PATH + i + ".png", Texture.class);
|
||||
for (int i = 20; i < 25; i++) manager.load(MENU_SPRINKLES_PATH + i + ".png", Texture.class);
|
||||
for (int i = 30; i < 35; i++) manager.load(MENU_SPRINKLES_PATH + i + ".png", Texture.class);
|
||||
|
||||
// Stars
|
||||
manager.load(STAR, Texture.class);
|
||||
manager.load(BLUE_STAR, Texture.class);
|
||||
}
|
||||
|
||||
public void loadGameAssets() {
|
||||
loadMonitorAssets();
|
||||
loadOfficeAssets();
|
||||
loadMaskAssets();
|
||||
loadCameraAssets();
|
||||
loadBatteryAssets();
|
||||
loadNumbersAndClockAssets();
|
||||
loadCustomNightAssets();
|
||||
loadJumpscareAssets();
|
||||
loadCutsceneAssets();
|
||||
loadMinigameAssets();
|
||||
loadMiscAssets();
|
||||
}
|
||||
|
||||
private void loadMonitorAssets() {
|
||||
for (int i = 1; i <= 11; i++) manager.load(MONITOR_PATH + i + ".png", Texture.class);
|
||||
manager.load(MONITOR_BUTTON, Texture.class);
|
||||
}
|
||||
|
||||
private void loadOfficeAssets() {
|
||||
manager.load(OFFICE_BG, Texture.class);
|
||||
|
||||
// Animatronic offices (inside/0..4)
|
||||
for (int i = 0; i < 4; i++) manager.load(OFFICE_INSIDE_PATH + i + ".png", Texture.class);
|
||||
manager.load(OFFICE_INSIDE_PATH + "4.png", Texture.class);
|
||||
|
||||
// Flash hallway (hallway/0..10)
|
||||
for (int i = 0; i < 11; i++) manager.load(OFFICE_HALLWAY_PATH + i + ".png", Texture.class);
|
||||
|
||||
// Vents
|
||||
for (int i = 0; i < 3; i++) manager.load(OFFICE_RVENTS_PATH + i + ".png", Texture.class);
|
||||
for (int i = 0; i < 3; i++) manager.load(OFFICE_LVENTS_PATH + i + ".png", Texture.class);
|
||||
|
||||
// Desk animation (utils/10..13)
|
||||
for (int i = 10; i < 14; i++) manager.load(OFFICE_UTILS_PATH + i + ".png", Texture.class);
|
||||
|
||||
// Vent buttons
|
||||
manager.load(RIGHT_VENT_BUTTON_OFF, Texture.class);
|
||||
manager.load(RIGHT_VENT_BUTTON_ON, Texture.class);
|
||||
manager.load(LEFT_VENT_BUTTON_OFF, Texture.class);
|
||||
manager.load(LEFT_VENT_BUTTON_ON, Texture.class);
|
||||
|
||||
// Warn signs
|
||||
for (int i = 24; i < 26; i++) manager.load(OFFICE_UTILS_PATH + i + ".png", Texture.class);
|
||||
for (int i = 30; i < 32; i++) manager.load(OFFICE_UTILS_PATH + i + ".png", Texture.class);
|
||||
|
||||
// Specials
|
||||
manager.load(TELEPHONE_MUTE, Texture.class);
|
||||
manager.load(CTRL_ADV, Texture.class);
|
||||
manager.load(OFFICE_BUNNY, Texture.class);
|
||||
manager.load(OFFICE_GOLDEN_FREDDY, Texture.class);
|
||||
manager.load(OFFICE_MANGLE, Texture.class);
|
||||
manager.load(OFFICE_BALLOON_BOY, Texture.class);
|
||||
manager.load(BALLOON_GIRL, Texture.class);
|
||||
manager.load(DWARF, Texture.class);
|
||||
manager.load(PLASTIC, Texture.class);
|
||||
}
|
||||
|
||||
private void loadMaskAssets() {
|
||||
for (int i = 1; i <= 10; i++) manager.load(MASK_PATH + i + ".png", Texture.class);
|
||||
manager.load(MASK_BUTTON, Texture.class);
|
||||
}
|
||||
|
||||
private void loadCameraAssets() {
|
||||
manager.load(CAMERA_MAP, Texture.class);
|
||||
manager.load(CAMERA_BORDERLINE, Texture.class);
|
||||
manager.load(CAMERA_RECORD_SPRITE, Texture.class);
|
||||
manager.load(CAMERA_SIGNAL_INTERRUPTED, Texture.class);
|
||||
manager.load(ROOM_BUTTON_UNSELECTED, Texture.class);
|
||||
manager.load(ROOM_BUTTON_SELECTED, Texture.class);
|
||||
manager.load(CLICKNHOLD, Texture.class);
|
||||
manager.load(MUSIC_BOX_BUTTON_OFF, Texture.class);
|
||||
manager.load(MUSIC_BOX_BUTTON_ON, Texture.class);
|
||||
manager.load(MUSIC_BOX_LABEL, Texture.class);
|
||||
|
||||
for (int i = 1; i <= 12; i++) manager.load(CAM_LABELS_PATH + i + ".png", Texture.class);
|
||||
for (int i = 0; i < 4; i++) manager.load(CAM_MANGLE_PATH + i + ".png", Texture.class);
|
||||
for (int i = 1; i <= 6; i++) manager.load(CAM_STATIC_PATH + i + ".png", Texture.class);
|
||||
for (int i = 10; i < 14; i++) manager.load(CAM_STATIC_PATH + i + ".png", Texture.class);
|
||||
for (int i = 1; i <= 5; i++) manager.load(CAM_STATIC_PATH + "s2/" + i + ".png", Texture.class);
|
||||
for (int i = 1; i <= 21; i++) manager.load(CAM_PATH + "music_box_timer/" + i + ".png", Texture.class);
|
||||
|
||||
loadCameraLocation("PartyRoom1", 4);
|
||||
loadCameraLocation("PartyRoom2", 5);
|
||||
loadCameraLocation("PartyRoom3", 5);
|
||||
loadCameraLocation("PartyRoom4", 7);
|
||||
loadCameraLocation("PrizeCorner", 6);
|
||||
loadCameraLocation("RightAirVent", 5);
|
||||
loadCameraLocation("LeftAirVent", 6);
|
||||
loadCameraLocation("GameArea", 6);
|
||||
loadCameraLocation("KidsCove", 3);
|
||||
loadCameraLocation("PartsnService", 7);
|
||||
loadCameraLocation("ShowStage", 7);
|
||||
loadCameraLocation("MainHall", 6);
|
||||
}
|
||||
|
||||
/** Carga los frames (0..count-1) y el label de una ubicación de cámara. */
|
||||
private void loadCameraLocation(String name, int frameCount) {
|
||||
String base = CAM_LOC_PATH + name + "/";
|
||||
for (int i = 0; i < frameCount; i++) manager.load(base + i + ".png", Texture.class);
|
||||
manager.load(base + "label.png", Texture.class);
|
||||
}
|
||||
|
||||
private void loadBatteryAssets() {
|
||||
for (int i = 0; i < 5; i++) manager.load(BATTERY_PATH + i + ".png", Texture.class);
|
||||
manager.load(FLASHLIGHT_LABEL, Texture.class);
|
||||
}
|
||||
|
||||
private void loadNumbersAndClockAssets() {
|
||||
for (int i = 0; i < 10; i++) {
|
||||
manager.load(NUMBERS_PATH + "1rst/medium/" + i + ".png", Texture.class);
|
||||
manager.load(NUMBERS_PATH + "1rst/small/" + i + ".png", Texture.class);
|
||||
manager.load(NUMBERS_PATH + "1rst/big/" + i + ".png", Texture.class);
|
||||
manager.load(NUMBERS_PATH + "2nd/medium/" + i + ".png", Texture.class);
|
||||
manager.load(NUMBERS_PATH + "2nd/small/" + i + ".png", Texture.class);
|
||||
}
|
||||
manager.load(DOTS, Texture.class);
|
||||
manager.load(NIGHT_LABEL, Texture.class);
|
||||
manager.load(AM_LABEL, Texture.class);
|
||||
manager.load(BIG_AM, Texture.class);
|
||||
for (int i = 3; i < 8; i++) manager.load(CLOCK_PATH + i + ".png", Texture.class);
|
||||
for (int i = 8; i < 14; i++) manager.load(CLOCK_PATH + i + ".png", Texture.class);
|
||||
}
|
||||
|
||||
private void loadCustomNightAssets() {
|
||||
for (int i = 1; i <= 10; i++) {
|
||||
manager.load(CN_ICONS_PATH + i + ".png", Texture.class);
|
||||
manager.load(CN_NAMES_PATH + i + ".png", Texture.class);
|
||||
manager.load(CN_MODES_PATH + i + ".png", Texture.class);
|
||||
}
|
||||
for (int i = 0; i < 9; i++) manager.load(CN_REWARDS_PATH + i + ".png", Texture.class);
|
||||
|
||||
manager.load(CUSTOM_NIGHT_TITLE, Texture.class);
|
||||
manager.load(ARROW_RIGHT, Texture.class);
|
||||
manager.load(ARROW_LEFT, Texture.class);
|
||||
manager.load(READY_BUTTON, Texture.class);
|
||||
manager.load(ARROW_RIGHT2, Texture.class);
|
||||
manager.load(ARROW_LEFT2, Texture.class);
|
||||
manager.load(CUSTOM_NIGHT_LEVEL_INFO, Texture.class);
|
||||
}
|
||||
|
||||
private void loadJumpscareAssets() {
|
||||
loadFrames(JS_PATH + "puppet/", 1, 15);
|
||||
loadFrames(JS_PATH + "toy_bonnie/", 1, 13);
|
||||
loadFrames(JS_PATH + "toy_chica/", 1, 13);
|
||||
loadFrames(JS_PATH + "toy_freddy/", 1, 12);
|
||||
loadFrames(JS_PATH + "withered_freddy/", 1, 13);
|
||||
loadFrames(JS_PATH + "withered_bonnie/", 1, 16);
|
||||
loadFrames(JS_PATH + "withered_chica/", 1, 12);
|
||||
loadFrames(JS_PATH + "withered_foxy/", 1, 14);
|
||||
loadFrames(JS_PATH + "mangle/", 1, 16);
|
||||
loadFrames(JS_PATH + "withered_golden_freddy/", 1, 13);
|
||||
}
|
||||
|
||||
private void loadCutsceneAssets() {
|
||||
for (int i = 10; i < 13; i++) manager.load(CS_PATH + i + ".png", Texture.class);
|
||||
for (int i = 20; i < 23; i++) manager.load(CS_PATH + i + ".png", Texture.class);
|
||||
manager.load(CUTSCENE_FREDDY, Texture.class);
|
||||
manager.load(CUTSCENE_PUPPET, Texture.class);
|
||||
manager.load(CUTSCENE_BACKGROUND, Texture.class);
|
||||
manager.load(CUTSCENE_BLACK, Texture.class);
|
||||
manager.load(CUTSCENE_MASK, Texture.class);
|
||||
manager.load(ERR_IMG, Texture.class);
|
||||
manager.load(ITS_ME, Texture.class);
|
||||
}
|
||||
|
||||
private void loadMinigameAssets() {
|
||||
// Give Gifts Give Life
|
||||
manager.load(PUPPET_MINIGAME, Texture.class);
|
||||
manager.load(SOUL, Texture.class);
|
||||
manager.load(GIFT, Texture.class);
|
||||
manager.load(GIVE_GIFTS, Texture.class);
|
||||
manager.load(GIVE_LIFE, Texture.class);
|
||||
manager.load(CHICA_MASK, Texture.class);
|
||||
manager.load(FRED_MASK, Texture.class);
|
||||
manager.load(BONNIE_MASK, Texture.class);
|
||||
manager.load(FOXY_MASK, Texture.class);
|
||||
|
||||
// Save Them
|
||||
for (int i = 0; i < 6; i++) manager.load(MG_SAVETHEM_PATH + i + ".png", Texture.class);
|
||||
for (int i = 25; i < 27; i++) manager.load(MG_SAVETHEM_PATH + i + ".png", Texture.class);
|
||||
manager.load(TABLE, Texture.class);
|
||||
manager.load(DESK_MIN, Texture.class);
|
||||
manager.load(SCENEARY, Texture.class);
|
||||
manager.load(DUST, Texture.class);
|
||||
manager.load(FLOOR1, Texture.class);
|
||||
manager.load(FLOOR2, Texture.class);
|
||||
manager.load(WASD, Texture.class);
|
||||
manager.load(SUIT1, Texture.class);
|
||||
manager.load(SUIT2, Texture.class);
|
||||
manager.load(SUIT3, Texture.class);
|
||||
manager.load(SUIT_GR_1,Texture.class);
|
||||
manager.load(SUIT_GR_2,Texture.class);
|
||||
manager.load(SAD_SOUL, Texture.class);
|
||||
manager.load(BLOOD, Texture.class);
|
||||
manager.load(BIG_GIFT, Texture.class);
|
||||
|
||||
// Foxy Go Go Go
|
||||
for (int i = 0; i < 2; i++) manager.load(MG_FOXY_PATH + i + ".png", Texture.class);
|
||||
for (int i = 10; i < 18; i++) manager.load(MG_FOXY_PATH + i + ".png", Texture.class);
|
||||
manager.load(COURTAIN, Texture.class);
|
||||
manager.load(SAD_CHILD, Texture.class);
|
||||
manager.load(HAPPY_CHILD, Texture.class);
|
||||
manager.load(ARROW_MIN, Texture.class);
|
||||
manager.load(PURPLE_GUY, Texture.class);
|
||||
manager.load(GET_READY_TXT, Texture.class);
|
||||
manager.load(GO_TXT, Texture.class);
|
||||
manager.load(HURRAY_TXT, Texture.class);
|
||||
|
||||
// Take Cake to the Children
|
||||
for (int i = 0; i < 2; i++) manager.load(MG_TCTTC_PATH + i + ".png", Texture.class);
|
||||
for (int i = 10; i < 17; i++) manager.load(MG_TCTTC_PATH + i + ".png", Texture.class);
|
||||
for (int i = 20; i < 26; i++) manager.load(MG_TCTTC_PATH + i + ".png", Texture.class);
|
||||
manager.load(DEAD_CHILD, Texture.class);
|
||||
manager.load(CAR, Texture.class);
|
||||
manager.load(TAKE_CAKE_TO_THE_CHILDREN_LABEL, Texture.class);
|
||||
|
||||
// Screenshots & Rare
|
||||
for (int i = 0; i < 4; i++) manager.load(MG_SCREENS_PATH + i + ".png", Texture.class);
|
||||
for (int i = 1; i <= 3; i++) manager.load(RARE_PATH + i + ".png", Texture.class);
|
||||
|
||||
// Animatronics extras
|
||||
for (int i = 0; i < 9; i++) manager.load(ANIMATRONICS_PATH + i + ".png", Texture.class);
|
||||
}
|
||||
|
||||
private void loadMiscAssets() {
|
||||
manager.load(ESC_TO_RETURN, Texture.class);
|
||||
manager.load(REAL_TIME_BUTTON, Texture.class);
|
||||
manager.load(REAL_TIME_NIGHT, Texture.class);
|
||||
manager.load(LOADING_ICON, Texture.class);
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// HELPERS
|
||||
// =========================================================
|
||||
|
||||
/** Loads numbered frames: base + start.png .. base + end.png */
|
||||
private void loadFrames(String basePath, int start, int end) {
|
||||
for (int i = start; i <= end; i++) {
|
||||
manager.load(basePath + i + ".png", Texture.class);
|
||||
}
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// GENERIC GETTERS
|
||||
// =========================================================
|
||||
|
||||
public Texture getTexture(String path) {
|
||||
return manager.get(path, Texture.class);
|
||||
}
|
||||
|
||||
/** Returns an array of consecutively numbered frames (start..end inclusive). */
|
||||
public Texture[] getFrames(String basePath, int start, int end) {
|
||||
Texture[] frames = new Texture[end - start + 1];
|
||||
for (int i = start; i <= end; i++) {
|
||||
frames[i - start] = manager.get(basePath + i + ".png", Texture.class);
|
||||
}
|
||||
return frames;
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// STATE & LIFECYCLE
|
||||
// =========================================================
|
||||
|
||||
public boolean update() { return manager.update(); }
|
||||
public void finishLoading() { manager.finishLoading(); }
|
||||
public float getProgress() { return manager.getProgress(); }
|
||||
public void dispose() { manager.dispose(); }
|
||||
}
|
||||
33
core/src/main/java/io/github/eldek0/camera/Camera.java
Normal file
33
core/src/main/java/io/github/eldek0/camera/Camera.java
Normal file
@@ -0,0 +1,33 @@
|
||||
package io.github.eldek0.camera;
|
||||
|
||||
import com.badlogic.gdx.scenes.scene2d.Stage;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Table;
|
||||
import com.badlogic.gdx.utils.viewport.ExtendViewport;
|
||||
|
||||
public class Camera extends CameraCls{
|
||||
Table uiContainer;
|
||||
public Stage stage;
|
||||
|
||||
public Camera(int width, int height) {
|
||||
super(width, height);
|
||||
viewport = new ExtendViewport(width, height, camera);
|
||||
uiContainer = new Table();
|
||||
uiContainer.setFillParent(true);
|
||||
uiContainer.center();
|
||||
|
||||
stage = new Stage(viewport);
|
||||
stage.addActor(uiContainer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
viewport.update(width, height, true);
|
||||
camera.update();
|
||||
stage.getViewport().update(width, height, true);
|
||||
}
|
||||
|
||||
public void render(float delta){
|
||||
stage.act(delta);
|
||||
stage.draw();
|
||||
}
|
||||
}
|
||||
44
core/src/main/java/io/github/eldek0/camera/CameraCls.java
Normal file
44
core/src/main/java/io/github/eldek0/camera/CameraCls.java
Normal file
@@ -0,0 +1,44 @@
|
||||
package io.github.eldek0.camera;
|
||||
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||
import com.badlogic.gdx.math.Matrix4;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.utils.viewport.Viewport;
|
||||
|
||||
public abstract class CameraCls {
|
||||
protected int width, height;
|
||||
protected OrthographicCamera camera;
|
||||
protected Viewport viewport;
|
||||
|
||||
public CameraCls(int width, int height) {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
camera = new OrthographicCamera();
|
||||
|
||||
// Center the camera initially
|
||||
camera.position.set(width / 2f, height / 2f, 0);
|
||||
|
||||
camera.update();
|
||||
}
|
||||
|
||||
public Matrix4 combined() {return camera.combined;}
|
||||
|
||||
public abstract void resize(int width, int height);
|
||||
|
||||
public Vector2 getCameraPos() {
|
||||
return new Vector2(camera.position.x, camera.position.y);
|
||||
}
|
||||
|
||||
public void updateCam() {
|
||||
camera.update();
|
||||
}
|
||||
|
||||
public OrthographicCamera getCamera() {
|
||||
return this.camera;
|
||||
}
|
||||
|
||||
public float getCameraZoom() {
|
||||
return camera.zoom;
|
||||
}
|
||||
}
|
||||
77
core/src/main/java/io/github/eldek0/office/Office.java
Normal file
77
core/src/main/java/io/github/eldek0/office/Office.java
Normal file
@@ -0,0 +1,77 @@
|
||||
package io.github.eldek0.office;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.InputAdapter;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import io.github.eldek0.App;
|
||||
import io.github.eldek0.ui.HUD;
|
||||
|
||||
import static io.github.eldek0.App.assets;
|
||||
import static io.github.eldek0.asset.GameAssetManager.*;
|
||||
|
||||
public class Office {
|
||||
private static final float SPEED = 600;
|
||||
public static final float MAX_POS_X = assets.getTexture(OFFICE_BG).getWidth() - App.SCREEN_WIDTH;
|
||||
|
||||
private final SpriteBatch batch;
|
||||
private final HUD hud;
|
||||
|
||||
private ShapeRenderer shapeRenderer;
|
||||
|
||||
private int movement = 0; // 0, -1 (left), 1 (right)
|
||||
private float positionX = 0;
|
||||
|
||||
public Office(HUD hud, SpriteBatch batch) {
|
||||
this.hud = hud;
|
||||
this.batch = batch;
|
||||
this.shapeRenderer = new ShapeRenderer();
|
||||
|
||||
Gdx.input.setInputProcessor(new InputAdapter() {
|
||||
@Override
|
||||
public boolean mouseMoved(int screenX, int screenY) {
|
||||
Vector2 worldPos = App.convertPosToWorldPos(new Vector2(screenX, screenY));
|
||||
|
||||
float threshold = (float) App.SCREEN_WIDTH / 2 * 0.5f;
|
||||
|
||||
if (worldPos.x < threshold) movement = 1;
|
||||
else if (worldPos.x > App.SCREEN_WIDTH - threshold) movement = -1;
|
||||
else movement = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
public void render(){
|
||||
batch.begin();
|
||||
batch.draw(assets.getTexture(OFFICE_BG),
|
||||
positionX, 0);
|
||||
|
||||
Texture lightTextureRight = assets.getTexture(RIGHT_VENT_BUTTON_OFF);
|
||||
Texture lightTextureLeft = assets.getTexture(LEFT_VENT_BUTTON_OFF);
|
||||
float lightHeight = App.SCREEN_HEIGHT - 360 - lightTextureRight.getHeight();
|
||||
batch.draw(lightTextureRight,
|
||||
1440 + positionX, lightHeight);
|
||||
|
||||
batch.draw(lightTextureLeft,
|
||||
100 + positionX, lightHeight);
|
||||
batch.end();
|
||||
}
|
||||
|
||||
public void update(float dt) {
|
||||
positionX += (int) (SPEED * movement * dt);
|
||||
if (-positionX < 0) {
|
||||
positionX = 0;
|
||||
} else if (-positionX > MAX_POS_X) {
|
||||
positionX = -MAX_POS_X;
|
||||
}
|
||||
}
|
||||
|
||||
public void dispose() {
|
||||
batch.dispose();
|
||||
shapeRenderer.dispose();
|
||||
}
|
||||
}
|
||||
62
core/src/main/java/io/github/eldek0/screen/GameScene.java
Normal file
62
core/src/main/java/io/github/eldek0/screen/GameScene.java
Normal file
@@ -0,0 +1,62 @@
|
||||
package io.github.eldek0.screen;
|
||||
|
||||
import com.badlogic.gdx.Screen;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import io.github.eldek0.App;
|
||||
import io.github.eldek0.office.Office;
|
||||
import io.github.eldek0.ui.HUD;
|
||||
|
||||
public class GameScene implements Screen {
|
||||
private final SpriteBatch batch;
|
||||
private final Office office;
|
||||
private final HUD hud;
|
||||
|
||||
public GameScene(App app) {
|
||||
this.hud = new HUD(app);
|
||||
|
||||
this.batch = new SpriteBatch();
|
||||
|
||||
this.office = new Office(this.hud, batch);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(float v) {
|
||||
batch.setProjectionMatrix(App.camera.combined);
|
||||
|
||||
office.update(v);
|
||||
hud.update(v);
|
||||
|
||||
office.render();
|
||||
hud.render();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(int i, int i1) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void pause() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resume() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose() {
|
||||
|
||||
}
|
||||
}
|
||||
63
core/src/main/java/io/github/eldek0/ui/Button.java
Normal file
63
core/src/main/java/io/github/eldek0/ui/Button.java
Normal file
@@ -0,0 +1,63 @@
|
||||
package io.github.eldek0.ui;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.math.Rectangle;
|
||||
|
||||
public class Button {
|
||||
private boolean inside = false;
|
||||
private boolean beingPressed = false;
|
||||
private boolean quitting = false;
|
||||
private boolean entering = false;
|
||||
|
||||
private Texture buttonTexture;
|
||||
private Rectangle bounds;
|
||||
private float x, y, width, height;
|
||||
|
||||
public Button(Texture sprite, float x, float y, float width, float height) {
|
||||
this.buttonTexture = sprite;
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
this.bounds = new Rectangle(x, y, width, height);
|
||||
}
|
||||
|
||||
public void update() {
|
||||
boolean touched = Gdx.input.isTouched() || Gdx.input.isButtonPressed(0);
|
||||
float touchX = Gdx.input.getX();
|
||||
float touchY = Gdx.graphics.getHeight() - Gdx.input.getY();
|
||||
|
||||
if (touched && bounds.contains(touchX, touchY)) {
|
||||
if (!beingPressed) {
|
||||
beingPressed = true;
|
||||
handleButton();
|
||||
}
|
||||
} else {
|
||||
beingPressed = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void render(SpriteBatch batch) {
|
||||
batch.draw(buttonTexture, x, y, width, height);
|
||||
}
|
||||
|
||||
private void handleButton() {
|
||||
if (!inside) {
|
||||
entering = true;
|
||||
quitting = false;
|
||||
inside = true;
|
||||
} else {
|
||||
quitting = true;
|
||||
entering = false;
|
||||
inside = false;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isInside() { return inside; }
|
||||
public boolean isBeingPressed() { return beingPressed; }
|
||||
public boolean isQuitting() { return quitting; }
|
||||
public boolean isEntering() { return entering; }
|
||||
}
|
||||
15
core/src/main/java/io/github/eldek0/ui/CameraButton.java
Normal file
15
core/src/main/java/io/github/eldek0/ui/CameraButton.java
Normal file
@@ -0,0 +1,15 @@
|
||||
package io.github.eldek0.ui;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import io.github.eldek0.App;
|
||||
import io.github.eldek0.asset.GameAssetManager;
|
||||
|
||||
public class CameraButton extends Button {
|
||||
public CameraButton(float x, float y) {
|
||||
super(getButtonTexture(), x, y, getButtonTexture().getWidth(), getButtonTexture().getHeight());
|
||||
}
|
||||
|
||||
private static Texture getButtonTexture() {
|
||||
return App.assets.getTexture(GameAssetManager.MONITOR_BUTTON);
|
||||
}
|
||||
}
|
||||
25
core/src/main/java/io/github/eldek0/ui/HUD.java
Normal file
25
core/src/main/java/io/github/eldek0/ui/HUD.java
Normal file
@@ -0,0 +1,25 @@
|
||||
package io.github.eldek0.ui;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import io.github.eldek0.App;
|
||||
|
||||
public class HUD {
|
||||
private final SpriteBatch batch;
|
||||
private final MaskButton maskButton;
|
||||
private final CameraButton cameraButton;
|
||||
|
||||
public HUD(App app) {
|
||||
this.batch = new SpriteBatch();
|
||||
this.maskButton = new MaskButton(20, 20);
|
||||
this.cameraButton = new CameraButton(510, 20);
|
||||
}
|
||||
|
||||
public void render() {
|
||||
batch.begin();
|
||||
maskButton.render(batch);
|
||||
cameraButton.render(batch);
|
||||
batch.end();
|
||||
}
|
||||
|
||||
public void update(float delta) {}
|
||||
}
|
||||
15
core/src/main/java/io/github/eldek0/ui/MaskButton.java
Normal file
15
core/src/main/java/io/github/eldek0/ui/MaskButton.java
Normal file
@@ -0,0 +1,15 @@
|
||||
package io.github.eldek0.ui;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import io.github.eldek0.App;
|
||||
import io.github.eldek0.asset.GameAssetManager;
|
||||
|
||||
public class MaskButton extends Button {
|
||||
public MaskButton(float x, float y) {
|
||||
super(getButtonTexture(), x, y, getButtonTexture().getWidth(), getButtonTexture().getHeight());
|
||||
}
|
||||
|
||||
private static Texture getButtonTexture() {
|
||||
return App.assets.getTexture(GameAssetManager.MASK_BUTTON);
|
||||
}
|
||||
}
|
||||
19
gradle.properties
Normal file
19
gradle.properties
Normal file
@@ -0,0 +1,19 @@
|
||||
# This doesn't need to be false, and some projects may be able to take advantage of setting daemon to true.
|
||||
# We set it to false by default in order to avoid too many daemons from being created and persisting; each needs RAM.
|
||||
org.gradle.daemon=false
|
||||
# Sets starting memory usage to 512MB, maximum memory usage to 1GB, and tries to set as much to use Unicode as we can.
|
||||
org.gradle.jvmargs=-Xms512M -Xmx1G -Dfile.encoding=UTF-8 -Dconsole.encoding=UTF-8
|
||||
# "Configure on-demand" must be false because it breaks projects that have Android modules. The default is also false.
|
||||
org.gradle.configureondemand=false
|
||||
# The logging level determines which messages get shown about how Gradle itself is working, such as if build.gradle
|
||||
# files are fully future-proof (which they never are, because Gradle constantly deprecates working APIs).
|
||||
# You can change 'quiet' below to 'lifecycle' to use Gradle's default behavior, which shows some confusing messages.
|
||||
# You could instead change 'quiet' below to 'info' to see info that's important mainly while debugging build files.
|
||||
# Note that if you want to use Gradle Build Scans, you should set the below logging level to 'lifecycle', otherwise
|
||||
# the link to the scan won't get shown at all.
|
||||
# Documented at: https://docs.gradle.org/current/userguide/command_line_interface.html#sec:command_line_logging
|
||||
org.gradle.logging.level=quiet
|
||||
graalHelperVersion=2.0.1
|
||||
enableGraalNative=false
|
||||
gdxVersion=1.14.0
|
||||
projectVersion=0.0.1
|
||||
12
gradle/gradle-daemon-jvm.properties
Normal file
12
gradle/gradle-daemon-jvm.properties
Normal file
@@ -0,0 +1,12 @@
|
||||
#This file is generated by updateDaemonJvm
|
||||
toolchainUrl.FREE_BSD.AARCH64=https\://api.foojay.io/disco/v3.0/ids/df211d3c3eefdc408b462041881bc575/redirect
|
||||
toolchainUrl.FREE_BSD.X86_64=https\://api.foojay.io/disco/v3.0/ids/93aeea858331bd6bb00ba94759830234/redirect
|
||||
toolchainUrl.LINUX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/df211d3c3eefdc408b462041881bc575/redirect
|
||||
toolchainUrl.LINUX.X86_64=https\://api.foojay.io/disco/v3.0/ids/b41931cf1e70bc8e08d7dd19c343ef00/redirect
|
||||
toolchainUrl.MAC_OS.AARCH64=https\://api.foojay.io/disco/v3.0/ids/3426ffcaa54c3f62406beb1f1ab8b179/redirect
|
||||
toolchainUrl.MAC_OS.X86_64=https\://api.foojay.io/disco/v3.0/ids/d6690dfd71c4c91e08577437b5b2beb0/redirect
|
||||
toolchainUrl.UNIX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/df211d3c3eefdc408b462041881bc575/redirect
|
||||
toolchainUrl.UNIX.X86_64=https\://api.foojay.io/disco/v3.0/ids/b41931cf1e70bc8e08d7dd19c343ef00/redirect
|
||||
toolchainUrl.WINDOWS.AARCH64=https\://api.foojay.io/disco/v3.0/ids/1e91f45234d88a64dafb961c93ddc75a/redirect
|
||||
toolchainUrl.WINDOWS.X86_64=https\://api.foojay.io/disco/v3.0/ids/552c7bffe0370c66410a51c55985b511/redirect
|
||||
toolchainVersion=21
|
||||
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
Binary file not shown.
7
gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
7
gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-9.4.0-bin.zip
|
||||
networkTimeout=10000
|
||||
validateDistributionUrl=true
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
248
gradlew
vendored
Normal file
248
gradlew
vendored
Normal file
@@ -0,0 +1,248 @@
|
||||
#!/bin/sh
|
||||
|
||||
#
|
||||
# Copyright © 2015 the original authors.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
#
|
||||
# Gradle start up script for POSIX generated by Gradle.
|
||||
#
|
||||
# Important for running:
|
||||
#
|
||||
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
|
||||
# noncompliant, but you have some other compliant shell such as ksh or
|
||||
# bash, then to run this script, type that shell name before the whole
|
||||
# command line, like:
|
||||
#
|
||||
# ksh Gradle
|
||||
#
|
||||
# Busybox and similar reduced shells will NOT work, because this script
|
||||
# requires all of these POSIX shell features:
|
||||
# * functions;
|
||||
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
|
||||
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
|
||||
# * compound commands having a testable exit status, especially «case»;
|
||||
# * various built-in commands including «command», «set», and «ulimit».
|
||||
#
|
||||
# Important for patching:
|
||||
#
|
||||
# (2) This script targets any POSIX shell, so it avoids extensions provided
|
||||
# by Bash, Ksh, etc; in particular arrays are avoided.
|
||||
#
|
||||
# The "traditional" practice of packing multiple parameters into a
|
||||
# space-separated string is a well documented source of bugs and security
|
||||
# problems, so this is (mostly) avoided, by progressively accumulating
|
||||
# options in "$@", and eventually passing that to Java.
|
||||
#
|
||||
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
|
||||
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
|
||||
# see the in-line comments for details.
|
||||
#
|
||||
# There are tweaks for specific operating systems such as AIX, CygWin,
|
||||
# Darwin, MinGW, and NonStop.
|
||||
#
|
||||
# (3) This script is generated from the Groovy template
|
||||
# https://github.com/gradle/gradle/blob/b631911858264c0b6e4d6603d677ff5218766cee/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||
# within the Gradle project.
|
||||
#
|
||||
# You can find Gradle at https://github.com/gradle/gradle/.
|
||||
#
|
||||
##############################################################################
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
|
||||
# Resolve links: $0 may be a link
|
||||
app_path=$0
|
||||
|
||||
# Need this for daisy-chained symlinks.
|
||||
while
|
||||
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
|
||||
[ -h "$app_path" ]
|
||||
do
|
||||
ls=$( ls -ld "$app_path" )
|
||||
link=${ls#*' -> '}
|
||||
case $link in #(
|
||||
/*) app_path=$link ;; #(
|
||||
*) app_path=$APP_HOME$link ;;
|
||||
esac
|
||||
done
|
||||
|
||||
# This is normally unused
|
||||
# shellcheck disable=SC2034
|
||||
APP_BASE_NAME=${0##*/}
|
||||
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
|
||||
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD=maximum
|
||||
|
||||
warn () {
|
||||
echo "$*"
|
||||
} >&2
|
||||
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
} >&2
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
nonstop=false
|
||||
case "$( uname )" in #(
|
||||
CYGWIN* ) cygwin=true ;; #(
|
||||
Darwin* ) darwin=true ;; #(
|
||||
MSYS* | MINGW* ) msys=true ;; #(
|
||||
NONSTOP* ) nonstop=true ;;
|
||||
esac
|
||||
|
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD=$JAVA_HOME/jre/sh/java
|
||||
else
|
||||
JAVACMD=$JAVA_HOME/bin/java
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD=java
|
||||
if ! command -v java >/dev/null 2>&1
|
||||
then
|
||||
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
|
||||
case $MAX_FD in #(
|
||||
max*)
|
||||
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC2039,SC3045
|
||||
MAX_FD=$( ulimit -H -n ) ||
|
||||
warn "Could not query maximum file descriptor limit"
|
||||
esac
|
||||
case $MAX_FD in #(
|
||||
'' | soft) :;; #(
|
||||
*)
|
||||
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC2039,SC3045
|
||||
ulimit -n "$MAX_FD" ||
|
||||
warn "Could not set maximum file descriptor limit to $MAX_FD"
|
||||
esac
|
||||
fi
|
||||
|
||||
# Collect all arguments for the java command, stacking in reverse order:
|
||||
# * args from the command line
|
||||
# * the main class name
|
||||
# * -classpath
|
||||
# * -D...appname settings
|
||||
# * --module-path (only if needed)
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
|
||||
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||
if "$cygwin" || "$msys" ; then
|
||||
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
|
||||
|
||||
JAVACMD=$( cygpath --unix "$JAVACMD" )
|
||||
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
for arg do
|
||||
if
|
||||
case $arg in #(
|
||||
-*) false ;; # don't mess with options #(
|
||||
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
|
||||
[ -e "$t" ] ;; #(
|
||||
*) false ;;
|
||||
esac
|
||||
then
|
||||
arg=$( cygpath --path --ignore --mixed "$arg" )
|
||||
fi
|
||||
# Roll the args list around exactly as many times as the number of
|
||||
# args, so each arg winds up back in the position where it started, but
|
||||
# possibly modified.
|
||||
#
|
||||
# NB: a `for` loop captures its iteration list before it begins, so
|
||||
# changing the positional parameters here affects neither the number of
|
||||
# iterations, nor the values presented in `arg`.
|
||||
shift # remove old arg
|
||||
set -- "$@" "$arg" # push replacement arg
|
||||
done
|
||||
fi
|
||||
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Collect all arguments for the java command:
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
|
||||
# and any embedded shellness will be escaped.
|
||||
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
|
||||
# treated as '${Hostname}' itself on the command line.
|
||||
|
||||
set -- \
|
||||
"-Dorg.gradle.appname=$APP_BASE_NAME" \
|
||||
-jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \
|
||||
"$@"
|
||||
|
||||
# Stop when "xargs" is not available.
|
||||
if ! command -v xargs >/dev/null 2>&1
|
||||
then
|
||||
die "xargs is not available"
|
||||
fi
|
||||
|
||||
# Use "xargs" to parse quoted args.
|
||||
#
|
||||
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
|
||||
#
|
||||
# In Bash we could simply go:
|
||||
#
|
||||
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
|
||||
# set -- "${ARGS[@]}" "$@"
|
||||
#
|
||||
# but POSIX shell has neither arrays nor command substitution, so instead we
|
||||
# post-process each arg (as a line of input to sed) to backslash-escape any
|
||||
# character that might be a shell metacharacter, then use eval to reverse
|
||||
# that process (while maintaining the separation between arguments), and wrap
|
||||
# the whole thing up as a single "set" statement.
|
||||
#
|
||||
# This will of course break if any of these variables contains a newline or
|
||||
# an unmatched quote.
|
||||
#
|
||||
|
||||
eval "set -- $(
|
||||
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
|
||||
xargs -n1 |
|
||||
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
|
||||
tr '\n' ' '
|
||||
)" '"$@"'
|
||||
|
||||
exec "$JAVACMD" "$@"
|
||||
93
gradlew.bat
vendored
Normal file
93
gradlew.bat
vendored
Normal file
@@ -0,0 +1,93 @@
|
||||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
@rem SPDX-License-Identifier: Apache-2.0
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%"=="" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%"=="" set DIRNAME=.
|
||||
@rem This is normally unused
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if %ERRORLEVEL% equ 0 goto execute
|
||||
|
||||
echo. 1>&2
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
|
||||
echo. 1>&2
|
||||
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
|
||||
echo location of your Java installation. 1>&2
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo. 1>&2
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
|
||||
echo. 1>&2
|
||||
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
|
||||
echo location of your Java installation. 1>&2
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if %ERRORLEVEL% equ 0 goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
set EXIT_CODE=%ERRORLEVEL%
|
||||
if %EXIT_CODE% equ 0 set EXIT_CODE=1
|
||||
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
|
||||
exit /b %EXIT_CODE%
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
||||
186
lwjgl3/build.gradle
Normal file
186
lwjgl3/build.gradle
Normal file
@@ -0,0 +1,186 @@
|
||||
|
||||
buildscript {
|
||||
repositories {
|
||||
gradlePluginPortal()
|
||||
}
|
||||
dependencies {
|
||||
classpath "io.github.fourlastor:construo:2.1.0"
|
||||
if(enableGraalNative == 'true') {
|
||||
classpath "org.graalvm.buildtools.native:org.graalvm.buildtools.native.gradle.plugin:0.9.28"
|
||||
}
|
||||
}
|
||||
}
|
||||
plugins {
|
||||
id "application"
|
||||
}
|
||||
apply plugin: 'io.github.fourlastor.construo'
|
||||
|
||||
|
||||
import io.github.fourlastor.construo.Target
|
||||
|
||||
sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ]
|
||||
application.mainClass = 'io.github.eldek0.lwjgl3.Lwjgl3Launcher'
|
||||
application.applicationName = appName
|
||||
eclipse.project.name = appName + '-lwjgl3'
|
||||
java.sourceCompatibility = 21
|
||||
java.targetCompatibility = 21
|
||||
if (JavaVersion.current().isJava9Compatible()) {
|
||||
compileJava.options.release.set(21)
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
|
||||
implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
||||
implementation project(':core')
|
||||
|
||||
if(enableGraalNative == 'true') {
|
||||
implementation "io.github.berstanio:gdx-svmhelper-backend-lwjgl3:$graalHelperVersion"
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
def os = System.properties['os.name'].toLowerCase(Locale.ROOT)
|
||||
|
||||
run {
|
||||
workingDir = rootProject.file('assets').path
|
||||
// You can uncomment the next line if your IDE claims a build failure even when the app closed properly.
|
||||
//setIgnoreExitValue(true)
|
||||
|
||||
if (os.contains('mac')) jvmArgs += "-XstartOnFirstThread"
|
||||
}
|
||||
|
||||
jar {
|
||||
// sets the name of the .jar file this produces to the name of the game or app, with the version after.
|
||||
archiveFileName.set("${appName}-${projectVersion}.jar")
|
||||
// the duplicatesStrategy matters starting in Gradle 7.0; this setting works.
|
||||
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
|
||||
dependsOn configurations.runtimeClasspath
|
||||
from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } }
|
||||
// these "exclude" lines remove some unnecessary duplicate files in the output JAR.
|
||||
exclude('META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
|
||||
dependencies {
|
||||
exclude('META-INF/INDEX.LIST', 'META-INF/maven/**')
|
||||
}
|
||||
// setting the manifest makes the JAR runnable.
|
||||
// enabling native access helps avoid a warning when Java 24 or later runs the JAR.
|
||||
// setting Multi-Release to true allows LWJGL3 to use different classes on recent Java versions.
|
||||
manifest {
|
||||
attributes 'Main-Class': application.mainClass, 'Enable-Native-Access': 'ALL-UNNAMED', 'Multi-Release': 'true'
|
||||
}
|
||||
// this last step may help on some OSes that need extra instruction to make runnable JARs.
|
||||
doLast {
|
||||
file(archiveFile).setExecutable(true, false)
|
||||
}
|
||||
}
|
||||
|
||||
// Builds a JAR that only includes the files needed to run on macOS, not Windows or Linux.
|
||||
// The file size for a Mac-only JAR is about 7MB smaller than a cross-platform JAR.
|
||||
tasks.register("jarMac") {
|
||||
dependsOn("jar")
|
||||
group("build")
|
||||
jar.archiveFileName.set("${appName}-${projectVersion}-mac.jar")
|
||||
jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dll", "**/*.so",
|
||||
'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
|
||||
dependencies {
|
||||
jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**",
|
||||
'META-INF/INDEX.LIST', 'META-INF/maven/**')
|
||||
}
|
||||
}
|
||||
|
||||
// Builds a JAR that only includes the files needed to run on Linux, not Windows or macOS.
|
||||
// The file size for a Linux-only JAR is about 5MB smaller than a cross-platform JAR.
|
||||
tasks.register("jarLinux") {
|
||||
dependsOn("jar")
|
||||
group("build")
|
||||
jar.archiveFileName.set("${appName}-${projectVersion}-linux.jar")
|
||||
jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**", "**/*.dll", "**/*.dylib",
|
||||
'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
|
||||
dependencies {
|
||||
jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**",
|
||||
'META-INF/INDEX.LIST', 'META-INF/maven/**')
|
||||
}
|
||||
}
|
||||
|
||||
// Builds a JAR that only includes the files needed to run on Windows, not Linux or macOS.
|
||||
// The file size for a Windows-only JAR is about 6MB smaller than a cross-platform JAR.
|
||||
tasks.register("jarWin") {
|
||||
dependsOn("jar")
|
||||
group("build")
|
||||
jar.archiveFileName.set("${appName}-${projectVersion}-win.jar")
|
||||
jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dylib", "**/*.so",
|
||||
'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
|
||||
dependencies {
|
||||
jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**",
|
||||
'META-INF/INDEX.LIST', 'META-INF/maven/**')
|
||||
}
|
||||
}
|
||||
|
||||
construo {
|
||||
// name of the executable
|
||||
name.set(appName)
|
||||
// human-readable name, used for example in the `.app` name for macOS
|
||||
humanName.set(appName)
|
||||
jlink {
|
||||
guessModulesFromJar.set(false)
|
||||
// You may need to add more modules, as needed.
|
||||
modules.addAll("java.base", "java.management", "java.desktop", "jdk.unsupported")
|
||||
}
|
||||
|
||||
targets.configure {
|
||||
register("linuxX64", Target.Linux) {
|
||||
architecture.set(Target.Architecture.X86_64)
|
||||
jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_x64_linux_hotspot_21.0.10_7.tar.gz")
|
||||
// Linux does not currently have a way to set the icon on the executable
|
||||
}
|
||||
register("macM1", Target.MacOs) {
|
||||
architecture.set(Target.Architecture.AARCH64)
|
||||
jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_aarch64_mac_hotspot_21.0.10_7.tar.gz")
|
||||
// macOS needs an identifier
|
||||
identifier.set("io.github.eldek0." + appName)
|
||||
// Optional: icon for macOS, as an ICNS file
|
||||
macIcon.set(project.file("icons/logo.icns"))
|
||||
}
|
||||
register("macX64", Target.MacOs) {
|
||||
architecture.set(Target.Architecture.X86_64)
|
||||
jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_x64_mac_hotspot_21.0.10_7.tar.gz")
|
||||
// macOS needs an identifier
|
||||
identifier.set("io.github.eldek0." + appName)
|
||||
// Optional: icon for macOS, as an ICNS file
|
||||
macIcon.set(project.file("icons/logo.icns"))
|
||||
}
|
||||
register("winX64", Target.Windows) {
|
||||
architecture.set(Target.Architecture.X86_64)
|
||||
// Optional: icon for Windows, as a PNG
|
||||
icon.set(project.file("icons/logo.png"))
|
||||
jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_x64_windows_hotspot_21.0.10_7.zip")
|
||||
// Uncomment the next line to show a console when the game runs, to print messages.
|
||||
//useConsole.set(true)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Equivalent to the jar task; here for compatibility with gdx-setup.
|
||||
tasks.register('dist') {
|
||||
dependsOn 'jar'
|
||||
}
|
||||
|
||||
distributions {
|
||||
main {
|
||||
contents {
|
||||
into('libs') {
|
||||
project.configurations.runtimeClasspath.files.findAll { file ->
|
||||
file.getName() != project.tasks.jar.outputs.files.singleFile.name
|
||||
}.each { file ->
|
||||
exclude file.name
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
startScripts.dependsOn(':lwjgl3:jar')
|
||||
startScripts.classpath = project.tasks.jar.outputs.files
|
||||
|
||||
if(enableGraalNative == 'true') {
|
||||
apply from: file("nativeimage.gradle")
|
||||
}
|
||||
BIN
lwjgl3/icons/logo.icns
Normal file
BIN
lwjgl3/icons/logo.icns
Normal file
Binary file not shown.
BIN
lwjgl3/icons/logo.ico
Normal file
BIN
lwjgl3/icons/logo.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.2 KiB |
BIN
lwjgl3/icons/logo.png
Normal file
BIN
lwjgl3/icons/logo.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 9.3 KiB |
54
lwjgl3/nativeimage.gradle
Normal file
54
lwjgl3/nativeimage.gradle
Normal file
@@ -0,0 +1,54 @@
|
||||
|
||||
project(":lwjgl3") {
|
||||
apply plugin: "org.graalvm.buildtools.native"
|
||||
|
||||
graalvmNative {
|
||||
binaries {
|
||||
main {
|
||||
imageName = appName
|
||||
mainClass = application.mainClass
|
||||
requiredVersion = '23.0'
|
||||
buildArgs.add("-march=compatibility")
|
||||
jvmArgs.addAll("-Dfile.encoding=UTF8")
|
||||
sharedLibrary = false
|
||||
resources.autodetect()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
run {
|
||||
doNotTrackState("Running the app should not be affected by Graal.")
|
||||
}
|
||||
|
||||
// Modified from https://lyze.dev/2021/04/29/libGDX-Internal-Assets-List/ ; thanks again, Lyze!
|
||||
// This creates a resource-config.json file based on the contents of the assets folder (and the libGDX icons).
|
||||
// This file is used by Graal Native to embed those specific files.
|
||||
// This has to run before nativeCompile, so it runs at the start of an unrelated resource-handling command.
|
||||
generateResourcesConfigFile.doFirst {
|
||||
def assetsFolder = new File("${project.rootDir}/assets/")
|
||||
def lwjgl3 = project(':lwjgl3')
|
||||
def resFolder = new File("${lwjgl3.projectDir}/src/main/resources/META-INF/native-image/${lwjgl3.ext.appName}")
|
||||
resFolder.mkdirs()
|
||||
def resFile = new File(resFolder, "resource-config.json")
|
||||
resFile.delete()
|
||||
resFile.append(
|
||||
"""{
|
||||
"resources":{
|
||||
"includes":[
|
||||
{
|
||||
"pattern": ".*(""")
|
||||
// This adds every filename in the assets/ folder to a pattern that adds those files as resources.
|
||||
fileTree(assetsFolder).each {
|
||||
// The backslash-Q and backslash-E escape the start and end of a literal string, respectively.
|
||||
resFile.append("\\\\Q${it.name}\\\\E|")
|
||||
}
|
||||
// We also match all of the window icon images this way and the font files that are part of libGDX.
|
||||
resFile.append(
|
||||
"""libgdx.+\\\\.png|lsans.+)"
|
||||
}
|
||||
]},
|
||||
"bundles":[]
|
||||
}"""
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
package io.github.eldek0.lwjgl3;
|
||||
|
||||
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
|
||||
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
|
||||
import io.github.eldek0.App;
|
||||
|
||||
/** Launches the desktop (LWJGL3) application. */
|
||||
public class Lwjgl3Launcher {
|
||||
public static void main(String[] args) {
|
||||
if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
|
||||
createApplication();
|
||||
}
|
||||
|
||||
private static Lwjgl3Application createApplication() {
|
||||
return new Lwjgl3Application(new App(), getDefaultConfiguration());
|
||||
}
|
||||
|
||||
private static Lwjgl3ApplicationConfiguration getDefaultConfiguration() {
|
||||
Lwjgl3ApplicationConfiguration configuration = new Lwjgl3ApplicationConfiguration();
|
||||
configuration.setTitle("fnafinjava");
|
||||
//// Vsync limits the frames per second to what your hardware can display, and helps eliminate
|
||||
//// screen tearing. This setting doesn't always work on Linux, so the line after is a safeguard.
|
||||
configuration.useVsync(true);
|
||||
//// Limits FPS to the refresh rate of the currently active monitor, plus 1 to try to match fractional
|
||||
//// refresh rates. The Vsync setting above should limit the actual FPS to match the monitor.
|
||||
configuration.setForegroundFPS(Lwjgl3ApplicationConfiguration.getDisplayMode().refreshRate + 1);
|
||||
//// If you remove the above line and set Vsync to false, you can get unlimited FPS, which can be
|
||||
//// useful for testing performance, but can also be very stressful to some hardware.
|
||||
//// You may also need to configure GPU drivers to fully disable Vsync; this can cause screen tearing.
|
||||
|
||||
configuration.setWindowedMode(App.SCREEN_WIDTH, App.SCREEN_HEIGHT);
|
||||
//// You can change these files; they are in lwjgl3/src/main/resources/ .
|
||||
//// They can also be loaded from the root of assets/ .
|
||||
configuration.setWindowIcon("libgdx128.png", "libgdx64.png", "libgdx32.png", "libgdx16.png");
|
||||
|
||||
//// This could improve compatibility with Windows machines with buggy OpenGL drivers, Macs
|
||||
//// with Apple Silicon that have to emulate compatibility with OpenGL anyway, and more.
|
||||
//// This uses the dependency `com.badlogicgames.gdx:gdx-lwjgl3-angle` to function.
|
||||
//// You would need to add this line to lwjgl3/build.gradle , below the dependency on `gdx-backend-lwjgl3`:
|
||||
//// implementation "com.badlogicgames.gdx:gdx-lwjgl3-angle:$gdxVersion"
|
||||
//// You can choose to add the following line and the mentioned dependency if you want; they
|
||||
//// are not intended for games that use GL30 (which is compatibility with OpenGL ES 3.0).
|
||||
//// Know that it might not work well in some cases.
|
||||
// configuration.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.ANGLE_GLES20, 0, 0);
|
||||
|
||||
return configuration;
|
||||
}
|
||||
}
|
||||
227
lwjgl3/src/main/java/io/github/eldek0/lwjgl3/StartupHelper.java
Normal file
227
lwjgl3/src/main/java/io/github/eldek0/lwjgl3/StartupHelper.java
Normal file
@@ -0,0 +1,227 @@
|
||||
/*
|
||||
* Copyright 2020 damios
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at:
|
||||
* https://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
// Note, the above license and copyright applies to this file only.
|
||||
package io.github.eldek0.lwjgl3;
|
||||
|
||||
import com.badlogic.gdx.Version;
|
||||
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3NativesLoader;
|
||||
|
||||
import org.lwjgl.system.JNI;
|
||||
import org.lwjgl.system.linux.UNISTD;
|
||||
import org.lwjgl.system.macosx.LibC;
|
||||
import org.lwjgl.system.macosx.ObjCRuntime;
|
||||
|
||||
import java.io.File;
|
||||
import java.lang.management.ManagementFactory;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Locale;
|
||||
|
||||
/**
|
||||
* A helper object for game startup, featuring three utilities related to LWJGL3 on various operating systems.
|
||||
* <p>
|
||||
* The utilities are as follows:
|
||||
* <ul>
|
||||
* <li> Windows: Prevents a common crash related to LWJGL3's extraction of shared library files.</li>
|
||||
* <li> macOS: Spawns a child JVM process with {@code -XstartOnFirstThread} in the JVM args (if it was not already).
|
||||
* This is required for LWJGL3 to work on macOS.</li>
|
||||
* <li> Linux (NVIDIA GPUs only): Spawns a child JVM process with the {@code __GL_THREADED_OPTIMIZATIONS}
|
||||
* {@link System#getenv(String) Environment Variable} set to {@code 0} (if it was not already). This is required for
|
||||
* LWJGL3 to work on Linux with NVIDIA GPUs.</li>
|
||||
* </ul>
|
||||
* <a href="https://jvm-gaming.org/t/starting-jvm-on-mac-with-xstartonfirstthread-programmatically/57547">Based on this java-gaming.org post by kappa</a>
|
||||
* @author damios
|
||||
*/
|
||||
public class StartupHelper {
|
||||
|
||||
private StartupHelper() {}
|
||||
|
||||
private static final String JVM_RESTARTED_ARG = "jvmIsRestarted";
|
||||
|
||||
/**
|
||||
* Must only be called on Linux. Check OS first (or use short-circuit evaluation)!
|
||||
* @return whether NVIDIA drivers are present on Linux.
|
||||
*/
|
||||
public static boolean isLinuxNvidia() {
|
||||
String[] drivers = new File("/proc/driver").list(
|
||||
(dir, path) -> path.toUpperCase(Locale.ROOT).contains("NVIDIA")
|
||||
);
|
||||
if (drivers == null) return false;
|
||||
return drivers.length > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies the utilities as described by {@link StartupHelper}'s Javadoc.
|
||||
* <p>
|
||||
* All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as
|
||||
* specified by {@link ProcessBuilder#environment()}; the same applies for
|
||||
* {@link System#getProperties() System Properties}.
|
||||
* <p>
|
||||
* <b>Usage:</b>
|
||||
* <pre><code>
|
||||
* public static void main(String[] args) {
|
||||
* if (StartupHelper.startNewJvmIfRequired()) return;
|
||||
* // ... The rest of main() goes here, as normal.
|
||||
* }
|
||||
* </code></pre>
|
||||
* @return whether a child JVM process was spawned or not.
|
||||
*/
|
||||
public static boolean startNewJvmIfRequired() {
|
||||
return startNewJvmIfRequired(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies the utilities as described by {@link StartupHelper}'s Javadoc.
|
||||
* <p>
|
||||
* All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as
|
||||
* specified by {@link ProcessBuilder#environment()}; the same applies for
|
||||
* {@link System#getProperties() System Properties}.
|
||||
* <p>
|
||||
* <b>Usage:</b>
|
||||
* <pre><code>
|
||||
* public static void main(String[] args) {
|
||||
* // The parameter on the next line could instead be false if you don't want to inherit IO.
|
||||
* if (StartupHelper.startNewJvmIfRequired(true)) return;
|
||||
* // ... The rest of main() goes here, as normal.
|
||||
* }
|
||||
* </code></pre>
|
||||
* @param inheritIO whether I/O should be inherited in the child JVM process. Please note that enabling this will
|
||||
* block the thread until the child JVM process stops executing.
|
||||
* @return whether a child JVM process was spawned or not.
|
||||
*/
|
||||
public static boolean startNewJvmIfRequired(boolean inheritIO) {
|
||||
String osName = System.getProperty("os.name").toLowerCase(Locale.ROOT);
|
||||
if (osName.contains("mac")) return startNewJvm0(/*isMac =*/ true, inheritIO);
|
||||
if (osName.contains("windows")) {
|
||||
// Here, we are trying to work around an issue with how LWJGL3 loads its extracted .dll files.
|
||||
// By default, LWJGL3 extracts to the directory specified by "java.io.tmpdir": usually, the user's home.
|
||||
// If the user's name has non-ASCII (or some non-alphanumeric) characters in it, that would fail.
|
||||
// By extracting to the relevant "ProgramData" folder, which is usually "C:\ProgramData", we avoid this.
|
||||
// We also temporarily change the "user.name" property to one without any chars that would be invalid.
|
||||
// We revert our changes immediately after loading LWJGL3 natives.
|
||||
String programData = System.getenv("ProgramData");
|
||||
if (programData == null) programData = "C:\\Temp"; // if ProgramData isn't set, try some fallback.
|
||||
String prevTmpDir = System.getProperty("java.io.tmpdir", programData);
|
||||
String prevUser = System.getProperty("user.name", "libGDX_User");
|
||||
System.setProperty("java.io.tmpdir", programData + "\\libGDX-temp");
|
||||
System.setProperty(
|
||||
"user.name",
|
||||
("User_" + prevUser.hashCode() + "_GDX" + Version.VERSION).replace('.', '_')
|
||||
);
|
||||
Lwjgl3NativesLoader.load();
|
||||
System.setProperty("java.io.tmpdir", prevTmpDir);
|
||||
System.setProperty("user.name", prevUser);
|
||||
return false;
|
||||
}
|
||||
return startNewJvm0(/*isMac =*/ false, inheritIO);
|
||||
}
|
||||
|
||||
private static final String MAC_JRE_ERR_MSG = "A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the '-XstartOnFirstThread' argument manually!";
|
||||
private static final String LINUX_JRE_ERR_MSG = "A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the environment variable '__GL_THREADED_OPTIMIZATIONS' to '0'!";
|
||||
private static final String CHILD_LOOP_ERR_MSG = "The current JVM process is a spawned child JVM process, but StartupHelper has attempted to spawn another child JVM process! This is a broken state, and should not normally happen! Your game may crash or not function properly!";
|
||||
|
||||
/**
|
||||
* Spawns a child JVM process if on macOS, or on Linux with NVIDIA drivers.
|
||||
* <p>
|
||||
* All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as
|
||||
* specified by {@link ProcessBuilder#environment()}; the same applies for
|
||||
* {@link System#getProperties() System Properties}.
|
||||
* @param isMac whether the current OS is macOS. If this is `false` then the current OS is assumed to be Linux (and
|
||||
* an immediate check for NVIDIA drivers is performed).
|
||||
* @param inheritIO whether I/O should be inherited in the child JVM process. Please note that enabling this will
|
||||
* block the thread until the child JVM process stops executing.
|
||||
* @return whether a child JVM process was spawned or not.
|
||||
*/
|
||||
public static boolean startNewJvm0(boolean isMac, boolean inheritIO) {
|
||||
long processID = getProcessID(isMac);
|
||||
if (!isMac) {
|
||||
// No need to restart non-NVIDIA Linux
|
||||
if (!isLinuxNvidia()) return false;
|
||||
// check whether __GL_THREADED_OPTIMIZATIONS is already disabled
|
||||
if ("0".equals(System.getenv("__GL_THREADED_OPTIMIZATIONS"))) return false;
|
||||
} else {
|
||||
// There is no need for -XstartOnFirstThread on Graal native image
|
||||
if (!System.getProperty("org.graalvm.nativeimage.imagecode", "").isEmpty()) return false;
|
||||
|
||||
// Checks if we are already on the main thread, such as from running via Construo.
|
||||
long objcMsgSend = ObjCRuntime.getLibrary().getFunctionAddress("objc_msgSend");
|
||||
long nsThread = ObjCRuntime.objc_getClass("NSThread");
|
||||
long currentThread = JNI.invokePPP(nsThread, ObjCRuntime.sel_getUid("currentThread"), objcMsgSend);
|
||||
boolean isMainThread = JNI.invokePPZ(currentThread, ObjCRuntime.sel_getUid("isMainThread"), objcMsgSend);
|
||||
if (isMainThread) return false;
|
||||
|
||||
if ("1".equals(System.getenv("JAVA_STARTED_ON_FIRST_THREAD_" + processID))) return false;
|
||||
}
|
||||
|
||||
// Check whether this JVM process is a child JVM process already.
|
||||
// This state shouldn't usually be reachable, but this stops us from endlessly spawning new child JVM processes.
|
||||
if ("true".equals(System.getProperty(JVM_RESTARTED_ARG))) {
|
||||
System.err.println(CHILD_LOOP_ERR_MSG);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Spawn the child JVM process with updated environment variables or JVM args
|
||||
List<String> jvmArgs = new ArrayList<>();
|
||||
// The following line is used assuming you target Java 8, the minimum for LWJGL3.
|
||||
String javaExecPath = System.getProperty("java.home") + "/bin/java";
|
||||
// If targeting Java 9 or higher, you could use the following instead of the above line:
|
||||
//String javaExecPath = ProcessHandle.current().info().command().orElseThrow()
|
||||
if (!(new File(javaExecPath).exists())) {
|
||||
System.err.println(getJreErrMsg(isMac));
|
||||
return false;
|
||||
}
|
||||
|
||||
jvmArgs.add(javaExecPath);
|
||||
if (isMac) jvmArgs.add("-XstartOnFirstThread");
|
||||
jvmArgs.add("-D" + JVM_RESTARTED_ARG + "=true");
|
||||
jvmArgs.addAll(ManagementFactory.getRuntimeMXBean().getInputArguments());
|
||||
jvmArgs.add("-cp");
|
||||
jvmArgs.add(System.getProperty("java.class.path"));
|
||||
String mainClass = System.getenv("JAVA_MAIN_CLASS_" + processID);
|
||||
if (mainClass == null) {
|
||||
StackTraceElement[] trace = Thread.currentThread().getStackTrace();
|
||||
if (trace.length > 0) mainClass = trace[trace.length - 1].getClassName();
|
||||
else {
|
||||
System.err.println("The main class could not be determined.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
jvmArgs.add(mainClass);
|
||||
|
||||
try {
|
||||
ProcessBuilder processBuilder = new ProcessBuilder(jvmArgs);
|
||||
if (!isMac) processBuilder.environment().put("__GL_THREADED_OPTIMIZATIONS", "0");
|
||||
|
||||
if (!inheritIO) processBuilder.start();
|
||||
else processBuilder.inheritIO().start().waitFor();
|
||||
} catch (Exception e) {
|
||||
System.err.println("There was a problem restarting the JVM.");
|
||||
// noinspection CallToPrintStackTrace
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static String getJreErrMsg(boolean isMac) {
|
||||
if (isMac) return MAC_JRE_ERR_MSG;
|
||||
else return LINUX_JRE_ERR_MSG;
|
||||
}
|
||||
|
||||
private static long getProcessID(boolean isMac) {
|
||||
if (isMac) return LibC.getpid();
|
||||
else return UNISTD.getpid();
|
||||
}
|
||||
}
|
||||
BIN
lwjgl3/src/main/resources/libgdx128.png
Normal file
BIN
lwjgl3/src/main/resources/libgdx128.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 9.3 KiB |
BIN
lwjgl3/src/main/resources/libgdx16.png
Normal file
BIN
lwjgl3/src/main/resources/libgdx16.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 806 B |
BIN
lwjgl3/src/main/resources/libgdx32.png
Normal file
BIN
lwjgl3/src/main/resources/libgdx32.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.0 KiB |
BIN
lwjgl3/src/main/resources/libgdx64.png
Normal file
BIN
lwjgl3/src/main/resources/libgdx64.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.8 KiB |
8
settings.gradle
Normal file
8
settings.gradle
Normal file
@@ -0,0 +1,8 @@
|
||||
plugins {
|
||||
// Applies the foojay-resolver plugin to allow automatic download of JDKs.
|
||||
id("org.gradle.toolchains.foojay-resolver-convention") version "1.0.0"
|
||||
}
|
||||
// A list of which subprojects to load as part of the same larger project.
|
||||
// You can remove Strings from the list and reload the Gradle project
|
||||
// if you want to temporarily disable a subproject.
|
||||
include 'lwjgl3', 'core'
|
||||
Reference in New Issue
Block a user