Removed repeated code in asset.group
This commit is contained in:
@@ -0,0 +1,34 @@
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package io.github.eldek0.asset.group;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.graphics.Texture;
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public abstract class AssetBase {
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public abstract static class Data {}
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public static class FrameRange {
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public String base;
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public int start, end;
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}
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protected void queueRange(AssetManager m, FrameRange r) {
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for (int i = r.start; i <= r.end; i++) m.load(r.base + i + ".png", Texture.class);
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}
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protected Texture[] fetchRange(AssetManager m, FrameRange r) {
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Texture[] arr = new Texture[r.end - r.start + 1];
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for (int i = r.start; i <= r.end; i++)
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arr[i - r.start] = m.get(r.base + i + ".png", Texture.class);
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return arr;
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}
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protected void disposeRange(AssetManager m, FrameRange r) {
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for (int i = r.start; i <= r.end; i++) m.unload(r.base + i + ".png");
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}
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protected boolean isRangeLoaded(AssetManager m, FrameRange r) {
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for (int i = r.start; i <= r.end; i++)
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if (!m.isLoaded(r.base + i + ".png")) return false;
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return true;
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}
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}
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@@ -3,16 +3,15 @@ package io.github.eldek0.asset.group;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.graphics.Texture;
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public class BatteryAssets implements AssetBundle<BatteryAssets.Data> {
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public class BatteryAssets extends AssetBase implements AssetBundle<BatteryAssets.Data> {
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public BatteryAssets(){
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super();
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}
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public static class Data {
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public String flashlightLabel;
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public FrameRange stages;
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public static class FrameRange {
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public String base;
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public int start, end;
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}
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}
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public Texture flashlightLabel;
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@@ -45,11 +44,4 @@ public class BatteryAssets implements AssetBundle<BatteryAssets.Data> {
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if (!manager.isLoaded(data.stages.base + i + ".png")) return false;
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return true;
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}
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private Texture[] fetchRange(AssetManager m, Data.FrameRange r) {
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Texture[] arr = new Texture[r.end - r.start + 1];
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for (int i = r.start; i <= r.end; i++)
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arr[i - r.start] = m.get(r.base + i + ".png", Texture.class);
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return arr;
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}
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}
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@@ -7,7 +7,7 @@ import com.badlogic.gdx.utils.Array;
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import java.util.LinkedHashMap;
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import java.util.Map;
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public class CameraAssets implements AssetBundle<CameraAssets.Data> {
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public class CameraAssets extends AssetBase implements AssetBundle<CameraAssets.Data> {
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public static class Data {
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public Utils utils;
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@@ -31,10 +31,6 @@ public class CameraAssets implements AssetBundle<CameraAssets.Data> {
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public String name, base;
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public int frameCount;
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}
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public static class FrameRange {
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public String base;
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public int start, end;
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}
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}
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public Texture map, borderline, recordSprite, signalInterrupted;
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@@ -165,25 +161,4 @@ public class CameraAssets implements AssetBundle<CameraAssets.Data> {
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public Texture[] getLocationFrames(String name) { return locationFrames.get(name); }
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public Texture getLocationLabel(String name) { return locationLabels.get(name); }
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private void queueRange(AssetManager m, Data.FrameRange r) {
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for (int i = r.start; i <= r.end; i++) m.load(r.base + i + ".png", Texture.class);
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}
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private Texture[] fetchRange(AssetManager m, Data.FrameRange r) {
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Texture[] arr = new Texture[r.end - r.start + 1];
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for (int i = r.start; i <= r.end; i++)
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arr[i - r.start] = m.get(r.base + i + ".png", Texture.class);
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return arr;
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}
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private void disposeRange(AssetManager m, Data.FrameRange r) {
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for (int i = r.start; i <= r.end; i++) m.unload(r.base + i + ".png");
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}
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private boolean isRangeLoaded(AssetManager m, Data.FrameRange r) {
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for (int i = r.start; i <= r.end; i++)
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if (!m.isLoaded(r.base + i + ".png")) return false;
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return true;
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}
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}
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@@ -3,7 +3,11 @@ package io.github.eldek0.asset.group;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.graphics.Texture;
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public class CustomNightAssets implements AssetBundle<CustomNightAssets.Data> {
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public class CustomNightAssets extends AssetBase implements AssetBundle<CustomNightAssets.Data>{
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public CustomNightAssets(){
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super();
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}
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public static class Data {
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public Labels labels;
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@@ -13,10 +17,6 @@ public class CustomNightAssets implements AssetBundle<CustomNightAssets.Data> {
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public String title, arrowRight, arrowLeft, readyButton;
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public String arrowRight2, arrowLeft2, levelInfo;
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}
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public static class FrameRange {
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public String base;
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public int start, end;
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}
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}
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public Texture title, arrowRight, arrowLeft, readyButton;
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@@ -83,24 +83,5 @@ public class CustomNightAssets implements AssetBundle<CustomNightAssets.Data> {
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&& isRangeLoaded(manager, d.rewards);
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}
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private void queueRange(AssetManager m, Data.FrameRange r) {
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for (int i = r.start; i <= r.end; i++) m.load(r.base + i + ".png", Texture.class);
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}
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private Texture[] fetchRange(AssetManager m, Data.FrameRange r) {
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Texture[] arr = new Texture[r.end - r.start + 1];
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for (int i = r.start; i <= r.end; i++)
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arr[i - r.start] = m.get(r.base + i + ".png", Texture.class);
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return arr;
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}
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private void disposeRange(AssetManager m, Data.FrameRange r) {
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for (int i = r.start; i <= r.end; i++) m.unload(r.base + i + ".png");
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}
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private boolean isRangeLoaded(AssetManager m, Data.FrameRange r) {
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for (int i = r.start; i <= r.end; i++)
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if (!m.isLoaded(r.base + i + ".png")) return false;
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return true;
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}
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}
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@@ -3,16 +3,11 @@ package io.github.eldek0.asset.group;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.graphics.Texture;
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public class CutsceneAssets implements AssetBundle<CutsceneAssets.Data> {
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public class CutsceneAssets extends AssetBase implements AssetBundle<CutsceneAssets.Data> {
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public static class Data {
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public String freddy, puppet, background, black, mask, errImg, itsMe;
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public FrameRange chica, bonnie;
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public static class FrameRange {
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public String base;
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public int start, end;
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}
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}
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public Texture freddy, puppet, background, black, mask, errImg, itsMe;
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@@ -69,25 +64,4 @@ public class CutsceneAssets implements AssetBundle<CutsceneAssets.Data> {
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&& isRangeLoaded(manager, d.chica)
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&& isRangeLoaded(manager, d.bonnie);
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}
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private void queueRange(AssetManager m, Data.FrameRange r) {
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for (int i = r.start; i <= r.end; i++) m.load(r.base + i + ".png", Texture.class);
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}
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private Texture[] fetchRange(AssetManager m, Data.FrameRange r) {
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Texture[] arr = new Texture[r.end - r.start + 1];
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for (int i = r.start; i <= r.end; i++)
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arr[i - r.start] = m.get(r.base + i + ".png", Texture.class);
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return arr;
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}
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private void disposeRange(AssetManager m, Data.FrameRange r) {
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for (int i = r.start; i <= r.end; i++) m.unload(r.base + i + ".png");
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}
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private boolean isRangeLoaded(AssetManager m, Data.FrameRange r) {
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for (int i = r.start; i <= r.end; i++)
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if (!m.isLoaded(r.base + i + ".png")) return false;
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return true;
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}
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}
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@@ -3,17 +3,12 @@ package io.github.eldek0.asset.group;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.graphics.Texture;
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public class JumpscareAssets implements AssetBundle<JumpscareAssets.Data> {
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public class JumpscareAssets extends AssetBase implements AssetBundle<JumpscareAssets.Data> {
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public static class Data {
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public FrameRange puppet, toyBonnie, toyChica, toyFreddy;
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public FrameRange witheredFreddy, witheredBonnie, witheredChica;
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public FrameRange foxy, mangle, goldenFreddy;
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public static class FrameRange {
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public String base;
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public int start, end;
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}
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}
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public Texture[] puppet, toyBonnie, toyChica, toyFreddy;
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@@ -75,25 +70,4 @@ public class JumpscareAssets implements AssetBundle<JumpscareAssets.Data> {
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&& isRangeLoaded(manager, d.mangle)
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&& isRangeLoaded(manager, d.goldenFreddy);
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}
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private void queueRange(AssetManager m, Data.FrameRange r) {
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for (int i = r.start; i <= r.end; i++) m.load(r.base + i + ".png", Texture.class);
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}
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private Texture[] fetchRange(AssetManager m, Data.FrameRange r) {
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Texture[] arr = new Texture[r.end - r.start + 1];
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for (int i = r.start; i <= r.end; i++)
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arr[i - r.start] = m.get(r.base + i + ".png", Texture.class);
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return arr;
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}
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private void disposeRange(AssetManager m, Data.FrameRange r) {
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for (int i = r.start; i <= r.end; i++) m.unload(r.base + i + ".png");
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}
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private boolean isRangeLoaded(AssetManager m, Data.FrameRange r) {
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for (int i = r.start; i <= r.end; i++)
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if (!m.isLoaded(r.base + i + ".png")) return false;
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return true;
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}
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}
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@@ -3,16 +3,11 @@ package io.github.eldek0.asset.group;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.graphics.Texture;
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public class MaskAssets implements AssetBundle<MaskAssets.Data> {
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public class MaskAssets extends AssetBase implements AssetBundle<MaskAssets.Data> {
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public static class Data {
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public String button;
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public FrameRange sprites;
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public static class FrameRange {
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public String base;
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public int start, end;
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}
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}
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public Texture button;
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@@ -45,11 +40,4 @@ public class MaskAssets implements AssetBundle<MaskAssets.Data> {
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if (!manager.isLoaded(data.sprites.base + i + ".png")) return false;
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return true;
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}
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private Texture[] fetchRange(AssetManager m, Data.FrameRange r) {
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Texture[] arr = new Texture[r.end - r.start + 1];
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for (int i = r.start; i <= r.end; i++)
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arr[i - r.start] = m.get(r.base + i + ".png", Texture.class);
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return arr;
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}
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}
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@@ -3,7 +3,7 @@ package io.github.eldek0.asset.group;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.graphics.Texture;
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public class MenuAssets implements AssetBundle<MenuAssets.Data> {
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public class MenuAssets extends AssetBase implements AssetBundle<MenuAssets.Data> {
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public static class Data {
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public Logos logos;
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@@ -33,10 +33,6 @@ public class MenuAssets implements AssetBundle<MenuAssets.Data> {
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public static class Ranges {
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public FrameRange confettiBlue, confettiGreen, confettiYellow, confettiPink;
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}
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public static class FrameRange {
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public String base;
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public int start, end;
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}
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}
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public Texture title, scottCredits, selScottCredits;
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@@ -190,25 +186,4 @@ public class MenuAssets implements AssetBundle<MenuAssets.Data> {
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&& isRangeLoaded(manager, d.ranges.confettiYellow)
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&& isRangeLoaded(manager, d.ranges.confettiPink);
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}
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private void queueRange(AssetManager m, Data.FrameRange r) {
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for (int i = r.start; i <= r.end; i++) m.load(r.base + i + ".png", Texture.class);
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}
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private Texture[] fetchRange(AssetManager m, Data.FrameRange r) {
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Texture[] arr = new Texture[r.end - r.start + 1];
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for (int i = r.start; i <= r.end; i++)
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arr[i - r.start] = m.get(r.base + i + ".png", Texture.class);
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return arr;
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}
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private void disposeRange(AssetManager m, Data.FrameRange r) {
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for (int i = r.start; i <= r.end; i++) m.unload(r.base + i + ".png");
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}
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private boolean isRangeLoaded(AssetManager m, Data.FrameRange r) {
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for (int i = r.start; i <= r.end; i++)
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if (!m.isLoaded(r.base + i + ".png")) return false;
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return true;
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}
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}
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@@ -3,7 +3,7 @@ package io.github.eldek0.asset.group;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.graphics.Texture;
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public class MinigameAssets implements AssetBundle<MinigameAssets.Data> {
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public class MinigameAssets extends AssetBase implements AssetBundle<MinigameAssets.Data> {
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public static class Data {
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public GiveGifts giveGifts;
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@@ -30,10 +30,6 @@ public class MinigameAssets implements AssetBundle<MinigameAssets.Data> {
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public String deadChild, car, label;
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public FrameRange cakeFreddy, childCrying, child;
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}
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public static class FrameRange {
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public String base;
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public int start, end;
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}
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}
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// Give Gifts Give Life
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@@ -223,25 +219,4 @@ public class MinigameAssets implements AssetBundle<MinigameAssets.Data> {
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&& isRangeLoaded(manager, d.rare)
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&& isRangeLoaded(manager, d.animatronics);
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}
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private void queueRange(AssetManager m, Data.FrameRange r) {
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for (int i = r.start; i <= r.end; i++) m.load(r.base + i + ".png", Texture.class);
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}
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private Texture[] fetchRange(AssetManager m, Data.FrameRange r) {
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Texture[] arr = new Texture[r.end - r.start + 1];
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for (int i = r.start; i <= r.end; i++)
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arr[i - r.start] = m.get(r.base + i + ".png", Texture.class);
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return arr;
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}
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private void disposeRange(AssetManager m, Data.FrameRange r) {
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for (int i = r.start; i <= r.end; i++) m.unload(r.base + i + ".png");
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}
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private boolean isRangeLoaded(AssetManager m, Data.FrameRange r) {
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for (int i = r.start; i <= r.end; i++)
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if (!m.isLoaded(r.base + i + ".png")) return false;
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return true;
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}
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}
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@@ -3,25 +3,16 @@ package io.github.eldek0.asset.group;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.graphics.Texture;
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public class MonitorAssets implements AssetBundle<MonitorAssets.Data> {
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public class MonitorAssets extends AssetBase implements AssetBundle<MonitorAssets.Data> {
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// ---- JSON data class ----
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public static class Data {
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public String button;
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public FrameRange sprites;
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public static class FrameRange {
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public String base;
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public int start, end;
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}
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}
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// ---- Typed fields ----
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public Texture button;
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public Texture[] sprites;
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// ---- AssetBundle ----
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@Override
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public void queue(AssetManager manager, Data data) {
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manager.load(data.button, Texture.class);
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@@ -49,13 +40,4 @@ public class MonitorAssets implements AssetBundle<MonitorAssets.Data> {
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if (!manager.isLoaded(data.sprites.base + i + ".png")) return false;
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return true;
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}
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// ---- Helpers ----
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private Texture[] fetchRange(AssetManager m, Data.FrameRange r) {
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Texture[] arr = new Texture[r.end - r.start + 1];
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for (int i = r.start; i <= r.end; i++)
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arr[i - r.start] = m.get(r.base + i + ".png", Texture.class);
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return arr;
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}
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}
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@@ -3,17 +3,12 @@ package io.github.eldek0.asset.group;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.graphics.Texture;
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public class NumbersAssets implements AssetBundle<NumbersAssets.Data> {
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public class NumbersAssets extends AssetBase implements AssetBundle<NumbersAssets.Data> {
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public static class Data {
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public String dots, nightLabel, amLabel, bigAm;
|
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public FrameRange medium, small, big, medium2, small2;
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public FrameRange fiveAnimation, sixAnimation;
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||||
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||||
public static class FrameRange {
|
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public String base;
|
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public int start, end;
|
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}
|
||||
}
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public Texture dots, nightLabel, amLabel, bigAm;
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@@ -79,25 +74,4 @@ public class NumbersAssets implements AssetBundle<NumbersAssets.Data> {
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&& isRangeLoaded(manager, d.fiveAnimation)
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&& isRangeLoaded(manager, d.sixAnimation);
|
||||
}
|
||||
|
||||
private void queueRange(AssetManager m, Data.FrameRange r) {
|
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for (int i = r.start; i <= r.end; i++) m.load(r.base + i + ".png", Texture.class);
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||||
}
|
||||
|
||||
private Texture[] fetchRange(AssetManager m, Data.FrameRange r) {
|
||||
Texture[] arr = new Texture[r.end - r.start + 1];
|
||||
for (int i = r.start; i <= r.end; i++)
|
||||
arr[i - r.start] = m.get(r.base + i + ".png", Texture.class);
|
||||
return arr;
|
||||
}
|
||||
|
||||
private void disposeRange(AssetManager m, Data.FrameRange r) {
|
||||
for (int i = r.start; i <= r.end; i++) m.unload(r.base + i + ".png");
|
||||
}
|
||||
|
||||
private boolean isRangeLoaded(AssetManager m, Data.FrameRange r) {
|
||||
for (int i = r.start; i <= r.end; i++)
|
||||
if (!m.isLoaded(r.base + i + ".png")) return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,9 +3,8 @@ package io.github.eldek0.asset.group;
|
||||
import com.badlogic.gdx.assets.AssetManager;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
|
||||
public class OfficeAssets implements AssetBundle<OfficeAssets.Data> {
|
||||
public class OfficeAssets extends AssetBase implements AssetBundle<OfficeAssets.Data> {
|
||||
|
||||
// ---- JSON data class ----
|
||||
public static class Data {
|
||||
public String bg;
|
||||
public VentButtons ventButtons;
|
||||
@@ -23,13 +22,8 @@ public class OfficeAssets implements AssetBundle<OfficeAssets.Data> {
|
||||
public static class Ranges {
|
||||
public FrameRange inside, hallway, rightVents, leftVents, desk, warnBig, warnSmall;
|
||||
}
|
||||
public static class FrameRange {
|
||||
public String base;
|
||||
public int start, end;
|
||||
}
|
||||
}
|
||||
|
||||
// ---- Typed fields ----
|
||||
public Texture bg;
|
||||
public Texture rightVentButtonOff, rightVentButtonOn;
|
||||
public Texture leftVentButtonOff, leftVentButtonOn;
|
||||
@@ -37,7 +31,6 @@ public class OfficeAssets implements AssetBundle<OfficeAssets.Data> {
|
||||
public Texture balloonGirl, dwarf, plastic, bunny, goldenFreddy, mangle, balloonBoy;
|
||||
public Texture[] inside, hallway, rightVents, leftVents, desk, warnBig, warnSmall;
|
||||
|
||||
// ---- AssetBundle ----
|
||||
|
||||
@Override
|
||||
public void queue(AssetManager manager, Data d) {
|
||||
@@ -150,29 +143,4 @@ public class OfficeAssets implements AssetBundle<OfficeAssets.Data> {
|
||||
&& isRangeLoaded(manager, d.ranges.warnBig)
|
||||
&& isRangeLoaded(manager, d.ranges.warnSmall);
|
||||
}
|
||||
|
||||
// ---- Range helpers ----
|
||||
|
||||
private void queueRange(AssetManager m, Data.FrameRange r) {
|
||||
for (int i = r.start; i <= r.end; i++)
|
||||
m.load(r.base + i + ".png", Texture.class);
|
||||
}
|
||||
|
||||
private Texture[] fetchRange(AssetManager m, Data.FrameRange r) {
|
||||
Texture[] arr = new Texture[r.end - r.start + 1];
|
||||
for (int i = r.start; i <= r.end; i++)
|
||||
arr[i - r.start] = m.get(r.base + i + ".png", Texture.class);
|
||||
return arr;
|
||||
}
|
||||
|
||||
private void disposeRange(AssetManager m, Data.FrameRange r) {
|
||||
for (int i = r.start; i <= r.end; i++)
|
||||
m.unload(r.base + i + ".png");
|
||||
}
|
||||
|
||||
private boolean isRangeLoaded(AssetManager m, Data.FrameRange r) {
|
||||
for (int i = r.start; i <= r.end; i++)
|
||||
if (!m.isLoaded(r.base + i + ".png")) return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user