Initial commit
This commit is contained in:
186
lwjgl3/build.gradle
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186
lwjgl3/build.gradle
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buildscript {
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repositories {
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gradlePluginPortal()
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}
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dependencies {
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classpath "io.github.fourlastor:construo:2.1.0"
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if(enableGraalNative == 'true') {
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classpath "org.graalvm.buildtools.native:org.graalvm.buildtools.native.gradle.plugin:0.9.28"
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}
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}
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}
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plugins {
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id "application"
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}
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apply plugin: 'io.github.fourlastor.construo'
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import io.github.fourlastor.construo.Target
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sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ]
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application.mainClass = 'io.github.eldek0.lwjgl3.Lwjgl3Launcher'
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application.applicationName = appName
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eclipse.project.name = appName + '-lwjgl3'
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java.sourceCompatibility = 21
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java.targetCompatibility = 21
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if (JavaVersion.current().isJava9Compatible()) {
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compileJava.options.release.set(21)
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}
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dependencies {
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implementation "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
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implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
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implementation project(':core')
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if(enableGraalNative == 'true') {
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implementation "io.github.berstanio:gdx-svmhelper-backend-lwjgl3:$graalHelperVersion"
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}
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}
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def os = System.properties['os.name'].toLowerCase(Locale.ROOT)
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run {
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workingDir = rootProject.file('assets').path
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// You can uncomment the next line if your IDE claims a build failure even when the app closed properly.
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//setIgnoreExitValue(true)
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if (os.contains('mac')) jvmArgs += "-XstartOnFirstThread"
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}
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jar {
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// sets the name of the .jar file this produces to the name of the game or app, with the version after.
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archiveFileName.set("${appName}-${projectVersion}.jar")
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// the duplicatesStrategy matters starting in Gradle 7.0; this setting works.
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duplicatesStrategy = DuplicatesStrategy.EXCLUDE
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dependsOn configurations.runtimeClasspath
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from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } }
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// these "exclude" lines remove some unnecessary duplicate files in the output JAR.
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exclude('META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
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dependencies {
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exclude('META-INF/INDEX.LIST', 'META-INF/maven/**')
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}
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// setting the manifest makes the JAR runnable.
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// enabling native access helps avoid a warning when Java 24 or later runs the JAR.
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// setting Multi-Release to true allows LWJGL3 to use different classes on recent Java versions.
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manifest {
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attributes 'Main-Class': application.mainClass, 'Enable-Native-Access': 'ALL-UNNAMED', 'Multi-Release': 'true'
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}
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// this last step may help on some OSes that need extra instruction to make runnable JARs.
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doLast {
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file(archiveFile).setExecutable(true, false)
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}
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}
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// Builds a JAR that only includes the files needed to run on macOS, not Windows or Linux.
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// The file size for a Mac-only JAR is about 7MB smaller than a cross-platform JAR.
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tasks.register("jarMac") {
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dependsOn("jar")
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group("build")
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jar.archiveFileName.set("${appName}-${projectVersion}-mac.jar")
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jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dll", "**/*.so",
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'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
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dependencies {
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jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**",
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'META-INF/INDEX.LIST', 'META-INF/maven/**')
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}
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}
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// Builds a JAR that only includes the files needed to run on Linux, not Windows or macOS.
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// The file size for a Linux-only JAR is about 5MB smaller than a cross-platform JAR.
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tasks.register("jarLinux") {
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dependsOn("jar")
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group("build")
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jar.archiveFileName.set("${appName}-${projectVersion}-linux.jar")
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jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**", "**/*.dll", "**/*.dylib",
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'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
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dependencies {
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jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**",
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'META-INF/INDEX.LIST', 'META-INF/maven/**')
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}
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}
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// Builds a JAR that only includes the files needed to run on Windows, not Linux or macOS.
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// The file size for a Windows-only JAR is about 6MB smaller than a cross-platform JAR.
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tasks.register("jarWin") {
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dependsOn("jar")
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group("build")
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jar.archiveFileName.set("${appName}-${projectVersion}-win.jar")
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jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dylib", "**/*.so",
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'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
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dependencies {
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jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**",
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'META-INF/INDEX.LIST', 'META-INF/maven/**')
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}
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}
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construo {
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// name of the executable
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name.set(appName)
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// human-readable name, used for example in the `.app` name for macOS
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humanName.set(appName)
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jlink {
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guessModulesFromJar.set(false)
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// You may need to add more modules, as needed.
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modules.addAll("java.base", "java.management", "java.desktop", "jdk.unsupported")
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}
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targets.configure {
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register("linuxX64", Target.Linux) {
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architecture.set(Target.Architecture.X86_64)
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jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_x64_linux_hotspot_21.0.10_7.tar.gz")
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// Linux does not currently have a way to set the icon on the executable
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}
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register("macM1", Target.MacOs) {
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architecture.set(Target.Architecture.AARCH64)
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jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_aarch64_mac_hotspot_21.0.10_7.tar.gz")
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// macOS needs an identifier
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identifier.set("io.github.eldek0." + appName)
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// Optional: icon for macOS, as an ICNS file
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macIcon.set(project.file("icons/logo.icns"))
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}
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register("macX64", Target.MacOs) {
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architecture.set(Target.Architecture.X86_64)
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jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_x64_mac_hotspot_21.0.10_7.tar.gz")
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// macOS needs an identifier
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identifier.set("io.github.eldek0." + appName)
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// Optional: icon for macOS, as an ICNS file
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macIcon.set(project.file("icons/logo.icns"))
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}
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register("winX64", Target.Windows) {
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architecture.set(Target.Architecture.X86_64)
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// Optional: icon for Windows, as a PNG
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icon.set(project.file("icons/logo.png"))
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jdkUrl.set("https://github.com/adoptium/temurin21-binaries/releases/download/jdk-21.0.10%2B7/OpenJDK21U-jdk_x64_windows_hotspot_21.0.10_7.zip")
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// Uncomment the next line to show a console when the game runs, to print messages.
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//useConsole.set(true)
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}
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}
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}
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// Equivalent to the jar task; here for compatibility with gdx-setup.
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tasks.register('dist') {
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dependsOn 'jar'
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}
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distributions {
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main {
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contents {
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into('libs') {
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project.configurations.runtimeClasspath.files.findAll { file ->
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file.getName() != project.tasks.jar.outputs.files.singleFile.name
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}.each { file ->
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exclude file.name
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}
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}
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}
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}
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}
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startScripts.dependsOn(':lwjgl3:jar')
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startScripts.classpath = project.tasks.jar.outputs.files
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if(enableGraalNative == 'true') {
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apply from: file("nativeimage.gradle")
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}
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BIN
lwjgl3/icons/logo.icns
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BIN
lwjgl3/icons/logo.icns
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Binary file not shown.
BIN
lwjgl3/icons/logo.ico
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BIN
lwjgl3/icons/logo.ico
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Binary file not shown.
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After Width: | Height: | Size: 4.2 KiB |
BIN
lwjgl3/icons/logo.png
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BIN
lwjgl3/icons/logo.png
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Binary file not shown.
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After Width: | Height: | Size: 9.3 KiB |
54
lwjgl3/nativeimage.gradle
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54
lwjgl3/nativeimage.gradle
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project(":lwjgl3") {
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apply plugin: "org.graalvm.buildtools.native"
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graalvmNative {
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binaries {
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main {
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imageName = appName
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mainClass = application.mainClass
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requiredVersion = '23.0'
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buildArgs.add("-march=compatibility")
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jvmArgs.addAll("-Dfile.encoding=UTF8")
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sharedLibrary = false
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resources.autodetect()
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}
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}
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}
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run {
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doNotTrackState("Running the app should not be affected by Graal.")
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}
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// Modified from https://lyze.dev/2021/04/29/libGDX-Internal-Assets-List/ ; thanks again, Lyze!
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// This creates a resource-config.json file based on the contents of the assets folder (and the libGDX icons).
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// This file is used by Graal Native to embed those specific files.
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// This has to run before nativeCompile, so it runs at the start of an unrelated resource-handling command.
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generateResourcesConfigFile.doFirst {
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def assetsFolder = new File("${project.rootDir}/assets/")
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def lwjgl3 = project(':lwjgl3')
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def resFolder = new File("${lwjgl3.projectDir}/src/main/resources/META-INF/native-image/${lwjgl3.ext.appName}")
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resFolder.mkdirs()
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def resFile = new File(resFolder, "resource-config.json")
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resFile.delete()
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resFile.append(
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"""{
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"resources":{
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"includes":[
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{
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"pattern": ".*(""")
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// This adds every filename in the assets/ folder to a pattern that adds those files as resources.
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fileTree(assetsFolder).each {
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// The backslash-Q and backslash-E escape the start and end of a literal string, respectively.
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resFile.append("\\\\Q${it.name}\\\\E|")
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}
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// We also match all of the window icon images this way and the font files that are part of libGDX.
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resFile.append(
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"""libgdx.+\\\\.png|lsans.+)"
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}
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]},
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"bundles":[]
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}"""
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)
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}
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}
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@@ -0,0 +1,48 @@
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package io.github.eldek0.lwjgl3;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
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import io.github.eldek0.Main;
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/** Launches the desktop (LWJGL3) application. */
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public class Lwjgl3Launcher {
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public static void main(String[] args) {
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if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
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createApplication();
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}
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private static Lwjgl3Application createApplication() {
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return new Lwjgl3Application(new Main(), getDefaultConfiguration());
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}
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private static Lwjgl3ApplicationConfiguration getDefaultConfiguration() {
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Lwjgl3ApplicationConfiguration configuration = new Lwjgl3ApplicationConfiguration();
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configuration.setTitle("multiplayer-kryonet");
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//// Vsync limits the frames per second to what your hardware can display, and helps eliminate
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//// screen tearing. This setting doesn't always work on Linux, so the line after is a safeguard.
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configuration.useVsync(true);
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//// Limits FPS to the refresh rate of the currently active monitor, plus 1 to try to match fractional
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//// refresh rates. The Vsync setting above should limit the actual FPS to match the monitor.
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configuration.setForegroundFPS(Lwjgl3ApplicationConfiguration.getDisplayMode().refreshRate + 1);
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//// If you remove the above line and set Vsync to false, you can get unlimited FPS, which can be
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//// useful for testing performance, but can also be very stressful to some hardware.
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//// You may also need to configure GPU drivers to fully disable Vsync; this can cause screen tearing.
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configuration.setWindowedMode(640, 480);
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//// You can change these files; they are in lwjgl3/src/main/resources/ .
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//// They can also be loaded from the root of assets/ .
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configuration.setWindowIcon("libgdx128.png", "libgdx64.png", "libgdx32.png", "libgdx16.png");
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//// This could improve compatibility with Windows machines with buggy OpenGL drivers, Macs
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//// with Apple Silicon that have to emulate compatibility with OpenGL anyway, and more.
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//// This uses the dependency `com.badlogicgames.gdx:gdx-lwjgl3-angle` to function.
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//// You would need to add this line to lwjgl3/build.gradle , below the dependency on `gdx-backend-lwjgl3`:
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//// implementation "com.badlogicgames.gdx:gdx-lwjgl3-angle:$gdxVersion"
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//// You can choose to add the following line and the mentioned dependency if you want; they
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//// are not intended for games that use GL30 (which is compatibility with OpenGL ES 3.0).
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//// Know that it might not work well in some cases.
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// configuration.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.ANGLE_GLES20, 0, 0);
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return configuration;
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}
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}
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227
lwjgl3/src/main/java/io/github/eldek0/lwjgl3/StartupHelper.java
Normal file
227
lwjgl3/src/main/java/io/github/eldek0/lwjgl3/StartupHelper.java
Normal file
@@ -0,0 +1,227 @@
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/*
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* Copyright 2020 damios
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at:
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* https://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
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* See the License for the specific language governing permissions and
|
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* limitations under the License.
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*/
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// Note, the above license and copyright applies to this file only.
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package io.github.eldek0.lwjgl3;
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import com.badlogic.gdx.Version;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3NativesLoader;
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import org.lwjgl.system.JNI;
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import org.lwjgl.system.linux.UNISTD;
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import org.lwjgl.system.macosx.LibC;
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import org.lwjgl.system.macosx.ObjCRuntime;
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import java.io.File;
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import java.lang.management.ManagementFactory;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Locale;
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/**
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* A helper object for game startup, featuring three utilities related to LWJGL3 on various operating systems.
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* <p>
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* The utilities are as follows:
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* <ul>
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* <li> Windows: Prevents a common crash related to LWJGL3's extraction of shared library files.</li>
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* <li> macOS: Spawns a child JVM process with {@code -XstartOnFirstThread} in the JVM args (if it was not already).
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* This is required for LWJGL3 to work on macOS.</li>
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* <li> Linux (NVIDIA GPUs only): Spawns a child JVM process with the {@code __GL_THREADED_OPTIMIZATIONS}
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* {@link System#getenv(String) Environment Variable} set to {@code 0} (if it was not already). This is required for
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* LWJGL3 to work on Linux with NVIDIA GPUs.</li>
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* </ul>
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* <a href="https://jvm-gaming.org/t/starting-jvm-on-mac-with-xstartonfirstthread-programmatically/57547">Based on this java-gaming.org post by kappa</a>
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* @author damios
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*/
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public class StartupHelper {
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private StartupHelper() {}
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private static final String JVM_RESTARTED_ARG = "jvmIsRestarted";
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/**
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* Must only be called on Linux. Check OS first (or use short-circuit evaluation)!
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* @return whether NVIDIA drivers are present on Linux.
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*/
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public static boolean isLinuxNvidia() {
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String[] drivers = new File("/proc/driver").list(
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(dir, path) -> path.toUpperCase(Locale.ROOT).contains("NVIDIA")
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);
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if (drivers == null) return false;
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return drivers.length > 0;
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}
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||||
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/**
|
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* Applies the utilities as described by {@link StartupHelper}'s Javadoc.
|
||||
* <p>
|
||||
* All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as
|
||||
* specified by {@link ProcessBuilder#environment()}; the same applies for
|
||||
* {@link System#getProperties() System Properties}.
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||||
* <p>
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||||
* <b>Usage:</b>
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||||
* <pre><code>
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||||
* public static void main(String[] args) {
|
||||
* if (StartupHelper.startNewJvmIfRequired()) return;
|
||||
* // ... The rest of main() goes here, as normal.
|
||||
* }
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||||
* </code></pre>
|
||||
* @return whether a child JVM process was spawned or not.
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||||
*/
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||||
public static boolean startNewJvmIfRequired() {
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||||
return startNewJvmIfRequired(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies the utilities as described by {@link StartupHelper}'s Javadoc.
|
||||
* <p>
|
||||
* All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as
|
||||
* specified by {@link ProcessBuilder#environment()}; the same applies for
|
||||
* {@link System#getProperties() System Properties}.
|
||||
* <p>
|
||||
* <b>Usage:</b>
|
||||
* <pre><code>
|
||||
* public static void main(String[] args) {
|
||||
* // The parameter on the next line could instead be false if you don't want to inherit IO.
|
||||
* if (StartupHelper.startNewJvmIfRequired(true)) return;
|
||||
* // ... The rest of main() goes here, as normal.
|
||||
* }
|
||||
* </code></pre>
|
||||
* @param inheritIO whether I/O should be inherited in the child JVM process. Please note that enabling this will
|
||||
* block the thread until the child JVM process stops executing.
|
||||
* @return whether a child JVM process was spawned or not.
|
||||
*/
|
||||
public static boolean startNewJvmIfRequired(boolean inheritIO) {
|
||||
String osName = System.getProperty("os.name").toLowerCase(Locale.ROOT);
|
||||
if (osName.contains("mac")) return startNewJvm0(/*isMac =*/ true, inheritIO);
|
||||
if (osName.contains("windows")) {
|
||||
// Here, we are trying to work around an issue with how LWJGL3 loads its extracted .dll files.
|
||||
// By default, LWJGL3 extracts to the directory specified by "java.io.tmpdir": usually, the user's home.
|
||||
// If the user's name has non-ASCII (or some non-alphanumeric) characters in it, that would fail.
|
||||
// By extracting to the relevant "ProgramData" folder, which is usually "C:\ProgramData", we avoid this.
|
||||
// We also temporarily change the "user.name" property to one without any chars that would be invalid.
|
||||
// We revert our changes immediately after loading LWJGL3 natives.
|
||||
String programData = System.getenv("ProgramData");
|
||||
if (programData == null) programData = "C:\\Temp"; // if ProgramData isn't set, try some fallback.
|
||||
String prevTmpDir = System.getProperty("java.io.tmpdir", programData);
|
||||
String prevUser = System.getProperty("user.name", "libGDX_User");
|
||||
System.setProperty("java.io.tmpdir", programData + "\\libGDX-temp");
|
||||
System.setProperty(
|
||||
"user.name",
|
||||
("User_" + prevUser.hashCode() + "_GDX" + Version.VERSION).replace('.', '_')
|
||||
);
|
||||
Lwjgl3NativesLoader.load();
|
||||
System.setProperty("java.io.tmpdir", prevTmpDir);
|
||||
System.setProperty("user.name", prevUser);
|
||||
return false;
|
||||
}
|
||||
return startNewJvm0(/*isMac =*/ false, inheritIO);
|
||||
}
|
||||
|
||||
private static final String MAC_JRE_ERR_MSG = "A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the '-XstartOnFirstThread' argument manually!";
|
||||
private static final String LINUX_JRE_ERR_MSG = "A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the environment variable '__GL_THREADED_OPTIMIZATIONS' to '0'!";
|
||||
private static final String CHILD_LOOP_ERR_MSG = "The current JVM process is a spawned child JVM process, but StartupHelper has attempted to spawn another child JVM process! This is a broken state, and should not normally happen! Your game may crash or not function properly!";
|
||||
|
||||
/**
|
||||
* Spawns a child JVM process if on macOS, or on Linux with NVIDIA drivers.
|
||||
* <p>
|
||||
* All {@link System#getenv() Environment Variables} are copied to the child JVM process (if it is spawned), as
|
||||
* specified by {@link ProcessBuilder#environment()}; the same applies for
|
||||
* {@link System#getProperties() System Properties}.
|
||||
* @param isMac whether the current OS is macOS. If this is `false` then the current OS is assumed to be Linux (and
|
||||
* an immediate check for NVIDIA drivers is performed).
|
||||
* @param inheritIO whether I/O should be inherited in the child JVM process. Please note that enabling this will
|
||||
* block the thread until the child JVM process stops executing.
|
||||
* @return whether a child JVM process was spawned or not.
|
||||
*/
|
||||
public static boolean startNewJvm0(boolean isMac, boolean inheritIO) {
|
||||
long processID = getProcessID(isMac);
|
||||
if (!isMac) {
|
||||
// No need to restart non-NVIDIA Linux
|
||||
if (!isLinuxNvidia()) return false;
|
||||
// check whether __GL_THREADED_OPTIMIZATIONS is already disabled
|
||||
if ("0".equals(System.getenv("__GL_THREADED_OPTIMIZATIONS"))) return false;
|
||||
} else {
|
||||
// There is no need for -XstartOnFirstThread on Graal native image
|
||||
if (!System.getProperty("org.graalvm.nativeimage.imagecode", "").isEmpty()) return false;
|
||||
|
||||
// Checks if we are already on the main thread, such as from running via Construo.
|
||||
long objcMsgSend = ObjCRuntime.getLibrary().getFunctionAddress("objc_msgSend");
|
||||
long nsThread = ObjCRuntime.objc_getClass("NSThread");
|
||||
long currentThread = JNI.invokePPP(nsThread, ObjCRuntime.sel_getUid("currentThread"), objcMsgSend);
|
||||
boolean isMainThread = JNI.invokePPZ(currentThread, ObjCRuntime.sel_getUid("isMainThread"), objcMsgSend);
|
||||
if (isMainThread) return false;
|
||||
|
||||
if ("1".equals(System.getenv("JAVA_STARTED_ON_FIRST_THREAD_" + processID))) return false;
|
||||
}
|
||||
|
||||
// Check whether this JVM process is a child JVM process already.
|
||||
// This state shouldn't usually be reachable, but this stops us from endlessly spawning new child JVM processes.
|
||||
if ("true".equals(System.getProperty(JVM_RESTARTED_ARG))) {
|
||||
System.err.println(CHILD_LOOP_ERR_MSG);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Spawn the child JVM process with updated environment variables or JVM args
|
||||
List<String> jvmArgs = new ArrayList<>();
|
||||
// The following line is used assuming you target Java 8, the minimum for LWJGL3.
|
||||
String javaExecPath = System.getProperty("java.home") + "/bin/java";
|
||||
// If targeting Java 9 or higher, you could use the following instead of the above line:
|
||||
//String javaExecPath = ProcessHandle.current().info().command().orElseThrow()
|
||||
if (!(new File(javaExecPath).exists())) {
|
||||
System.err.println(getJreErrMsg(isMac));
|
||||
return false;
|
||||
}
|
||||
|
||||
jvmArgs.add(javaExecPath);
|
||||
if (isMac) jvmArgs.add("-XstartOnFirstThread");
|
||||
jvmArgs.add("-D" + JVM_RESTARTED_ARG + "=true");
|
||||
jvmArgs.addAll(ManagementFactory.getRuntimeMXBean().getInputArguments());
|
||||
jvmArgs.add("-cp");
|
||||
jvmArgs.add(System.getProperty("java.class.path"));
|
||||
String mainClass = System.getenv("JAVA_MAIN_CLASS_" + processID);
|
||||
if (mainClass == null) {
|
||||
StackTraceElement[] trace = Thread.currentThread().getStackTrace();
|
||||
if (trace.length > 0) mainClass = trace[trace.length - 1].getClassName();
|
||||
else {
|
||||
System.err.println("The main class could not be determined.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
jvmArgs.add(mainClass);
|
||||
|
||||
try {
|
||||
ProcessBuilder processBuilder = new ProcessBuilder(jvmArgs);
|
||||
if (!isMac) processBuilder.environment().put("__GL_THREADED_OPTIMIZATIONS", "0");
|
||||
|
||||
if (!inheritIO) processBuilder.start();
|
||||
else processBuilder.inheritIO().start().waitFor();
|
||||
} catch (Exception e) {
|
||||
System.err.println("There was a problem restarting the JVM.");
|
||||
// noinspection CallToPrintStackTrace
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static String getJreErrMsg(boolean isMac) {
|
||||
if (isMac) return MAC_JRE_ERR_MSG;
|
||||
else return LINUX_JRE_ERR_MSG;
|
||||
}
|
||||
|
||||
private static long getProcessID(boolean isMac) {
|
||||
if (isMac) return LibC.getpid();
|
||||
else return UNISTD.getpid();
|
||||
}
|
||||
}
|
||||
BIN
lwjgl3/src/main/resources/libgdx128.png
Normal file
BIN
lwjgl3/src/main/resources/libgdx128.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 9.3 KiB |
BIN
lwjgl3/src/main/resources/libgdx16.png
Normal file
BIN
lwjgl3/src/main/resources/libgdx16.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 806 B |
BIN
lwjgl3/src/main/resources/libgdx32.png
Normal file
BIN
lwjgl3/src/main/resources/libgdx32.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.0 KiB |
BIN
lwjgl3/src/main/resources/libgdx64.png
Normal file
BIN
lwjgl3/src/main/resources/libgdx64.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.8 KiB |
Reference in New Issue
Block a user