Implemented ANGLE on mac machines
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@@ -32,8 +32,10 @@ public class App extends Game {
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camera.position.set((float) SCREEN_WIDTH /2, (float) SCREEN_HEIGHT /2, 0);
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camera.update();
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// Draw sprites/menu/logos/4.png
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assets.loadGameAssets();
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//assets.loadMenuAssets();
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assets.loadMenuAssets();
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assets.finishLoading();
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System.out.println("Assets Loaded");
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this.setScreen(new GameScene(this));
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